137 lines
7.7 KiB
Plaintext
137 lines
7.7 KiB
Plaintext
To: {{email}}
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Subject: JubaBox-Welcome to JubaBox
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<html>
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<body>
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<pre>
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When space travel became a profitable enterprise due to
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asteroid mining and production in a vacuum-environment, it
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took no time at all for humanity to settle down on most of the
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planets and moons of our solar system. The ensuing economic
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boom allowed for great advances in technological research. Soon it
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became possible to travel vast distances in space. In the beginning,
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before warp (space-bending) technology, the distance between two
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star systems seemed an unconquerable obstacle. Later, jump gates,
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merging gravity with negative energy, created stable wormholes
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which made travel between two distant places of space feasible
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within moments. Humanity swarmed out to distant star systems at
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an increasing rate.
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The next breakthrough was the development of jump drives based
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on warp technology. The early versions of jump drives were only
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capable of handling short distances, but later it became possible to
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jump between star systems without the need for jump gates. This
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enabled human expansion to spread across the universe like a viral
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outbreak. Soon, human settlements appeared in hundreds of star
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systems, dozens of which grew into huge colonies. Unfortunately,
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the process of expansion became more and more difficult due to
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bureaucracy. Almost every star system within jump range was now
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sold out before the actual colonization took place. Many had to wait
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years for their chance at a new home on a new world.
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This all changed suddenly when a new, natural wormhole was
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discovered near the Canopus system. Although this phenomena had
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already been proven to exist, this was the first occasion such a
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miracle had been found. The probes sent into the wormhole showed
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that the passage through it was stable, and that a new galaxy awaited
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explorers on the other side. Speculation was endless. This could be a
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galaxy far from our Milky Way, a galaxy clear across the universe,
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maybe another dimension, or even a parallel universe.
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The wormhole was called EVE, because new worlds meant new
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beginnings for many. A decision was made to build jump gates on
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both sides of EVE, but travel would be restricted only to special,
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reinforced ships fit to travel through the wormhole. Then came the
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news that scientists predicted EVE would close within a few
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decades. To maximize the opportunities EVE offered, people and
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equipment were transported to the other side and bases were
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established in the new system.
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The system on the other side of EVE was appropriately dubbed
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New Eden. The two gates built on either side of EVE had to be
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huge, since the nature of the wormhole was rather unpredictable.
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These were the greatest structures mankind had ever built. It took
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two hundred years even with the new, greater economic potential of
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humanity to construct them. New Eden was declared free for
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everyone who could venture there. Those who reached unclaimed
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spots first got the right to build a base there. Hundreds of
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companies started their own exploration and colonizing ventures to
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the new worlds as soon as the gates opened.
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Although EVE closed while construction of New Eden was still in
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progress, the gates remained operational, but after 70 years of
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flawless operation, tragedy struck. An unexplained phenomenon
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destroyed the gates and caused a severe magneto-gravitational
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anomaly. The phenomenon made the gates useless, but, worse, it
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collapsed the fragile stability of the newly prospering society in New
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Eden. The EVE gates still exist, but ships daring to fly close to them
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are destroyed by the harmful gravitational storms.
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The effect of this catastrophe was instant and dramatic. Every
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settlement that was dependent on the highly developed industry of
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New Eden or on the Old World, found itself isolated. Most of the
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colonies, due to their relative newness, were not yet self-sustainable.
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The lack of oxygen, food and water sentenced many of the colonies
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to extinction. Those few settlements which survived slowly lost their
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knowledge and ability to produce hi-tech industry, because they
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lacked the tools or equipment to sustain it.
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The surviving enclaves lived separately from each other for eons.
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As time passed, environmental influences caused minor changes in
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their appearance and made them different from each other.
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Eventually, the survivors reclaimed space travel and reentered the
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cosmos of New Eden.
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The world of EVE is inhabited by five
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major races: Amarr, Caldari, Minmatar,
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Gallente and Jove. All of these races are of
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human origin; their ancestors entered this little
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part of the universe thousands of years ago
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through the natural wormhole. Though most
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of the first settlements collapsed when the
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wormhole suddenly closed, a few survived.
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Today.s races are the descendants of those scattered colonies.
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The largest of the five main empires, the Amarr Empire is a
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sprawling patchwork of feudal-like provinces held together by the
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might of the Emperor. spanning 40% of the inhabited solar
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systems. Religion has always played a big part in Amarrian politics
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and the Amarrians believe they are the rightful masters of the
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universe, souring their relations with their neighbours. Another
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source of ill-feeling on the part of the other empires is the fact that
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the Amarrians embrace slavery. The Amarr Emperor is the head of a
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ritualistic, authoritarian imperial state, and below him are the Five
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Heirs, the heads of the five royal families from which a new
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emperor is chosen. The Emperor.s authority is unquestioned and
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absolute, but the archaic and bureaucratic system of government
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makes it difficult for him to exert his rule unless directly in person.
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Otherwise, the Five Heirs rule in his name, dividing the huge
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empire between them. The Emperor and the Five Heirs can expect
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to live for at least 500 years. Extensive cyber-implants keep their
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frail bodies alive, even when their organs begin to fail. These cyber
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enhancements date back many millennia, and have become a
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symbol of royal divinity in the eyes of the Amarrians.
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Always a deeply religious people, religion remains of great
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importance to every Amarrian, a fervour which, at various times,
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has been responsible both for great good and great evil. Shortly after
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recovering from the closure of EVE, they began to expand their
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realm at the expense of neighbouring states. The nations they
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conquered were enslaved, a practice justified by their religion. Ever
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since, the Amarrians have enslaved every nation and race they have
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encountered and today slavery is an essential part of Amarr society.
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This has, of course, tainted their relations with other races,
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especially the individualistic Gallenteans.
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The Amarrians were the first of the races in EVE to re-discover
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warp technology, notably jump gate technology. After accomplishing
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this more than 2,000 years ago, they immediately began expanding to
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nearby solar systems, slowly building up their empire in the process.
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On the way, they encountered two human races, both of whom
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suffered the fate of being enslaved by the far more powerful
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Amarrians. In recent years however, the Amarrians have begun to run
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into serious opposition. First they met the Gallente Federation.
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Although smaller, the Amarrians soon found the economic and
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military might of the Gallenteans to be a match for their own.
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Soon after, the Jovians arrived on the scene and the Amarrians
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made a futile attempt to subjugate them, resulting in a humiliating
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defeat. To make matters worse, the Minmatars, enslaved for centuries
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by the Amarrians, used the opportunity to rebel against their masters.
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Since these fateful events two centuries ago, the Amarrians have
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learned restraint. They have slowed down their expansion and are less
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forceful in their dealings with other races, but still view themselves as
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the most powerful race in EVE, if only because of their sheer numbers.
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</pre>
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</body>
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</html>
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