To: {{email}} Subject: JubaBox-Welcome to JubaBox
When space travel became a profitable enterprise due to asteroid mining and production in a vacuum-environment, it took no time at all for humanity to settle down on most of the planets and moons of our solar system. The ensuing economic boom allowed for great advances in technological research. Soon it became possible to travel vast distances in space. In the beginning, before warp (space-bending) technology, the distance between two star systems seemed an unconquerable obstacle. Later, jump gates, merging gravity with negative energy, created stable wormholes which made travel between two distant places of space feasible within moments. Humanity swarmed out to distant star systems at an increasing rate. The next breakthrough was the development of jump drives based on warp technology. The early versions of jump drives were only capable of handling short distances, but later it became possible to jump between star systems without the need for jump gates. This enabled human expansion to spread across the universe like a viral outbreak. Soon, human settlements appeared in hundreds of star systems, dozens of which grew into huge colonies. Unfortunately, the process of expansion became more and more difficult due to bureaucracy. Almost every star system within jump range was now sold out before the actual colonization took place. Many had to wait years for their chance at a new home on a new world. This all changed suddenly when a new, natural wormhole was discovered near the Canopus system. Although this phenomena had already been proven to exist, this was the first occasion such a miracle had been found. The probes sent into the wormhole showed that the passage through it was stable, and that a new galaxy awaited explorers on the other side. Speculation was endless. This could be a galaxy far from our Milky Way, a galaxy clear across the universe, maybe another dimension, or even a parallel universe. The wormhole was called EVE, because new worlds meant new beginnings for many. A decision was made to build jump gates on both sides of EVE, but travel would be restricted only to special, reinforced ships fit to travel through the wormhole. Then came the news that scientists predicted EVE would close within a few decades. To maximize the opportunities EVE offered, people and equipment were transported to the other side and bases were established in the new system. The system on the other side of EVE was appropriately dubbed New Eden. The two gates built on either side of EVE had to be huge, since the nature of the wormhole was rather unpredictable. These were the greatest structures mankind had ever built. It took two hundred years even with the new, greater economic potential of humanity to construct them. New Eden was declared free for everyone who could venture there. Those who reached unclaimed spots first got the right to build a base there. Hundreds of companies started their own exploration and colonizing ventures to the new worlds as soon as the gates opened. Although EVE closed while construction of New Eden was still in progress, the gates remained operational, but after 70 years of flawless operation, tragedy struck. An unexplained phenomenon destroyed the gates and caused a severe magneto-gravitational anomaly. The phenomenon made the gates useless, but, worse, it collapsed the fragile stability of the newly prospering society in New Eden. The EVE gates still exist, but ships daring to fly close to them are destroyed by the harmful gravitational storms. The effect of this catastrophe was instant and dramatic. Every settlement that was dependent on the highly developed industry of New Eden or on the Old World, found itself isolated. Most of the colonies, due to their relative newness, were not yet self-sustainable. The lack of oxygen, food and water sentenced many of the colonies to extinction. Those few settlements which survived slowly lost their knowledge and ability to produce hi-tech industry, because they lacked the tools or equipment to sustain it. The surviving enclaves lived separately from each other for eons. As time passed, environmental influences caused minor changes in their appearance and made them different from each other. Eventually, the survivors reclaimed space travel and reentered the cosmos of New Eden. The world of EVE is inhabited by five major races: Amarr, Caldari, Minmatar, Gallente and Jove. All of these races are of human origin; their ancestors entered this little part of the universe thousands of years ago through the natural wormhole. Though most of the first settlements collapsed when the wormhole suddenly closed, a few survived. Today.s races are the descendants of those scattered colonies. The largest of the five main empires, the Amarr Empire is a sprawling patchwork of feudal-like provinces held together by the might of the Emperor. spanning 40% of the inhabited solar systems. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the universe, souring their relations with their neighbours. Another source of ill-feeling on the part of the other empires is the fact that the Amarrians embrace slavery. The Amarr Emperor is the head of a ritualistic, authoritarian imperial state, and below him are the Five Heirs, the heads of the five royal families from which a new emperor is chosen. The Emperor.s authority is unquestioned and absolute, but the archaic and bureaucratic system of government makes it difficult for him to exert his rule unless directly in person. Otherwise, the Five Heirs rule in his name, dividing the huge empire between them. The Emperor and the Five Heirs can expect to live for at least 500 years. Extensive cyber-implants keep their frail bodies alive, even when their organs begin to fail. These cyber enhancements date back many millennia, and have become a symbol of royal divinity in the eyes of the Amarrians. Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which, at various times, has been responsible both for great good and great evil. Shortly after recovering from the closure of EVE, they began to expand their realm at the expense of neighbouring states. The nations they conquered were enslaved, a practice justified by their religion. Ever since, the Amarrians have enslaved every nation and race they have encountered and today slavery is an essential part of Amarr society. This has, of course, tainted their relations with other races, especially the individualistic Gallenteans. The Amarrians were the first of the races in EVE to re-discover warp technology, notably jump gate technology. After accomplishing this more than 2,000 years ago, they immediately began expanding to nearby solar systems, slowly building up their empire in the process. On the way, they encountered two human races, both of whom suffered the fate of being enslaved by the far more powerful Amarrians. In recent years however, the Amarrians have begun to run into serious opposition. First they met the Gallente Federation. Although smaller, the Amarrians soon found the economic and military might of the Gallenteans to be a match for their own. Soon after, the Jovians arrived on the scene and the Amarrians made a futile attempt to subjugate them, resulting in a humiliating defeat. To make matters worse, the Minmatars, enslaved for centuries by the Amarrians, used the opportunity to rebel against their masters. Since these fateful events two centuries ago, the Amarrians have learned restraint. They have slowed down their expansion and are less forceful in their dealings with other races, but still view themselves as the most powerful race in EVE, if only because of their sheer numbers.