71 lines
2.0 KiB
JavaScript
71 lines
2.0 KiB
JavaScript
window.Tessellator = class {
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constructor() {
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this.material = new THREE.MeshBasicMaterial({
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vertexColors: THREE.VertexColors,
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side: THREE.BackSide,
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transparent: true,
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depthTest: true
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});
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}
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bindTexture(texture) {
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this.material.map = texture;
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}
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startDrawing() {
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this.addedVertices = 0;
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this.vertices = [];
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this.uv = [];
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this.colors = [];
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}
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setColor(red, green, blue) {
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this.red = red;
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this.green = green;
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this.blue = blue;
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}
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addVertexWithUV(x, y, z, u, v) {
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this.addedVertices++;
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// Add vertex
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this.vertices.push(x);
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this.vertices.push(y);
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this.vertices.push(z);
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// Add UV
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this.uv.push(u);
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this.uv.push(v);
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// Add colors
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this.colors.push(this.red);
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this.colors.push(this.green);
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this.colors.push(this.blue);
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}
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draw(group) {
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let geometry = new THREE.BufferGeometry();
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geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(this.vertices), 3));
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geometry.setAttribute('color', new THREE.BufferAttribute(new Float32Array(this.colors), 3));
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geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(this.uv), 2));
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// Create index array
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let index = [];
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let verticesPerFace = 4;
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for (let i = 0; i < this.addedVertices / verticesPerFace; i++) {
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index.push(i * verticesPerFace + 0);
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index.push(i * verticesPerFace + 2);
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index.push(i * verticesPerFace + 1);
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index.push(i * verticesPerFace + 0);
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index.push(i * verticesPerFace + 3);
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index.push(i * verticesPerFace + 2);
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}
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geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(index), 1));
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let mesh = new THREE.Mesh(geometry, this.material);
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group.matrixAutoUpdate = false;
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group.add(mesh);
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}
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} |