implement water fog
This commit is contained in:
@@ -171,11 +171,11 @@ window.Player = class {
|
||||
}
|
||||
|
||||
isInWater() {
|
||||
return false;
|
||||
return this.world.getBlockAt(this.getBlockPosX(), this.getBlockPosY(), this.getBlockPosZ()) === Block.WATER.getId();
|
||||
}
|
||||
|
||||
isHeadInWater() {
|
||||
return false;
|
||||
return this.world.getBlockAt(this.getBlockPosX(), Math.floor(this.y + this.getEyeHeight() + 0.12), this.getBlockPosZ()) === Block.WATER.getId();
|
||||
}
|
||||
|
||||
jump() {
|
||||
|
||||
@@ -4,7 +4,8 @@ window.Tessellator = class {
|
||||
this.material = new THREE.MeshBasicMaterial({
|
||||
vertexColors: THREE.VertexColors,
|
||||
side: THREE.BackSide,
|
||||
transparent: true
|
||||
transparent: true,
|
||||
depthTest: true
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ window.WorldRenderer = class {
|
||||
|| !!document.createElement('canvas').getContext('webgl'));
|
||||
|
||||
// Create cameras
|
||||
this.camera = new THREE.PerspectiveCamera(0, 1, 0.001, 1000000);
|
||||
this.camera = new THREE.PerspectiveCamera(0, 1, 0.001, 1000);
|
||||
this.camera.rotation.order = 'ZYX';
|
||||
this.camera.up = new THREE.Vector3(0, 0, 1);
|
||||
|
||||
@@ -56,7 +56,7 @@ window.WorldRenderer = class {
|
||||
let player = this.minecraft.player;
|
||||
let cameraChunkX = Math.floor(player.x >> 4);
|
||||
let cameraChunkZ = Math.floor(player.z >> 4);
|
||||
this.renderChunks(cameraChunkX, cameraChunkZ, EnumWorldBlockLayer.SOLID);
|
||||
this.renderChunks(cameraChunkX, cameraChunkZ);
|
||||
|
||||
// Render window
|
||||
this.webRenderer.render(this.scene, this.camera);
|
||||
@@ -83,12 +83,14 @@ window.WorldRenderer = class {
|
||||
this.camera.updateProjectionMatrix();
|
||||
|
||||
// Setup fog
|
||||
this.setupFog();
|
||||
this.setupFog(player.isHeadInWater());
|
||||
}
|
||||
|
||||
setupFog(inWater) {
|
||||
if (inWater) {
|
||||
|
||||
let color = new THREE.Color(0.2, 0.2, 0.4);
|
||||
this.scene.background = color;
|
||||
this.scene.fog = new THREE.Fog(color, 0.0025, 5);
|
||||
} else {
|
||||
let viewDistance = WorldRenderer.RENDER_DISTANCE * ChunkSection.SIZE;
|
||||
|
||||
@@ -98,7 +100,7 @@ window.WorldRenderer = class {
|
||||
}
|
||||
}
|
||||
|
||||
renderChunks(cameraChunkX, cameraChunkZ, renderLayer) {
|
||||
renderChunks(cameraChunkX, cameraChunkZ) {
|
||||
let world = this.minecraft.world;
|
||||
|
||||
for (let i in world.chunks) {
|
||||
@@ -112,7 +114,6 @@ window.WorldRenderer = class {
|
||||
// Make chunk visible
|
||||
chunk.group.visible = true;
|
||||
|
||||
|
||||
// For all chunk sections
|
||||
for (let y in chunk.sections) {
|
||||
let chunkSection = chunk.sections[y];
|
||||
@@ -123,7 +124,7 @@ window.WorldRenderer = class {
|
||||
chunkSection.group.visible = true;
|
||||
|
||||
// Render chunk section
|
||||
chunkSection.render(renderLayer);
|
||||
chunkSection.render();
|
||||
|
||||
// Queue for rebuild
|
||||
if (chunkSection.isQueuedForRebuild() && !this.chunkSectionUpdateQueue.includes(chunkSection)) {
|
||||
@@ -156,6 +157,14 @@ window.WorldRenderer = class {
|
||||
let chunk = chunkSection.chunk;
|
||||
if (!chunk.isLoaded()) {
|
||||
world.loadChunk(chunk);
|
||||
|
||||
// Rebuild neighbor chunks to update transparent blocks
|
||||
for (let relX = -1; relX <= 1; relX++) {
|
||||
for (let relZ = -1; relZ <= 1; relZ++) {
|
||||
let neighborChunk = world.getChunkAt(chunk.x + relX, chunk.z + relZ);
|
||||
neighborChunk.queueForRebuild();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rebuild chunk
|
||||
|
||||
@@ -31,7 +31,7 @@ window.ChunkSection = class {
|
||||
}
|
||||
}
|
||||
|
||||
render(renderLayer) {
|
||||
render() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -68,6 +68,10 @@ window.World = class {
|
||||
return chunkSection == null ? 0 : chunkSection.getBlockAt(x & 15, y & 15, z & 15);
|
||||
}
|
||||
|
||||
getBlockAtFace(x, y, z, face) {
|
||||
return this.getBlockAt(x + face.x, y + face.y, z + face.z);
|
||||
}
|
||||
|
||||
getChunkSectionAt(chunkX, layerY, chunkZ) {
|
||||
return this.getChunkAt(chunkX, chunkZ).getSection(layerY);
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ window.Block = class {
|
||||
}
|
||||
|
||||
shouldRenderFace(world, x, y, z, face) {
|
||||
let typeId = world.getBlockAt(x + face.x, y + face.y, z + face.z);
|
||||
let typeId = world.getBlockAtFace(x, y, z, face);
|
||||
return typeId === 0 || Block.getById(typeId).isTransparent();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ window.BlockWater = class extends Block {
|
||||
super(id, textureSlotId);
|
||||
}
|
||||
|
||||
|
||||
getOpacity() {
|
||||
return 0.3;
|
||||
}
|
||||
@@ -14,7 +13,7 @@ window.BlockWater = class extends Block {
|
||||
}
|
||||
|
||||
shouldRenderFace(world, x, y, z, face) {
|
||||
let typeId = world.getBlockAt(x + face.x, y + face.y, z + face.z);
|
||||
let typeId = world.getBlockAtFace(x, y, z, face);
|
||||
return typeId === 0 || typeId !== this.id && Block.getById(typeId).isTransparent();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
window.EnumWorldBlockLayer = class {
|
||||
static SOLID = 0;
|
||||
static CUTOUT = 0;
|
||||
}
|
||||
@@ -52,7 +52,6 @@ loadScripts([
|
||||
"src/js/net/minecraft/util/Timer.js",
|
||||
"src/js/net/minecraft/util/Random.js",
|
||||
"src/js/net/minecraft/util/Vector3.js",
|
||||
"src/js/net/minecraft/util/EnumWorldBlockLayer.js",
|
||||
"src/js/net/minecraft/util/MovingObjectPosition.js",
|
||||
"src/js/net/minecraft/util/MathHelper.js",
|
||||
"src/js/net/minecraft/util/BoundingBox.js",
|
||||
|
||||
Reference in New Issue
Block a user