Files
GameStarter/src/js/net/minecraft/client/world/World.js
T
2022-02-04 10:56:24 +01:00

417 lines
12 KiB
JavaScript

window.World = class {
static TOTAL_HEIGHT = ChunkSection.SIZE * 8 - 1; // ChunkSection.SIZE * 16 - 1;
constructor(minecraft) {
this.minecrat = minecraft;
this.group = new THREE.Object3D();
this.group.matrixAutoUpdate = false;
this.chunks = new Map();
this.lightUpdateQueue = [];
// Load world
this.generator = new WorldGenerator(this, Date.now() % 100000);
// Update lights async
let scope = this;
setInterval(function () {
let i = 1000;
while (scope.lightUpdateQueue.length >= 10 && i > 0) {
i--;
scope.lightUpdateQueue.shift().updateBlockLightning(scope);
}
}, 0);
}
onTick() {
let player = this.minecrat.player;
let cameraChunkX = Math.floor(player.x >> 4);
let cameraChunkZ = Math.floor(player.z >> 4);
// Update render order of chunks
this.group.children.sort((a, b) => {
let distance1 = Math.floor(Math.pow(a.chunkX - cameraChunkX, 2) + Math.pow(a.chunkZ - cameraChunkZ, 2));
let distance2 = Math.floor(Math.pow(b.chunkX - cameraChunkX, 2) + Math.pow(b.chunkZ - cameraChunkZ, 2));
return distance2 - distance1;
});
}
getChunkAt(x, z) {
let index = x + (z << 16);
let chunk = this.chunks.get(index);
if (typeof chunk === 'undefined') {
chunk = new Chunk(this, x, z);
// Generate new chunk
this.generator.generateChunk(chunk);
// Init
chunk.generateSkylightMap();
// Register
chunk.loaded = true;
this.chunks.set(index, chunk);
this.group.add(chunk.group);
// Populate chunk
this.generator.populateChunk(chunk.x, chunk.z);
}
return chunk;
}
getChunkAtBlock(x, y, z) {
if (!this.blockExists(x, y, z)) {
return null;
}
return this.getChunkAt(x >> 4, z >> 4).getSection(y >> 4);
}
getCollisionBoxes(region) {
let boundingBoxList = [];
let minX = MathHelper.floor_double(region.minX);
let maxX = MathHelper.floor_double(region.maxX + 1.0);
let minY = MathHelper.floor_double(region.minY);
let maxY = MathHelper.floor_double(region.maxY + 1.0);
let minZ = MathHelper.floor_double(region.minZ);
let maxZ = MathHelper.floor_double(region.maxZ + 1.0);
for (let x = minX; x < maxX; x++) {
for (let y = minY; y < maxY; y++) {
for (let z = minZ; z < maxZ; z++) {
if (this.isSolidBlockAt(x, y, z)) {
boundingBoxList.push(new BoundingBox(x, y, z, x + 1, y + 1, z + 1));
}
}
}
}
return boundingBoxList;
}
updateLights() {
let scope = this;
if (this.lightUpdateQueue.length < 10) {
// Update lights in queue
let i = 10;
while (scope.lightUpdateQueue.length > 0) {
if (i <= 0) {
return true;
}
let meta = scope.lightUpdateQueue.shift();
meta.updateBlockLightning(scope);
i--;
}
}
return false;
}
updateLight(sourceType, x1, y1, z1, x2, y2, z2, notifyNeighbor = true) {
let centerX = (x2 + x1) / 2;
let centerZ = (z2 + z1) / 2;
if (!this.blockExists(centerX, 64, centerZ)) {
return;
}
let size = this.lightUpdateQueue.length;
if (notifyNeighbor) {
let max = 4;
if (max > size) {
max = size;
}
for (let i = 0; i < max; i++) {
let meta = this.lightUpdateQueue[(this.lightUpdateQueue.length - i - 1)];
if (meta.type === sourceType && meta.isOutsideOf(x1, y1, z1, x2, y2, z2)) {
return;
}
}
}
// Add light update region to queue
this.lightUpdateQueue.push(new MetadataChunkBlock(sourceType, x1, y1, z1, x2, y2, z2));
// Max light updates in queue
if (this.lightUpdateQueue.length > 100000) {
this.lightUpdateQueue = [];
}
}
blockExists(x, y, z) {
if (y < 0 || y >= World.TOTAL_HEIGHT) {
return false;
} else {
return this.chunkExists(x >> 4, z >> 4);
}
}
chunkExists(chunkX, chunkZ) {
let index = chunkX + (chunkZ << 16);
let chunk = this.chunks.get(index);
return typeof chunk !== 'undefined';
}
neighborLightPropagationChanged(sourceType, x, y, z, level) {
if (!this.blockExists(x, y, z)) {
return;
}
if (sourceType === EnumSkyBlock.SKY) {
if (this.isAboveGround(x, y, z)) {
level = 15;
}
} else if (sourceType === EnumSkyBlock.BLOCK) {
let i1 = this.getBlockAt(x, y, z);
if (0 > level) { // TODO
level = 0;
}
}
if (this.getSavedLightValue(sourceType, x, y, z) !== level) {
this.updateLight(sourceType, x, y, z, x, y, z);
}
}
/**
* Get the first non-solid block
*/
getHeightAt(x, z) {
if (!this.chunkExists(x >> 4, z >> 4)) {
return 0;
}
return this.getChunkAt(x >> 4, z >> 4).getHeightAt(x & 15, z & 15);
}
/**
* Get the highest solid block
*/
getHighestBlockAt(x, z) {
if (!this.chunkExists(x >> 4, z >> 4)) {
return 0;
}
return this.getChunkAt(x >> 4, z >> 4).getHighestBlockAt(x & 15, z & 15);
}
/**
* Is the highest solid block or above
*/
isHighestBlock(x, y, z) {
let chunk = this.getChunkAt(x >> 4, z >> 4)
return chunk.isHighestBlock(x & 15, y, z & 15);
}
/**
* Is above the highest solid block
*/
isAboveGround(x, y, z) {
let chunk = this.getChunkAt(x >> 4, z >> 4)
return chunk.isAboveGround(x & 15, y, z & 15);
}
getTotalLightAt(x, y, z) {
if (y < 0) {
return 15;
}
let section = this.getChunkSectionAt(x >> 4, y >> 4, z >> 4)
return section.getTotalLightAt(x & 15, y & 15, z & 15);
}
getSavedLightValue(sourceType, x, y, z) {
if (!this.blockExists(x, y, z)) {
return 15;
}
let section = this.getChunkSectionAt(x >> 4, y >> 4, z >> 4)
return section.getLightAt(sourceType, x & 15, y & 15, z & 15);
}
setLightAt(sourceType, x, y, z, lightLevel) {
if (!this.chunkExists(x >> 4, z >> 4)) {
return;
}
let section = this.getChunkSectionAt(x >> 4, y >> 4, z >> 4)
section.setLightAt(sourceType, x & 15, y & 15, z & 15, lightLevel);
}
isSolidBlockAt(x, y, z) {
let typeId = this.getBlockAt(x, y, z);
return typeId !== 0 && Block.getById(typeId).isSolid();
}
isTransparentBlockAt(x, y, z) {
let typeId = this.getBlockAt(x, y, z);
return typeId === 0 || Block.getById(typeId).isTransparent();
}
setBlockAt(x, y, z, type) {
let chunk = this.getChunkAt(x >> 4, z >> 4);
chunk.setBlockAt(x & 15, y, z & 15, type);
// Rebuild chunk
this.onBlockChanged(x, y, z);
}
getBlockAt(x, y, z) {
let chunkSection = this.getChunkAtBlock(x, y, z);
return chunkSection == null ? 0 : chunkSection.getBlockAt(x & 15, y & 15, z & 15);
}
getBlockAtFace(x, y, z, face) {
return this.getBlockAt(x + face.x, y + face.y, z + face.z);
}
getChunkSectionAt(chunkX, layerY, chunkZ) {
return this.getChunkAt(chunkX, chunkZ).getSection(layerY);
}
onBlockChanged(x, y, z) {
this.setModified(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1);
}
setModified(minX, minY, minZ, maxX, maxY, maxZ) {
// To chunk coordinates
minX = minX >> 4;
maxX = maxX >> 4;
minY = minY >> 4;
maxY = maxY >> 4;
minZ = minZ >> 4;
maxZ = maxZ >> 4;
// Minimum and maximum y
minY = Math.max(0, minY);
maxY = Math.min(15, maxY);
for (let x = minX; x <= maxX; x++) {
for (let y = minY; y <= maxY; y++) {
for (let z = minZ; z <= maxZ; z++) {
if (this.chunkExists(x >> 4, z >> 4)) {
this.getChunkSectionAt(x, y, z).isModified = true;
}
}
}
}
}
rayTraceBlocks(from, to) {
let toX = MathHelper.floor_double(to.x);
let toY = MathHelper.floor_double(to.y);
let toZ = MathHelper.floor_double(to.z);
let x = MathHelper.floor_double(from.x);
let y = MathHelper.floor_double(from.y);
let z = MathHelper.floor_double(from.z);
let blockId = this.getBlockAt(x, y, z);
let block = Block.getById(blockId);
if (block != null && block.canCollide()) {
let hit = block.collisionRayTrace(x, y, z, from, to);
if (hit != null) {
return hit;
}
}
let lastHit = null;
let counter = 200;
while (counter-- >= 0) {
if (x === toX && y === toY && z === toZ) {
return lastHit;
}
let hitX = true;
let hitY = true;
let hitZ = true;
let nearestX1 = 999.0;
let nearestY1 = 999.0;
let nearestZ1 = 999.0;
if (toX > x) {
nearestX1 = x + 1.0;
} else if (toX < x) {
nearestX1 = x;
} else {
hitX = false;
}
if (toY > y) {
nearestY1 = y + 1.0;
} else if (toY < y) {
nearestY1 = y;
} else {
hitY = false;
}
if (toZ > z) {
nearestZ1 = z + 1.0;
} else if (toZ < z) {
nearestZ1 = z;
} else {
hitZ = false;
}
let nearestX = 999.0;
let nearestY = 999.0;
let nearestZ = 999.0;
let diffX = to.x - from.x;
let diffY = to.y - from.y;
let diffZ = to.z - from.z;
if (hitX) {
nearestX = (nearestX1 - from.x) / diffX;
}
if (hitY) {
nearestY = (nearestY1 - from.y) / diffY;
}
if (hitZ) {
nearestZ = (nearestZ1 - from.z) / diffZ;
}
if (nearestX === -0.0) {
nearestX = -1.0E-4;
}
if (nearestY === -0.0) {
nearestY = -1.0E-4;
}
if (nearestZ === -0.0) {
nearestZ = -1.0E-4;
}
let face;
if (nearestX < nearestY && nearestX < nearestZ) {
face = toX > x ? EnumBlockFace.WEST : EnumBlockFace.EAST;
from = new Vector3(nearestX1, from.y + diffY * nearestX, from.z + diffZ * nearestX);
} else if (nearestY < nearestZ) {
face = toY > y ? EnumBlockFace.BOTTOM : EnumBlockFace.TOP;
from = new Vector3(from.x + diffX * nearestY, nearestY1, from.z + diffZ * nearestY);
} else {
face = toZ > z ? EnumBlockFace.NORTH : EnumBlockFace.SOUTH;
from = new Vector3(from.x + diffX * nearestZ, from.y + diffY * nearestZ, nearestZ1);
}
x = MathHelper.floor_double(from.x) - (face === EnumBlockFace.EAST ? 1 : 0);
y = MathHelper.floor_double(from.y) - (face === EnumBlockFace.TOP ? 1 : 0);
z = MathHelper.floor_double(from.z) - (face === EnumBlockFace.SOUTH ? 1 : 0);
let blockId = this.getBlockAt(x, y, z);
let block = Block.getById(blockId);
if (block != null && block.canCollide()) {
let hit = block.collisionRayTrace(x, y, z, from, to);
if (hit != null) {
return hit;
}
}
}
return lastHit;
}
}