implement font renderer and gui scaling
This commit is contained in:
@@ -42,7 +42,7 @@ window.GameWindow = class {
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// Handle mouse click on screen
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if (!(minecraft.currentScreen === null)) {
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minecraft.currentScreen.mouseClicked(event.x, event.y, event.code);
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minecraft.currentScreen.mouseClicked(event.x / scope.scaleFactor, event.y / scope.scaleFactor, event.code);
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}
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}, false);
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@@ -71,14 +71,14 @@ window.GameWindow = class {
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setTimeout(function () {
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window.focus();
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scope.renderer.canvasElement.requestPointerLock();
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scope.renderer.canvas.requestPointerLock();
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}, 0);
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}
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loadRenderer(renderer) {
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this.renderer = renderer;
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let canvas = this.renderer.canvasElement;
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let canvas = this.renderer.canvas;
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// Add web renderer canvas to wrapper
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this.wrapper.appendChild(canvas);
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@@ -96,8 +96,15 @@ window.GameWindow = class {
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}
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updateWindowSize() {
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this.scaleFactor = 1;
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this.width = this.wrapper.offsetWidth;
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this.height = this.wrapper.offsetHeight;
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for (this.scaleFactor = 1; this.width / (this.scaleFactor + 1) >= 320 && this.height / (this.scaleFactor + 1) >= 240; this.scaleFactor++) {
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}
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this.width = this.width / this.scaleFactor;
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this.height = this.height / this.scaleFactor;
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}
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onResize() {
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@@ -106,7 +113,7 @@ window.GameWindow = class {
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// Adjust camera
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this.renderer.camera.aspect = this.width / this.height;
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this.renderer.camera.updateProjectionMatrix();
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this.renderer.webRenderer.setSize(this.width, this.height);
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this.renderer.webRenderer.setSize(this.width * this.scaleFactor, this.height * this.scaleFactor);
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// Reinitialize gui
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this.renderer.initializeGui();
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@@ -118,19 +125,15 @@ window.GameWindow = class {
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}
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onFocusChanged() {
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this.mouseLocked = document.pointerLockElement === this.renderer.canvasElement;
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if (!this.mouseLocked && this.minecraft.currentScreen === null) {
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this.minecraft.displayScreen(new GuiIngameMenu());
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}
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this.mouseLocked = document.pointerLockElement === this.renderer.canvas;
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}
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onMouseMove(event) {
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this.mouseMotionX = event.movementX;
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this.mouseMotionY = -event.movementY;
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this.mouseX = event.clientX;
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this.mouseY = event.clientY;
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this.mouseX = event.clientX / this.scaleFactor;
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this.mouseY = event.clientY / this.scaleFactor;
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if (!this.mouseLocked && this.minecraft.currentScreen === null) {
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this.requestFocus();
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@@ -13,7 +13,7 @@ window.Minecraft = class {
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this.timer = new Timer(20);
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// Create current screen and overlay
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this.ingameOverlay = new IngameOverlay(this.window);
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this.ingameOverlay = new IngameOverlay(this, this.window);
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// Display loading screen
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this.loadingScreen = new GuiLoadingScreen();
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@@ -114,8 +114,10 @@ window.Minecraft = class {
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// Initialize new screen
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if (screen === null) {
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this.worldRenderer.webRenderer.setPixelRatio(1);
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this.window.requestFocus();
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} else {
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this.worldRenderer.webRenderer.setPixelRatio(1 / this.window.scaleFactor);
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screen.setup(this, this.window.width, this.window.height);
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}
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}
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@@ -1,7 +1,5 @@
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window.Gui = class {
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static FONT = "normal 20px Minecraftia";
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drawRect(stack, left, top, right, bottom, color, alpha = 1) {
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stack.save();
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stack.fillStyle = color;
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@@ -10,40 +8,27 @@ window.Gui = class {
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stack.restore();
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}
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drawCenteredString(stack, string, x, y, color = 'white') {
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this._drawString(stack, string, x + this.getStringWidth(stack, string) / 2, y, color, 1);
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drawCenteredString(stack, string, x, y, color = -1) {
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FontRenderer.INSTANCE.drawString(stack, string, x - this.getStringWidth(stack, string) / 2, y, color);
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}
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drawString(stack, string, x, y, color = 'white') {
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this._drawString(stack, string, x, y, color, 0);
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}
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_drawString(stack, string, x, y, color, alignment) {
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stack.font = Gui.FONT;
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stack.fillStyle = 'black';
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stack.textAlign = alignment === 0 ? "center" : alignment < 0 ? "left" : "right";
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stack.fillText(string, x + 2, y + 2);
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stack.fillStyle = color;
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stack.fillText(string, x, y);
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drawString(stack, string, x, y, color = -1) {
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FontRenderer.INSTANCE.drawString(stack, string, x, y, color);
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}
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getStringWidth(stack, string) {
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stack.font = Gui.FONT;
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return stack.measureText(string).width;
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return FontRenderer.INSTANCE.getStringWidth(string);
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}
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drawTexture(stack, texture, x, y, width, height, alpha = 1.0) {
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this.drawSprite(stack, texture, 0, 0, 256, 256, x, y, width, height, alpha);
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Gui.drawSprite(stack, texture, 0, 0, 256, 256, x, y, width, height, alpha);
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}
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drawSprite(stack, texture, spriteX, spriteY, spriteWidth, spriteHeight, x, y, width, height, alpha = 1.0) {
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stack.save();
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stack.globalAlpha = alpha;
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stack.drawImage(texture, spriteX, spriteY, spriteWidth, spriteHeight, x, y, width, height);
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stack.restore();
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Gui.drawSprite(stack, texture, spriteX, spriteY, spriteWidth, spriteHeight, x, y, width, height, alpha);
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}
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drawBackground(stack, texture, width, height, scale = 8) {
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drawBackground(stack, texture, width, height, scale = 2) {
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let pattern = stack.createPattern(texture, "repeat");
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stack.save();
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stack.filter = "brightness(50%)";
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@@ -54,9 +39,17 @@ window.Gui = class {
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stack.restore();
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}
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static loadTexture(path) {
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static drawSprite(stack, texture, spriteX, spriteY, spriteWidth, spriteHeight, x, y, width, height, alpha = 1.0) {
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stack.save();
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stack.globalAlpha = alpha;
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stack.drawImage(texture, spriteX, spriteY, spriteWidth, spriteHeight, x, y, width, height);
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stack.restore();
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}
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static loadTexture(path, callback) {
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let img = new Image();
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img.src = path;
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img.src = "src/resources/" + path;
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img.onload = callback;
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return img;
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}
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@@ -1,18 +1,21 @@
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window.IngameOverlay = class extends Gui {
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constructor(window) {
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constructor(minecraft, window) {
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super();
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this.minecraft = minecraft;
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this.window = window;
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this.textureCrosshair = Gui.loadTexture("icons.png");
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}
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render(stack, mouseX, mouseY, partialTicks) {
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this.renderCrosshair(stack, this.window.width / 2, this.window.height / 2)
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if (this.minecraft.hasInGameFocus()) {
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this.renderCrosshair(stack, this.window.width / 2, this.window.height / 2)
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}
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}
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renderCrosshair(stack, x, y) {
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let size = 15 * 4;
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let size = 15;
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this.drawSprite(stack, this.textureCrosshair, 0, 0, 15, 15, x - size / 2, y - size / 2, size, size, 0.6);
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}
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@@ -8,7 +8,7 @@ window.GuiIngameMenu = class extends GuiScreen {
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super.init();
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let scope = this;
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this.buttonList.push(new GuiButton("Back to game", this.width / 2 - 100 * 3, this.height / 2 - 50 * 3, 200 * 3, 20 * 3, function () {
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this.buttonList.push(new GuiButton("Back to game", this.width / 2 - 100, this.height / 2 - 20, 200, 20, function () {
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scope.minecraft.displayScreen(null);
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}));
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}
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@@ -18,7 +18,7 @@ window.GuiIngameMenu = class extends GuiScreen {
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this.drawRect(stack, 0, 0, this.width, this.height, 'black', 0.6);
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// Title
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this.drawCenteredString(stack, "Game paused", this.width / 2, 100);
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this.drawCenteredString(stack, "Game paused", this.width / 2, 50);
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super.drawScreen(stack, mouseX, mouseY, partialTicks);
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}
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@@ -11,10 +11,10 @@ window.GuiLoadingScreen = class extends GuiScreen {
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this.drawBackground(stack, this.textureBackground, this.width, this.height);
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// Render title
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this.drawString(stack, this.title, this.width / 2, this.height / 2 - 20, '#FFFFFF');
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this.drawCenteredString(stack, this.title, this.width / 2, this.height / 2 - 20);
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let progressWidth = 300;
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let progressHeight = 5;
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let progressWidth = 100;
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let progressHeight = 2;
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// Render background of progress
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this.drawRect(
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@@ -16,7 +16,7 @@ window.GuiButton = class extends Gui {
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render(stack, mouseX, mouseY, partialTicks) {
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let mouseOver = this.isMouseOver(mouseX, mouseY);
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this.drawSprite(stack, GuiButton.textureGui, 0, mouseOver ? 40 : 20, 200, 20, this.x, this.y, this.width, this.height);
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this.drawCenteredString(stack, this.string, this.x + this.width / 2, this.y + this.height / 2 + 17);
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this.drawCenteredString(stack, this.string, this.x + this.width / 2, this.y + this.height / 2 - 5);
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}
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mouseClicked(mouseX, mouseY, mouseButton) {
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@@ -0,0 +1,139 @@
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window.FontRenderer = class {
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static BITMAP_SIZE = 16;
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static FIELD_SIZE = 8;
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static COLOR_CODE_INDEX_LOOKUP = "0123456789abcdef";
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constructor() {
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this.charWidths = [];
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let scope = this;
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this.texture = Gui.loadTexture("font.png", function () {
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let bitMap = scope.createBitMap(scope.texture);
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// Calculate character width
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for (let i = 0; i < 128; i++) {
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scope.charWidths[i] = scope.calculateCharacterWidthAt(bitMap, i % FontRenderer.BITMAP_SIZE, Math.floor(i / FontRenderer.BITMAP_SIZE)) + 2;
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}
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});
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}
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calculateCharacterWidthAt(bitMap, indexX, indexY) {
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// We scan the bitmap field from right to left
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for (let x = indexX * FontRenderer.FIELD_SIZE + FontRenderer.FIELD_SIZE - 1; x >= indexX * FontRenderer.FIELD_SIZE; x--) {
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// Scan this column from top to bottom
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for (let y = indexY * FontRenderer.FIELD_SIZE; y < indexY * FontRenderer.FIELD_SIZE + FontRenderer.FIELD_SIZE; y++) {
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let i = (x + y * this.texture.width) * 4;
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let red = bitMap[i];
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let green = bitMap[i + 1];
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let blue = bitMap[i + 2];
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let alpha = bitMap[i + 3];
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// Return width if there is a white pixel
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if (red !== 0 || green !== 0 || blue !== 0 || alpha !== 0) {
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return x - indexX * FontRenderer.FIELD_SIZE;
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}
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}
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}
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// Empty field width (Could be a space character)
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return 2;
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}
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drawString(stack, string, x, y, color = -1) {
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this.drawStringRaw(stack, string, x + 1, y + 1, (color & 0xFCFCFC) >> 2, true);
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this.drawStringRaw(stack, string, x, y, color, false);
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}
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drawStringRaw(stack, string, x, y, color = -1, isShadow = true) {
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stack.save();
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if (isShadow) {
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stack.filter = "brightness(0%)";
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}
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// For each character
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for (let i = 0; i < string.length; i++) {
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let character = string[i];
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let code = string[i].charCodeAt(0);
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// Handle color codes if character is &
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if (character === '&' && i !== string.length - 1) {
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// Get the next character
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let nextCharacter = string[i + 1];
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// Change color of string
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//this.setColor(this.getColorOfCharacter(nextCharacter), isShadow);
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// Skip the color code for rendering
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i += 1;
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continue;
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}
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// Get character offset in bitmap
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let textureOffsetX = code % FontRenderer.BITMAP_SIZE * FontRenderer.FIELD_SIZE;
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let textureOffsetY = Math.floor(code / FontRenderer.BITMAP_SIZE) * FontRenderer.FIELD_SIZE;
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// Draw character
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Gui.drawSprite(
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stack,
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this.texture,
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textureOffsetX, textureOffsetY,
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FontRenderer.FIELD_SIZE, FontRenderer.FIELD_SIZE,
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x, y,
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FontRenderer.FIELD_SIZE, FontRenderer.FIELD_SIZE
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);
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// Increase drawing cursor
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x += this.charWidths[code];
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}
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stack.restore();
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}
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getColorOfCharacter(character) {
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let index = FontRenderer.COLOR_CODE_INDEX_LOOKUP.indexOf(character);
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let brightness = (index & 0x8) * 8;
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// Convert index to RGB
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let b = (index & 0x1) * 191 + brightness;
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let g = ((index & 0x2) >> 1) * 191 + brightness;
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let r = ((index & 0x4) >> 2) * 191 + brightness;
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return r << 16 | g << 8 | b;
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}
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getStringWidth(string) {
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let length = 0;
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// For each character
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for (let i = 0; i < string.length; i++) {
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// Check for color code
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if (string[i] === '&') {
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// Skip the next character
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i++;
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} else {
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// Add the width of the character
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let code = string[i].charCodeAt(0);
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length += this.charWidths[code];
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}
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}
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return length;
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}
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createBitMap(img) {
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let canvas = document.createElement('canvas');
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canvas.width = img.width;
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canvas.height = img.height;
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canvas.getContext('2d').drawImage(img, 0, 0, img.width, img.height);
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return canvas.getContext('2d').getImageData(0, 0, img.width, img.height).data;
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}
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}
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window.FontRenderer.INSTANCE = new FontRenderer();
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@@ -7,10 +7,6 @@ window.WorldRenderer = class {
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this.window = window;
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this.chunkSectionUpdateQueue = [];
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this.supportWebGL = !!WebGLRenderingContext
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&& (!!document.createElement('canvas').getContext('experimental-webgl')
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|| !!document.createElement('canvas').getContext('webgl'));
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// Load terrain
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this.terrainTexture = new THREE.TextureLoader().load('src/resources/terrain.png');
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this.terrainTexture.magFilter = THREE.NearestFilter;
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@@ -41,12 +37,9 @@ window.WorldRenderer = class {
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this.scene.matrixAutoUpdate = false;
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// Create web renderer
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this.canvasElement = document.createElement('canvas')
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this.webRenderer = this.supportWebGL ? new THREE.WebGLRenderer({
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canvas: this.canvasElement,
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antialias: false
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}) : new THREE.CanvasRenderer({
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canvas: this.canvasElement,
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this.canvas = document.createElement('canvas')
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this.webRenderer = new THREE.WebGLRenderer({
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canvas: this.canvas,
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antialias: false
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});
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@@ -70,12 +63,15 @@ window.WorldRenderer = class {
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// Get context stack of 2d canvas
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this.stack2d = this.canvas2d.getContext('2d');
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this.stack2d.webkitImageSmoothingEnabled = false;
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this.stack2d.mozImageSmoothingEnabled = false;
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this.stack2d.imageSmoothingEnabled = false;
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// Create texture from rendered graphics.
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this.frameBuffer = new THREE.Texture(this.canvas2d)
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this.frameBuffer.needsUpdate = true;
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this.frameBuffer.minFilter = THREE.LinearFilter;
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this.frameBuffer.maxFilter = THREE.LinearFilter;
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// Create HUD material.
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let material = new THREE.MeshBasicMaterial({
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@@ -22,7 +22,7 @@ window.World = class {
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i--;
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scope.lightUpdateQueue.shift().updateBlockLightning(scope);
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}
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}, 1);
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}, 0);
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}
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onTick() {
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Binary file not shown.
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After Width: | Height: | Size: 1.3 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 17 KiB |
@@ -84,6 +84,7 @@ loadScripts([
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"src/js/net/minecraft/client/world/generator/WorldGenerator.js",
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"src/js/net/minecraft/client/entity/Player.js",
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"src/js/net/minecraft/client/Minecraft.js",
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"src/js/net/minecraft/client/render/FontRenderer.js",
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"src/js/net/minecraft/client/render/Tessellator.js",
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"src/js/net/minecraft/client/render/WorldRenderer.js",
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"src/js/net/minecraft/client/render/BlockRenderer.js"
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@@ -7,8 +7,14 @@ body {
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margin: 0;
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}
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canvas {
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image-rendering: -moz-crisp-edges; /* Firefox */
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image-rendering: -webkit-crisp-edges; /* Webkit (Safari) */
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image-rendering: pixelated; /* Chrome */
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}
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#background {
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background-image: url(background.png);
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background-image: url(src/resources/background.png);
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background-size: 128px 128px;
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image-rendering: pixelated;
|
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filter: brightness(0.5);
|
||||
|
||||
Reference in New Issue
Block a user