implement stats.min.js, improve fps
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@@ -42,6 +42,8 @@ window.Minecraft = class {
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}
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onLoop() {
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this.window.stats.begin();
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// Update the timer
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this.timer.advanceTime();
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@@ -63,6 +65,8 @@ window.Minecraft = class {
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this.lastTime += 1000;
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this.frames = 0;
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}
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this.window.stats.end();
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}
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onRender(partialTicks) {
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@@ -84,27 +88,29 @@ window.Minecraft = class {
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}
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onMouseClicked(button) {
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let hitResult = this.player.rayTrace(5, this.timer.partialTicks);
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if (this.window.mouseLocked) {
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let hitResult = this.player.rayTrace(5, this.timer.partialTicks);
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// Destroy block
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if (button === 0) {
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if (hitResult != null) {
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this.world.setBlockAt(hitResult.x, hitResult.y, hitResult.z, 0);
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// Destroy block
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if (button === 0) {
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if (hitResult != null) {
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this.world.setBlockAt(hitResult.x, hitResult.y, hitResult.z, 0);
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}
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}
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}
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// Place block
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if (button === 2) {
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if (hitResult != null) {
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let x = hitResult.x + hitResult.face.x;
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let y = hitResult.y + hitResult.face.y;
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let z = hitResult.z + hitResult.face.z;
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// Place block
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if (button === 2) {
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if (hitResult != null) {
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let x = hitResult.x + hitResult.face.x;
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let y = hitResult.y + hitResult.face.y;
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let z = hitResult.z + hitResult.face.z;
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let placedBoundingBox = new BoundingBox(x, y, z, x + 1, y + 1, z + 1);
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let placedBoundingBox = new BoundingBox(x, y, z, x + 1, y + 1, z + 1);
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// Don't place blocks if the player is standing there
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if (!placedBoundingBox.intersects(this.player.boundingBox)) {
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this.world.setBlockAt(x, y, z, 1);
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// Don't place blocks if the player is standing there
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if (!placedBoundingBox.intersects(this.player.boundingBox)) {
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this.world.setBlockAt(x, y, z, 1);
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}
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}
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}
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}
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