improve performance

This commit is contained in:
LabyStudio
2022-02-01 01:26:17 +01:00
parent 4d93f2aeeb
commit ac850a5101
5 changed files with 8 additions and 4 deletions
@@ -7,6 +7,7 @@ window.Tessellator = class {
transparent: true
});
this.index = new THREE.BufferAttribute(new Uint32Array([0, 2, 1, 0, 3, 2]), 1);
}
bindTexture(texture) {
@@ -49,9 +50,10 @@ window.Tessellator = class {
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(this.vertices), 3));
geometry.setAttribute('color', new THREE.BufferAttribute(new Float32Array(this.colors), 3));
geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(this.uv), 2));
geometry.setIndex(new THREE.BufferAttribute(new Uint32Array([0, 2, 1, 0, 3, 2]), 1));
geometry.setIndex(this.index);
let mesh = new THREE.Mesh(geometry, this.material);
group.matrixAutoUpdate = false;
group.add(mesh);
}
@@ -16,6 +16,7 @@ window.WorldRenderer = class {
// Create scene
this.scene = new THREE.Scene();
this.scene.matrixAutoUpdate = false;
// Create web renderer
this.canvasElement = document.createElement('canvas')
@@ -6,6 +6,7 @@ window.Chunk = class {
this.z = z;
this.group = new THREE.Object3D();
this.group.matrixAutoUpdate = false;
// Initialize sections
this.sections = [];
@@ -1,8 +1,6 @@
window.ChunkSection = class {
static get SIZE() {
return 16;
}
static SIZE = 16;
constructor(world, x, y, z) {
this.world = world;
@@ -11,6 +9,7 @@ window.ChunkSection = class {
this.z = z;
this.group = new THREE.Object3D();
this.group.matrixAutoUpdate = false;
this.dirty = true;
this.blocks = [];
@@ -4,6 +4,7 @@ window.World = class {
constructor() {
this.group = new THREE.Object3D();
this.group.matrixAutoUpdate = false;
this.chunks = [];
// Debug world