improve performance
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@@ -7,6 +7,7 @@ window.Tessellator = class {
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transparent: true
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});
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this.index = new THREE.BufferAttribute(new Uint32Array([0, 2, 1, 0, 3, 2]), 1);
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}
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bindTexture(texture) {
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@@ -49,9 +50,10 @@ window.Tessellator = class {
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geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(this.vertices), 3));
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geometry.setAttribute('color', new THREE.BufferAttribute(new Float32Array(this.colors), 3));
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geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(this.uv), 2));
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geometry.setIndex(new THREE.BufferAttribute(new Uint32Array([0, 2, 1, 0, 3, 2]), 1));
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geometry.setIndex(this.index);
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let mesh = new THREE.Mesh(geometry, this.material);
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group.matrixAutoUpdate = false;
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group.add(mesh);
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}
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@@ -16,6 +16,7 @@ window.WorldRenderer = class {
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// Create scene
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this.scene = new THREE.Scene();
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this.scene.matrixAutoUpdate = false;
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// Create web renderer
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this.canvasElement = document.createElement('canvas')
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@@ -6,6 +6,7 @@ window.Chunk = class {
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this.z = z;
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this.group = new THREE.Object3D();
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this.group.matrixAutoUpdate = false;
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// Initialize sections
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this.sections = [];
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@@ -1,8 +1,6 @@
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window.ChunkSection = class {
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static get SIZE() {
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return 16;
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}
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static SIZE = 16;
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constructor(world, x, y, z) {
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this.world = world;
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@@ -11,6 +9,7 @@ window.ChunkSection = class {
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this.z = z;
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this.group = new THREE.Object3D();
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this.group.matrixAutoUpdate = false;
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this.dirty = true;
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this.blocks = [];
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@@ -4,6 +4,7 @@ window.World = class {
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constructor() {
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this.group = new THREE.Object3D();
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this.group.matrixAutoUpdate = false;
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this.chunks = [];
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// Debug world
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