round decimal gui rendering
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@@ -118,7 +118,17 @@ export default class Gui {
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static drawSprite(stack, texture, spriteX, spriteY, spriteWidth, spriteHeight, x, y, width, height, alpha = 1.0) {
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stack.save();
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stack.globalAlpha = alpha;
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stack.drawImage(texture, spriteX, spriteY, spriteWidth, spriteHeight, x, y, width, height);
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stack.drawImage(
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texture,
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Math.floor(spriteX),
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Math.floor(spriteY),
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Math.floor(spriteWidth),
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Math.floor(spriteHeight),
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Math.floor(x),
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Math.floor(y),
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Math.floor(width),
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Math.floor(height)
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);
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stack.restore();
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}
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}
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@@ -62,7 +62,7 @@ export default class IngameOverlay extends Gui {
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if (typeId !== 0) {
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let renderId = "hotbar" + i;
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let block = Block.getById(typeId);
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this.minecraft.itemRenderer.renderItemInGui(renderId, block, x + i * 20 + 11, y + 11);
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this.minecraft.itemRenderer.renderItemInGui(renderId, block, Math.floor(x + i * 20 + 11), Math.floor(y + 11));
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}
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}
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}
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