This commit is contained in:
LabyStudio
2022-02-05 17:48:37 +01:00
parent 0d6c545030
commit cdd934954e
3 changed files with 21 additions and 9 deletions
+19 -7
View File
@@ -56,7 +56,11 @@ window.Minecraft = class {
init() {
// Load spawn chunk
this.world.getChunkAt(0, 0);
for (let x = -WorldRenderer.RENDER_DISTANCE; x <= WorldRenderer.RENDER_DISTANCE; x++) {
for (let z = -WorldRenderer.RENDER_DISTANCE; z <= WorldRenderer.RENDER_DISTANCE; z++) {
this.world.getChunkAt(x, z);
}
}
this.player.respawn();
// Start render loop
@@ -109,7 +113,7 @@ window.Minecraft = class {
onRender(partialTicks) {
// Player rotation
if (this.hasInGameFocus()) {
if (!this.isPaused()) {
this.player.turn(this.window.mouseMotionX, this.window.mouseMotionY);
this.window.mouseMotionX = 0;
@@ -122,7 +126,9 @@ window.Minecraft = class {
}
// Render the game
this.worldRenderer.render(partialTicks);
if (this.hasInGameFocus()) {
this.worldRenderer.render(partialTicks);
}
this.screenRenderer.render(partialTicks);
this.itemRenderer.render(partialTicks);
}
@@ -149,11 +155,13 @@ window.Minecraft = class {
}
onTick() {
// Tick world
this.world.onTick();
if (!this.isPaused()) {
// Tick world
this.world.onTick();
// Tick the player
this.player.onTick();
// Tick the player
this.player.onTick();
}
// Update loading progress
if (!(this.loadingScreen === null)) {
@@ -222,4 +230,8 @@ window.Minecraft = class {
this.inventory.shiftSelectedSlot(delta);
}
isPaused() {
return false;
//return !this.hasInGameFocus() && this.loadingScreen === null;
}
}
@@ -21,7 +21,7 @@ window.IngameOverlay = class extends Gui {
" " + this.minecraft.world.lightUpdateQueue.length + " light updates," +
" " + this.minecraft.worldRenderer.chunkSectionUpdateQueue.length + " chunk updates", 1, 1);
this.drawString(stack, Math.floor(this.minecraft.player.x) + ", " + Math.floor(this.minecraft.player.y) + ", " + Math.floor(this.minecraft.player.z)
+ " (" + Math.floor(this.minecraft.player.x >> 4) + ", " + Math.floor(this.minecraft.player.y >> 4) + ", " + Math.floor(this.minecraft.player.z >> 4) + ")", 1, 1 + 9);
+ " (" + Math.floor(Math.floor(this.minecraft.player.x) >> 4) + ", " + Math.floor(Math.floor(this.minecraft.player.y) >> 4) + ", " + Math.floor(Math.floor(this.minecraft.player.z) >> 4) + ")", 1, 1 + 9);
}
renderCrosshair(stack, x, y) {
+1 -1
View File
@@ -211,7 +211,7 @@ window.World = class {
}
getTotalLightAt(x, y, z) {
if (y < 0) {
if (!this.blockExists(x, y, z)) {
return 15;
}