bugfixes
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@@ -56,7 +56,11 @@ window.Minecraft = class {
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init() {
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// Load spawn chunk
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this.world.getChunkAt(0, 0);
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for (let x = -WorldRenderer.RENDER_DISTANCE; x <= WorldRenderer.RENDER_DISTANCE; x++) {
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for (let z = -WorldRenderer.RENDER_DISTANCE; z <= WorldRenderer.RENDER_DISTANCE; z++) {
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this.world.getChunkAt(x, z);
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}
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}
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this.player.respawn();
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// Start render loop
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@@ -109,7 +113,7 @@ window.Minecraft = class {
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onRender(partialTicks) {
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// Player rotation
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if (this.hasInGameFocus()) {
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if (!this.isPaused()) {
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this.player.turn(this.window.mouseMotionX, this.window.mouseMotionY);
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this.window.mouseMotionX = 0;
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@@ -122,7 +126,9 @@ window.Minecraft = class {
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}
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// Render the game
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this.worldRenderer.render(partialTicks);
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if (this.hasInGameFocus()) {
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this.worldRenderer.render(partialTicks);
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}
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this.screenRenderer.render(partialTicks);
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this.itemRenderer.render(partialTicks);
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}
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@@ -149,11 +155,13 @@ window.Minecraft = class {
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}
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onTick() {
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// Tick world
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this.world.onTick();
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if (!this.isPaused()) {
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// Tick world
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this.world.onTick();
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// Tick the player
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this.player.onTick();
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// Tick the player
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this.player.onTick();
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}
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// Update loading progress
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if (!(this.loadingScreen === null)) {
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@@ -222,4 +230,8 @@ window.Minecraft = class {
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this.inventory.shiftSelectedSlot(delta);
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}
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isPaused() {
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return false;
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//return !this.hasInGameFocus() && this.loadingScreen === null;
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}
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}
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@@ -21,7 +21,7 @@ window.IngameOverlay = class extends Gui {
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" " + this.minecraft.world.lightUpdateQueue.length + " light updates," +
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" " + this.minecraft.worldRenderer.chunkSectionUpdateQueue.length + " chunk updates", 1, 1);
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this.drawString(stack, Math.floor(this.minecraft.player.x) + ", " + Math.floor(this.minecraft.player.y) + ", " + Math.floor(this.minecraft.player.z)
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+ " (" + Math.floor(this.minecraft.player.x >> 4) + ", " + Math.floor(this.minecraft.player.y >> 4) + ", " + Math.floor(this.minecraft.player.z >> 4) + ")", 1, 1 + 9);
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+ " (" + Math.floor(Math.floor(this.minecraft.player.x) >> 4) + ", " + Math.floor(Math.floor(this.minecraft.player.y) >> 4) + ", " + Math.floor(Math.floor(this.minecraft.player.z) >> 4) + ")", 1, 1 + 9);
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}
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renderCrosshair(stack, x, y) {
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@@ -211,7 +211,7 @@ window.World = class {
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}
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getTotalLightAt(x, y, z) {
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if (y < 0) {
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if (!this.blockExists(x, y, z)) {
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return 15;
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}
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