implement sounds
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@@ -2,7 +2,18 @@ window.Block = class {
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static blocks = new Map();
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static sounds = {};
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static create() {
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// Sounds
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Block.sounds.stone = new Sound("stone", 1.0);
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Block.sounds.wood = new Sound("wood", 1.0);
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Block.sounds.gravel = new Sound("gravel", 1.0);
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Block.sounds.grass = new Sound("grass", 1.0);
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Block.sounds.cloth = new Sound("cloth", 1.0);
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Block.sounds.sand = new Sound("sand", 1.0);
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// Blocks
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Block.STONE = new BlockStone(1, 0);
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Block.GRASS = new BlockGrass(2, 1);
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Block.DIRT = new BlockDirt(3, 2);
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@@ -17,8 +28,12 @@ window.Block = class {
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this.id = id;
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this.textureSlotId = textureSlotId;
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// Bounding box
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this.boundingBox = new BoundingBox(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
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// Default sound
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this.sound = Block.sounds.stone;
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// Register block
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Block.blocks.set(id, this);
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}
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@@ -60,6 +75,14 @@ window.Block = class {
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return true;
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}
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isLiquid() {
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return false;
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}
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getSound() {
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return this.sound;
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}
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getBoundingBox(world, x, y, z) {
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return this.boundingBox;
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}
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