implement hitbox

This commit is contained in:
LabyStudio
2022-02-13 05:30:18 +01:00
parent 6e46e5e838
commit 82ea74085b
5 changed files with 98 additions and 7 deletions
@@ -57,7 +57,16 @@ window.WorldRenderer = class {
this.webRenderer.setClearColor(0x000000, 0);
this.webRenderer.clear();
// Create sky
this.generateSky();
// Create block hit box
let geometry = new THREE.BoxGeometry(1, 1, 1);
let edges = new THREE.EdgesGeometry(geometry);
this.blockHitBox = new THREE.LineSegments(edges, new THREE.LineBasicMaterial({
color: 0x000000,
}));
this.scene.add(this.blockHitBox);
}
render(partialTicks) {
@@ -73,6 +82,9 @@ window.WorldRenderer = class {
// Render sky
this.renderSky(partialTicks);
// Render target block
this.renderBlockHitBox(player, partialTicks);
// Render actual scene
this.webRenderer.render(this.scene, this.camera);
}
@@ -236,4 +248,43 @@ window.WorldRenderer = class {
let angle = this.minecraft.world.getCelestialAngle(partialTicks);
this.skyGroup.rotation.set(angle * Math.PI * 2 + Math.PI / 2, 0, 0);
}
renderBlockHitBox(player, partialTicks) {
let hitResult = player.rayTrace(5, partialTicks);
let hitBoxVisible = !(hitResult === null);
if ((this.blockHitBox.visible = hitBoxVisible)) {
let x = hitResult.x;
let y = hitResult.y;
let z = hitResult.z;
// Get block type
let world = this.minecraft.world;
let typeId = world.getBlockAt(x, y, z);
let block = Block.getById(typeId);
if (typeId !== 0) {
let boundingBox = block.getBoundingBox(world, x, y, z);
let offset = 0.01;
let width = boundingBox.width() + offset;
let height = boundingBox.height() + offset;
let depth = boundingBox.depth() + offset;
// Update size of hit box
this.blockHitBox.scale.set(
width,
height,
depth
);
// Update position of hit box
this.blockHitBox.position.set(
x + width / 2 / width - 0.5 + boundingBox.maxX - width / 2 + offset / 2,
y + height / 2 / height - 0.5 + boundingBox.maxY - height / 2 + offset / 2,
z + depth / 2 / depth - 0.5 + boundingBox.maxZ - depth / 2 + offset / 2,
);
}
}
}
}
+2 -2
View File
@@ -341,7 +341,7 @@ window.World = class {
let block = Block.getById(blockId);
if (block != null && block.canInteract()) {
let hit = block.collisionRayTrace(x, y, z, from, to);
let hit = block.collisionRayTrace(this, x, y, z, from, to);
if (hit != null) {
return hit;
}
@@ -435,7 +435,7 @@ window.World = class {
let block = Block.getById(blockId);
if (block != null && block.canInteract()) {
let hit = block.collisionRayTrace(x, y, z, from, to);
let hit = block.collisionRayTrace(this, x, y, z, from, to);
if (hit != null) {
return hit;
}
@@ -72,7 +72,7 @@ window.Block = class {
}
collisionRayTrace(x, y, z, start, end) {
collisionRayTrace(world, x, y, z, start, end) {
start = start.addVector(-x, -y, -z);
end = end.addVector(-x, -y, -z);
@@ -5,6 +5,7 @@ window.BlockTorch = class extends Block {
this.boundingBox = new BoundingBox(0.4, 0.0, 0.4, 0.6, 0.6, 0.6);
// Create data faces
this.dataFaces = [
EnumBlockFace.WEST,
EnumBlockFace.EAST,
@@ -31,24 +32,52 @@ window.BlockTorch = class extends Block {
let dataFace = this.dataFaces[i];
if (world.isSolidBlockAt(x + dataFace.x, y + dataFace.y, z + dataFace.z)) {
world.setBlockDataAt(x, y, z, i + 1);
let data = i + 1;
// Update block data in world
world.setBlockDataAt(x, y, z, data);
break;
}
}
}
onBlockPlaced(world, x, y, z, face) {
let meta = world.getBlockDataAt(x, y, z);
let data = world.getBlockDataAt(x, y, z);
for (let i in this.dataFaces) {
let dataFace = this.dataFaces[i];
if (face === dataFace.opposite() && world.isSolidBlockAt(x + dataFace.x, y + dataFace.y, z + dataFace.z)) {
meta = parseInt(i) + 1;
data = parseInt(i) + 1;
break;
}
}
world.getChunkSectionAt(x >> 4, y >> 4, z >> 4).setBlockDataAt(x & 15, y & 15, z & 15, meta);
// Update block data in chunk section directly to avoid notify
world.getChunkSectionAt(x >> 4, y >> 4, z >> 4).setBlockDataAt(x & 15, y & 15, z & 15, data);
}
collisionRayTrace(world, x, y, z, start, end) {
let data = world.getBlockDataAt(x, y, z) & 7;
switch (data) {
case 1:
this.boundingBox = new BoundingBox(0.0, 0.2, 0.35, 0.3, 0.8, 0.65);
break;
case 2:
this.boundingBox = new BoundingBox(0.7, 0.2, 0.35, 1.0, 0.8, 0.65);
break;
case 3:
this.boundingBox = new BoundingBox(0.35, 0.2, 0.0, 0.65, 0.8, 0.3);
break;
case 4:
this.boundingBox = new BoundingBox(0.35, 0.2, 0.7, 0.65, 0.8, 1.0);
break;
default:
this.boundingBox = new BoundingBox(0.4, 0.0, 0.4, 0.6, 0.6, 0.6);
break;
}
return super.collisionRayTrace(world, x, y, z, start, end);
}
}
+11
View File
@@ -21,6 +21,17 @@ window.BoundingBox = class {
this.maxZ = maxZ;
}
width() {
return this.maxX - this.minX;
}
height() {
return this.maxY - this.minY;
}
depth() {
return this.maxZ - this.minZ;
}
/**
* Copy the current bounding box object