implement hitbox
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@@ -57,7 +57,16 @@ window.WorldRenderer = class {
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this.webRenderer.setClearColor(0x000000, 0);
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this.webRenderer.clear();
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// Create sky
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this.generateSky();
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// Create block hit box
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let geometry = new THREE.BoxGeometry(1, 1, 1);
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let edges = new THREE.EdgesGeometry(geometry);
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this.blockHitBox = new THREE.LineSegments(edges, new THREE.LineBasicMaterial({
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color: 0x000000,
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}));
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this.scene.add(this.blockHitBox);
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}
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render(partialTicks) {
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@@ -73,6 +82,9 @@ window.WorldRenderer = class {
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// Render sky
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this.renderSky(partialTicks);
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// Render target block
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this.renderBlockHitBox(player, partialTicks);
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// Render actual scene
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this.webRenderer.render(this.scene, this.camera);
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}
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@@ -236,4 +248,43 @@ window.WorldRenderer = class {
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let angle = this.minecraft.world.getCelestialAngle(partialTicks);
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this.skyGroup.rotation.set(angle * Math.PI * 2 + Math.PI / 2, 0, 0);
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}
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renderBlockHitBox(player, partialTicks) {
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let hitResult = player.rayTrace(5, partialTicks);
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let hitBoxVisible = !(hitResult === null);
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if ((this.blockHitBox.visible = hitBoxVisible)) {
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let x = hitResult.x;
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let y = hitResult.y;
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let z = hitResult.z;
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// Get block type
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let world = this.minecraft.world;
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let typeId = world.getBlockAt(x, y, z);
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let block = Block.getById(typeId);
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if (typeId !== 0) {
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let boundingBox = block.getBoundingBox(world, x, y, z);
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let offset = 0.01;
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let width = boundingBox.width() + offset;
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let height = boundingBox.height() + offset;
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let depth = boundingBox.depth() + offset;
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// Update size of hit box
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this.blockHitBox.scale.set(
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width,
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height,
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depth
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);
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// Update position of hit box
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this.blockHitBox.position.set(
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x + width / 2 / width - 0.5 + boundingBox.maxX - width / 2 + offset / 2,
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y + height / 2 / height - 0.5 + boundingBox.maxY - height / 2 + offset / 2,
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z + depth / 2 / depth - 0.5 + boundingBox.maxZ - depth / 2 + offset / 2,
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);
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}
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}
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}
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}
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@@ -341,7 +341,7 @@ window.World = class {
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let block = Block.getById(blockId);
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if (block != null && block.canInteract()) {
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let hit = block.collisionRayTrace(x, y, z, from, to);
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let hit = block.collisionRayTrace(this, x, y, z, from, to);
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if (hit != null) {
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return hit;
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}
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@@ -435,7 +435,7 @@ window.World = class {
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let block = Block.getById(blockId);
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if (block != null && block.canInteract()) {
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let hit = block.collisionRayTrace(x, y, z, from, to);
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let hit = block.collisionRayTrace(this, x, y, z, from, to);
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if (hit != null) {
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return hit;
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}
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@@ -72,7 +72,7 @@ window.Block = class {
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}
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collisionRayTrace(x, y, z, start, end) {
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collisionRayTrace(world, x, y, z, start, end) {
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start = start.addVector(-x, -y, -z);
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end = end.addVector(-x, -y, -z);
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@@ -5,6 +5,7 @@ window.BlockTorch = class extends Block {
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this.boundingBox = new BoundingBox(0.4, 0.0, 0.4, 0.6, 0.6, 0.6);
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// Create data faces
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this.dataFaces = [
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EnumBlockFace.WEST,
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EnumBlockFace.EAST,
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@@ -31,24 +32,52 @@ window.BlockTorch = class extends Block {
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let dataFace = this.dataFaces[i];
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if (world.isSolidBlockAt(x + dataFace.x, y + dataFace.y, z + dataFace.z)) {
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world.setBlockDataAt(x, y, z, i + 1);
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let data = i + 1;
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// Update block data in world
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world.setBlockDataAt(x, y, z, data);
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break;
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}
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}
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}
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onBlockPlaced(world, x, y, z, face) {
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let meta = world.getBlockDataAt(x, y, z);
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let data = world.getBlockDataAt(x, y, z);
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for (let i in this.dataFaces) {
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let dataFace = this.dataFaces[i];
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if (face === dataFace.opposite() && world.isSolidBlockAt(x + dataFace.x, y + dataFace.y, z + dataFace.z)) {
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meta = parseInt(i) + 1;
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data = parseInt(i) + 1;
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break;
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}
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}
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world.getChunkSectionAt(x >> 4, y >> 4, z >> 4).setBlockDataAt(x & 15, y & 15, z & 15, meta);
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// Update block data in chunk section directly to avoid notify
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world.getChunkSectionAt(x >> 4, y >> 4, z >> 4).setBlockDataAt(x & 15, y & 15, z & 15, data);
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}
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collisionRayTrace(world, x, y, z, start, end) {
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let data = world.getBlockDataAt(x, y, z) & 7;
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switch (data) {
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case 1:
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this.boundingBox = new BoundingBox(0.0, 0.2, 0.35, 0.3, 0.8, 0.65);
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break;
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case 2:
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this.boundingBox = new BoundingBox(0.7, 0.2, 0.35, 1.0, 0.8, 0.65);
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break;
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case 3:
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this.boundingBox = new BoundingBox(0.35, 0.2, 0.0, 0.65, 0.8, 0.3);
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break;
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case 4:
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this.boundingBox = new BoundingBox(0.35, 0.2, 0.7, 0.65, 0.8, 1.0);
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break;
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default:
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this.boundingBox = new BoundingBox(0.4, 0.0, 0.4, 0.6, 0.6, 0.6);
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break;
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}
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return super.collisionRayTrace(world, x, y, z, start, end);
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}
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}
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@@ -21,6 +21,17 @@ window.BoundingBox = class {
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this.maxZ = maxZ;
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}
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width() {
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return this.maxX - this.minX;
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}
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height() {
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return this.maxY - this.minY;
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}
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depth() {
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return this.maxZ - this.minZ;
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}
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/**
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* Copy the current bounding box object
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