implement sounds
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@@ -62,6 +62,11 @@ window.GameWindow = class {
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// Mouse buttons
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document.addEventListener('click', function (event) {
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// Create sound engine (It has to be created after user interaction)
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if(!minecraft.soundManager.isCreated()) {
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minecraft.soundManager.create(minecraft.worldRenderer);
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}
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// Handle in-game mouse click
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minecraft.onMouseClicked(event.button);
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