split up renderers into different classes
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@@ -3,7 +3,6 @@ window.GameWindow = class {
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constructor(minecraft, canvasWrapperId) {
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this.minecraft = minecraft;
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this.canvasWrapperId = canvasWrapperId;
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this.renderer = null;
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this.mouseMotionX = 0;
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this.mouseMotionY = 0;
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@@ -21,17 +20,26 @@ window.GameWindow = class {
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this.canvas2d = document.createElement('canvas');
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this.wrapper.appendChild(this.canvas2d);
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// Create screen item renderer
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this.canvasItems = document.createElement('canvas');
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this.wrapper.appendChild(this.canvasItems);
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// Stats
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this.stats = new Stats()
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this.stats.showPanel(0);
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this.wrapper.appendChild(this.stats.dom);
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// Initialize window size
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this.updateWindowSize();
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// On resize
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let scope = this;
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window.addEventListener('resize', _ => scope.onResize(), false);
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// Request focus
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document.onclick = function () {
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if (scope.minecraft.currentScreen === null) {
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scope.requestFocus();
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}
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}
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window.addEventListener('resize', _ => scope.updateWindowSize(), false);
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// Focus listener
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document.addEventListener('pointerlockchange', _ => this.onFocusChanged(), false);
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@@ -97,22 +105,33 @@ window.GameWindow = class {
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document.body.style.cursor = 'default';
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}
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loadRenderer(renderer) {
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this.renderer = renderer;
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updateWindowSize() {
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this.updateScaleFactor();
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// Initialize window size
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this.onResize();
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let wrapperWidth = this.width * this.scaleFactor;
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let wrapperHeight = this.height * this.scaleFactor;
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// Request focus
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let scope = this;
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document.onclick = function () {
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if (scope.minecraft.currentScreen === null) {
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scope.requestFocus();
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}
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let worldRenderer = this.minecraft.worldRenderer;
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// Update world renderer size and camera
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worldRenderer.camera.aspect = this.width / this.height;
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worldRenderer.camera.updateProjectionMatrix();
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worldRenderer.webRenderer.setSize(wrapperWidth, wrapperHeight);
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// Update canvas 2d size
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this.canvas2d.style.width = wrapperWidth + "px";
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this.canvas2d.style.height = wrapperHeight + "px";
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// Reinitialize gui
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this.minecraft.screenRenderer.initialize();
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// Reinitialize current screen
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if (!(this.minecraft.currentScreen === null)) {
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this.minecraft.currentScreen.setup(this.minecraft, this.width, this.height);
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}
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}
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updateWindowSize() {
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updateScaleFactor() {
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let wrapperWidth = this.wrapper.offsetWidth;
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let wrapperHeight = this.wrapper.offsetHeight;
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@@ -126,30 +145,6 @@ window.GameWindow = class {
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this.height = wrapperHeight / scale;
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}
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onResize() {
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this.updateWindowSize();
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let wrapperWidth = this.width * this.scaleFactor;
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let wrapperHeight = this.height * this.scaleFactor;
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// Update world renderer size and camera
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this.renderer.camera.aspect = this.width / this.height;
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this.renderer.camera.updateProjectionMatrix();
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this.renderer.webRenderer.setSize(wrapperWidth, wrapperHeight);
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// Update canvas 2d size
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this.canvas2d.style.width = wrapperWidth + "px";
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this.canvas2d.style.height = wrapperHeight + "px";
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// Reinitialize gui
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this.renderer.initializeGui();
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// Reinitialize current screen
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if (!(this.minecraft.currentScreen === null)) {
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this.minecraft.currentScreen.setup(this.minecraft, this.width, this.height);
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}
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}
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onFocusChanged() {
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this.actualMouseLocked = document.pointerLockElement === this.canvas;
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}
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@@ -12,9 +12,15 @@ window.Minecraft = class {
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this.worldRenderer = new WorldRenderer(this, this.window);
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this.timer = new Timer(20);
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// Create screen renderer
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this.screenRenderer = new ScreenRenderer(this, this.window);
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// Create current screen and overlay
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this.ingameOverlay = new IngameOverlay(this, this.window);
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// Update window size
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this.window.updateWindowSize();
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// Display loading screen
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this.loadingScreen = new GuiLoadingScreen();
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this.loadingScreen.setTitle("Building terrain...");
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@@ -106,6 +112,7 @@ window.Minecraft = class {
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// Render the game
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this.worldRenderer.render(partialTicks);
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this.screenRenderer.render(partialTicks);
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}
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displayScreen(screen) {
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@@ -50,7 +50,7 @@ window.IngameOverlay = class extends Gui {
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let minU = (textureIndex % 16) / 16.0;
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let minV = Math.floor(textureIndex / 16) / 16.0;
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this.drawSprite(stack, this.textureTerrain, minU * 256, minV, 16, 16, x + 3, y + 3, 16, 16)
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this.drawSprite(stack, this.textureTerrain, minU * 256, minV, 16, 16, x + 3 + i * 20, y + 3, 16, 16)
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}
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}
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}
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@@ -15,15 +15,6 @@ window.WorldRenderer = class {
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// Block Renderer
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this.blockRenderer = new BlockRenderer(this);
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// Initialize renderers
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this.initializeRenderer();
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this.initializeGui();
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// Load renderer into window
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this.window.loadRenderer(this);
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}
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initializeRenderer() {
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// Create world camera
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this.camera = new THREE.PerspectiveCamera(0, 1, 0.001, 1000);
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this.camera.rotation.order = 'ZYX';
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@@ -52,47 +43,6 @@ window.WorldRenderer = class {
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this.webRenderer.clear();
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}
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initializeGui() {
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// Update camera size
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this.window.canvas2d.width = this.window.width;
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this.window.canvas2d.height = this.window.height;
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// Get context stack of 2d canvas
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this.stack2d = this.window.canvas2d.getContext('2d');
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this.stack2d.webkitImageSmoothingEnabled = false;
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this.stack2d.mozImageSmoothingEnabled = false;
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this.stack2d.imageSmoothingEnabled = false;
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// Create texture from rendered graphics.
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//this.frameBuffer = new THREE.Texture(this.canvas2d)
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//this.frameBuffer.needsUpdate = true;
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//this.frameBuffer.minFilter = THREE.LinearFilter;
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//this.frameBuffer.maxFilter = THREE.LinearFilter;
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// Create HUD material.
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//let material = new THREE.MeshBasicMaterial({
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// map: this.frameBuffer,
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// transparent: true
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//});
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// Create plane to render the HUD. This plane fill the whole screen.
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//let geometry = new THREE.PlaneGeometry(this.canvas2d.width, this.canvas2d.height);
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//let plane = new THREE.Mesh(geometry, material);
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// Create also a custom scene for HUD.
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//this.scene2d = new THREE.Scene();
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//this.scene2d.add(plane);
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// Create 2D camera
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/*this.camera2d = new THREE.OrthographicCamera(0, 0, 0, 0, 0, 30);
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this.camera2d.aspect = this.window.width / this.window.height;
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this.camera2d.left = -this.window.width / 2;
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this.camera2d.right = this.window.width / 2;
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this.camera2d.top = this.window.height / 2;
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this.camera2d.bottom = -this.window.height / 2;
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this.camera2d.updateProjectionMatrix();*/
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}
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render(partialTicks) {
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// Setup camera
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this.orientCamera(partialTicks);
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@@ -103,19 +53,6 @@ window.WorldRenderer = class {
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let cameraChunkZ = Math.floor(player.z >> 4);
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this.renderChunks(cameraChunkX, cameraChunkZ);
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// Reset 2d canvas
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this.stack2d.clearRect(0, 0, this.window.width, this.window.height);
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// Render in-game overlay
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let mouseX = this.minecraft.window.mouseX;
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let mouseY = this.minecraft.window.mouseY;
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this.minecraft.ingameOverlay.render(this.stack2d, mouseX, mouseY, partialTicks);
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// Render current screen
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if (!(this.minecraft.currentScreen === null)) {
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this.minecraft.currentScreen.drawScreen(this.stack2d, mouseX, mouseY, partialTicks);
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}
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// Render actual scene and hud
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this.webRenderer.render(this.scene, this.camera);
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}
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@@ -0,0 +1,36 @@
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window.ScreenRenderer = class {
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constructor(minecraft, window) {
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this.minecraft = minecraft;
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this.window = window;
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}
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initialize() {
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// Update camera size
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this.window.canvas2d.width = this.window.width;
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this.window.canvas2d.height = this.window.height;
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// Get context stack of 2d canvas
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this.stack2d = this.window.canvas2d.getContext('2d');
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this.stack2d.webkitImageSmoothingEnabled = false;
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this.stack2d.mozImageSmoothingEnabled = false;
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this.stack2d.imageSmoothingEnabled = false;
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}
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render(partialTicks) {
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let mouseX = this.minecraft.window.mouseX;
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let mouseY = this.minecraft.window.mouseY;
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// Reset 2d canvas
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this.stack2d.clearRect(0, 0, this.window.width, this.window.height);
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// Render in-game overlay
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this.minecraft.ingameOverlay.render(this.stack2d, mouseX, mouseY, partialTicks);
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// Render current screen
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if (!(this.minecraft.currentScreen === null)) {
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this.minecraft.currentScreen.drawScreen(this.stack2d, mouseX, mouseY, partialTicks);
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}
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}
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}
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+2
-1
@@ -89,7 +89,8 @@ loadScripts([
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"src/js/net/minecraft/client/render/isometric/Point.js",
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"src/js/net/minecraft/client/render/isometric/TextCoord.js",
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"src/js/net/minecraft/client/render/isometric/Triangle.js",
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"src/js/net/minecraft/client/render/FontRenderer.js",
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"src/js/net/minecraft/client/render/gui/FontRenderer.js",
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"src/js/net/minecraft/client/render/gui/ScreenRenderer.js",
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"src/js/net/minecraft/client/render/Tessellator.js",
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"src/js/net/minecraft/client/render/WorldRenderer.js",
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"src/js/net/minecraft/client/render/BlockRenderer.js"
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