implement gui

This commit is contained in:
LabyStudio
2022-02-03 11:07:53 +01:00
parent 3f8d63cb7f
commit 85c62325c1
7 changed files with 95 additions and 8 deletions
@@ -2,18 +2,28 @@ window.WorldRenderer = class {
static RENDER_DISTANCE = 4;
constructor(minecraft) {
constructor(minecraft, canvasWrapperId) {
this.minecraft = minecraft;
this.canvas2D = document.createElement('canvas');
// Get canvas size
let canvasElement = document.getElementById(canvasWrapperId);
this.canvasWidth = canvasElement.offsetWidth;
this.canvasHeight = canvasElement.offsetHeight;
this.stack2D = null;
this.hudTexture = null;
this.supportWebGL = !!WebGLRenderingContext
&& (!!document.createElement('canvas').getContext('experimental-webgl')
|| !!document.createElement('canvas').getContext('webgl'));
// Create cameras
// Create world camera
this.camera = new THREE.PerspectiveCamera(0, 1, 0.001, 1000);
this.camera.rotation.order = 'ZYX';
this.camera.up = new THREE.Vector3(0, 0, 1);
// Frustum
this.frustum = new THREE.Frustum();
// Create scene
@@ -47,6 +57,33 @@ window.WorldRenderer = class {
this.blockRenderer = new BlockRenderer(this);
this.chunkSectionUpdateQueue = [];
this.initializeHud();
}
initializeHud() {
// Create canvas context for screen rendering
this.stack2D = this.canvas2D.getContext('2d');
this.hudTexture = new THREE.Texture(this.stack2D);
this.hudTexture.needsUpdate = true;
// Create HUD material.
let material = new THREE.MeshBasicMaterial({map: this.hudTexture});
material.map.minFilter = THREE.LinearFilter;
material.transparent = true;
// Create plane to render the HUD. This plane fill the whole screen.
let planeGeometry = new THREE.PlaneGeometry( this.canvas2D.width, this.canvas2D.height);
let plane = new THREE.Mesh(planeGeometry, material);
// Create HUD
this.hud = new THREE.Scene();
// this.hud.matrixAutoUpdate = false;
this.hud.add(plane);
// Create camera for HUD
this.camera2D = new THREE.OrthographicCamera(0, 0, 0, 0, 0, 30);
}
render(partialTicks) {
@@ -59,8 +96,18 @@ window.WorldRenderer = class {
let cameraChunkZ = Math.floor(player.z >> 4);
this.renderChunks(cameraChunkX, cameraChunkZ);
// Render window
// Render in-game overlay
let mouseX = this.minecraft.window.mouseX;
let mouseY = this.minecraft.window.mouseY;
//this.minecraft.ingameOverlay.render(this.stack2D, mouseX, mouseY, partialTicks);
// Render actual scene
this.webRenderer.render(this.scene, this.camera);
// Render actual HUD
if (this.stack2D !== null && this.hudTexture !== null && this.hudTexture.image.naturalWidth !== 0) {
this.webRenderer.render(this.hud, this.camera2D);
}
}
orientCamera(partialTicks) {