fix texture index for second row
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@@ -38,7 +38,7 @@ window.BlockRenderer = class {
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let textureIndex = block.getTextureForFace(face);
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let minU = (textureIndex % 16) / 16.0;
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let maxU = minU + (16 / 256);
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let minV = Math.floor(textureIndex / 16);
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let minV = Math.floor(textureIndex / 16) / 16.0;
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let maxV = minV + (16 / 256);
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// Flip V
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