implement hitbox

This commit is contained in:
LabyStudio
2022-02-13 05:30:18 +01:00
parent 6e46e5e838
commit 82ea74085b
5 changed files with 98 additions and 7 deletions
@@ -57,7 +57,16 @@ window.WorldRenderer = class {
this.webRenderer.setClearColor(0x000000, 0);
this.webRenderer.clear();
// Create sky
this.generateSky();
// Create block hit box
let geometry = new THREE.BoxGeometry(1, 1, 1);
let edges = new THREE.EdgesGeometry(geometry);
this.blockHitBox = new THREE.LineSegments(edges, new THREE.LineBasicMaterial({
color: 0x000000,
}));
this.scene.add(this.blockHitBox);
}
render(partialTicks) {
@@ -73,6 +82,9 @@ window.WorldRenderer = class {
// Render sky
this.renderSky(partialTicks);
// Render target block
this.renderBlockHitBox(player, partialTicks);
// Render actual scene
this.webRenderer.render(this.scene, this.camera);
}
@@ -236,4 +248,43 @@ window.WorldRenderer = class {
let angle = this.minecraft.world.getCelestialAngle(partialTicks);
this.skyGroup.rotation.set(angle * Math.PI * 2 + Math.PI / 2, 0, 0);
}
renderBlockHitBox(player, partialTicks) {
let hitResult = player.rayTrace(5, partialTicks);
let hitBoxVisible = !(hitResult === null);
if ((this.blockHitBox.visible = hitBoxVisible)) {
let x = hitResult.x;
let y = hitResult.y;
let z = hitResult.z;
// Get block type
let world = this.minecraft.world;
let typeId = world.getBlockAt(x, y, z);
let block = Block.getById(typeId);
if (typeId !== 0) {
let boundingBox = block.getBoundingBox(world, x, y, z);
let offset = 0.01;
let width = boundingBox.width() + offset;
let height = boundingBox.height() + offset;
let depth = boundingBox.depth() + offset;
// Update size of hit box
this.blockHitBox.scale.set(
width,
height,
depth
);
// Update position of hit box
this.blockHitBox.position.set(
x + width / 2 / width - 0.5 + boundingBox.maxX - width / 2 + offset / 2,
y + height / 2 / height - 0.5 + boundingBox.maxY - height / 2 + offset / 2,
z + depth / 2 / depth - 0.5 + boundingBox.maxZ - depth / 2 + offset / 2,
);
}
}
}
}