implement torch block and block lightning
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@@ -46,7 +46,7 @@ window.MetadataChunkBlock = class {
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level = 15;
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}
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} else if (this.type === EnumSkyBlock.BLOCK) {
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level = 0; // TODO
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level = typeId === 0 ? 0 : block.getLightValue();
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}
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if (opacity >= 15 && level === 0) {
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