implement torch block and block lightning
This commit is contained in:
@@ -3,6 +3,15 @@ window.Inventory = class {
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constructor() {
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this.selectedSlotIndex = 0;
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this.items = [];
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// Default items in inventory
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this.items[0] = 1;
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this.items[1] = 2;
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this.items[2] = 3;
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this.items[3] = 17;
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this.items[4] = 18;
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this.items[5] = 12;
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this.items[6] = 50;
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}
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setItemInSelectedSlot(typeId) {
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@@ -9,6 +9,17 @@ window.BlockRenderer = class {
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}
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renderBlock(world, block, x, y, z) {
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switch (block.getRenderType()) {
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case BlockRenderType.BLOCK:
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this.renderSolidBlock(world, block, x, y, z);
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break;
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case BlockRenderType.TORCH:
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this.renderTorch(world, block, x, y, z);
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break;
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}
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}
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renderSolidBlock(world, block, x, y, z) {
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let boundingBox = block.getBoundingBox(world, x, y, z);
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// Render all faces
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@@ -17,7 +28,7 @@ window.BlockRenderer = class {
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let face = values[i];
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// Check if face is hidden by other block
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if (block.shouldRenderFace(world, x, y, z, face)) {
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if (world === null || block.shouldRenderFace(world, x, y, z, face)) {
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// Render face
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this.renderFace(world, block, boundingBox, face, x, y, z);
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@@ -53,41 +64,46 @@ window.BlockRenderer = class {
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this.tessellator.setColor(color, color, color);
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}
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// Add face to tessellator
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this.addFace(world, face, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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}
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addFace(world, face, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV) {
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if (face === EnumBlockFace.BOTTOM) {
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this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, minZ, minU, minV);
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this.addBlockCorner(world, face, maxX, minY, minZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, minY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, minY, minZ, maxU, minV);
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this.addBlockCorner(world, face, minX, minY, minZ, minU, minV);
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this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
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}
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if (face === EnumBlockFace.TOP) {
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this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, minX, maxY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, maxV);
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}
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if (face === EnumBlockFace.NORTH) {
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this.addBlockCorner(world, face, minX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, maxX, minY, minZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, minZ, maxU, maxV);
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}
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if (face === EnumBlockFace.SOUTH) {
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this.addBlockCorner(world, face, minX, maxY, maxZ, minU, minV);
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this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, maxX, minY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, minV);
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}
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if (face === EnumBlockFace.WEST) {
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this.addBlockCorner(world, face, minX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, minX, minY, minZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, maxZ, maxU, maxV);
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}
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if (face === EnumBlockFace.EAST) {
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this.addBlockCorner(world, face, maxX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, maxX, minY, minZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);
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}
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if (face === EnumBlockFace.SOUTH) {
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this.addBlockCorner(world, face, minX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, maxZ, minU, minV);
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this.addBlockCorner(world, face, maxX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, maxZ, maxU, maxV);
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}
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if (face === EnumBlockFace.WEST) {
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this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, minZ, maxU, maxV);
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this.addBlockCorner(world, face, minX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, minX, maxY, maxZ, minU, minV);
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}
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if (face === EnumBlockFace.EAST) {
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this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, maxX, minY, minZ, minU, maxV);
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this.addBlockCorner(world, face, maxX, minY, maxZ, maxU, maxV);
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}
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}
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@@ -127,7 +143,7 @@ window.BlockRenderer = class {
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let typeId = world.getBlockAt(x + offsetX, y + offsetY, z + offsetZ);
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// Does it contain air?
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if (typeId === 0 || Block.getById(typeId).isTransparent()) {
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if (typeId === 0 || !Block.getById(typeId).isSolid()) {
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// Sum up the light levels
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totalLightLevel += world.getTotalLightAt(x + offsetX, y + offsetY, z + offsetZ);
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@@ -141,25 +157,111 @@ window.BlockRenderer = class {
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return totalBlocks === 0 ? 0 : totalLightLevel / totalBlocks;
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}
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renderTorch(world, block, x, y, z) {
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let boundingBox = block.getBoundingBox(world, x, y, z);
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// Thickness of the torch
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let size = 1 / 16;
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// Vertex mappings
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let minX = x + 0.5 - size;
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let minY = y;
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let minZ = z + 0.5 - size;
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let maxX = x + 0.5 + size;
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let maxY = y + 10 / 16;
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let maxZ = z + 0.5 + size;
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// UV Mapping
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let textureIndex = block.getTextureForFace(EnumBlockFace.NORTH);
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let minU = (textureIndex % 16) / 16.0;
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let minV = Math.floor(textureIndex / 16) / 16.0;
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// Cut to torch texture at 7:6
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minU += 7 / 256;
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minV += 6 / 256;
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// Size of torch texture (2x10)
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let maxU = minU + 2 / 256;
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let maxV = minV + 10 / 256;
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// Flip V
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minV = 1 - minV;
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maxV = 1 - maxV;
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// Set color with shading
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this.tessellator.setColor(1, 1, 1);
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// Add faceS to tessellator
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this.addFace(world, EnumBlockFace.NORTH, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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this.addFace(world, EnumBlockFace.EAST, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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this.addFace(world, EnumBlockFace.SOUTH, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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this.addFace(world, EnumBlockFace.WEST, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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this.addFace(world, EnumBlockFace.TOP, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV + 8 / 256);
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}
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renderGuiItem(block) {
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// Vertex mappings
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let minX = 0;
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let minY = 0;
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let minZ = 0;
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let maxX = 1;
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let maxY = 1;
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let maxZ = 1;
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// UV Mapping
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let textureIndex = block.getTextureForFace(EnumBlockFace.NORTH);
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let minU = (textureIndex % 16) / 16.0;
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let maxU = minU + (16 / 256);
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let minV = Math.floor(textureIndex / 16) / 16.0;
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let maxV = minV + (16 / 256);
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// Flip V
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minV = 1 - minV;
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maxV = 1 - maxV;
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// Render item
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this.addFace(null, EnumBlockFace.NORTH, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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}
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renderGuiBlock(group, block, x, y, size) {
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this.tessellator.startDrawing();
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let boundingBox = block.getBoundingBox(null, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.TOP, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.NORTH, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.EAST, 0, 0, 0);
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// Render block by type
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switch (block.getRenderType()) {
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case BlockRenderType.BLOCK:
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this.renderFace(null, block, boundingBox, EnumBlockFace.TOP, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.NORTH, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.EAST, 0, 0, 0);
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break;
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default:
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this.renderGuiItem(block);
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break;
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}
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// Create mesh
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let mesh = this.tessellator.draw(group);
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mesh.geometry.center();
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mesh.rotation.x = -MathHelper.toRadians(45 / 1.5);
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mesh.rotation.y = MathHelper.toRadians(45);
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// Rotate block
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switch (block.getRenderType()) {
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case BlockRenderType.BLOCK:
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mesh.rotation.x = MathHelper.toRadians(45 / 1.5);
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mesh.rotation.y = -MathHelper.toRadians(45 + 90);
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break;
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default:
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mesh.rotation.y = MathHelper.toRadians(180);
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size += 5;
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break;
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}
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// Relative position
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mesh.position.x = x;
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mesh.position.y = -y;
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mesh.position.z = -3;
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mesh.position.z = -10;
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//let scale = Math.cos(Date.now() / 1000) * 100;
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// Scale
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mesh.scale.x = size;
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mesh.scale.y = size;
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mesh.scale.z = size;
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@@ -3,7 +3,7 @@ window.Tessellator = class {
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constructor() {
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this.material = new THREE.MeshBasicMaterial({
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vertexColors: THREE.VertexColors,
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side: THREE.BackSide,
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side: THREE.FrontSide,
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transparent: true,
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depthTest: true
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});
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@@ -17,6 +17,11 @@ window.WorldRenderer = class {
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this.textureSun.magFilter = THREE.NearestFilter;
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this.textureSun.minFilter = THREE.NearestFilter;
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// Load moon texture
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this.textureMoon = new THREE.TextureLoader().load('src/resources/terrain/moon.png');
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this.textureMoon.magFilter = THREE.NearestFilter;
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this.textureMoon.minFilter = THREE.NearestFilter;
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// Block Renderer
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this.blockRenderer = new BlockRenderer(this);
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@@ -181,6 +186,13 @@ window.WorldRenderer = class {
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}
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}
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rebuildAll() {
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let world = this.minecraft.world;
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for (let [index, chunk] of world.chunks) {
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chunk.setModifiedAllSections();
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}
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}
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generateSky() {
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// Create sky group
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this.skyGroup = new THREE.Scene();
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@@ -188,19 +200,32 @@ window.WorldRenderer = class {
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// Create sun
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let geometry = new THREE.PlaneGeometry(1, 1);
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let material = new THREE.MeshBasicMaterial({
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color: 0xffff00,
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let materialSun = new THREE.MeshBasicMaterial({
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side: THREE.FrontSide,
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map: this.textureSun,
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alphaMap: this.textureSun,
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blending: THREE.AdditiveBlending,
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transparent: true
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});
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this.sun = new THREE.Mesh(geometry, material);
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this.sun = new THREE.Mesh(geometry, materialSun);
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this.sun.translateZ(-2);
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this.sun.renderOrder = 999;
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this.sun.material.depthTest = false;
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this.skyGroup.add(this.sun);
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// Create moon
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let materialMoon = new THREE.MeshBasicMaterial({
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side: THREE.BackSide,
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map: this.textureMoon,
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alphaMap: this.textureMoon,
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blending: THREE.AdditiveBlending,
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transparent: true
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});
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this.moon = new THREE.Mesh(geometry, materialMoon);
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this.moon.translateZ(2);
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this.moon.renderOrder = 999;
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this.moon.material.depthTest = false;
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this.skyGroup.add(this.moon);
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}
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renderSky(partialTicks) {
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@@ -45,6 +45,60 @@ window.Chunk = class {
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this.setModifiedAllSections();
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}
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generateBlockLightMap() {
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let targetY = 32;
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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for (let y = 0; y < World.TOTAL_HEIGHT; y++) {
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let section = this.getSection(y >> 4);
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let typeId = section.getBlockAt(x, y & 15, z);
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let block = Block.getById(typeId);
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let blockLight = typeId === 0 ? 0 : block.getLightValue();
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if (blockLight > 0) {
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section.setLightAt(EnumSkyBlock.BLOCK, x, y & 15, z, blockLight);
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}
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}
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let level = 15;
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for (let y = targetY - 2; y < 128 && level > 0;) {
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y++;
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let section = this.getSection(y >> 4);
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let typeId = section.getBlockAt(x, y & 15, z);
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let block = Block.getById(typeId);
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let opacity = block.getOpacity();
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let blockLight = typeId === 0 ? 0 : block.getLightValue();
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if (opacity === 0) {
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opacity = 1;
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}
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level -= opacity;
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if (blockLight > level) {
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level = blockLight;
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}
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if (level < 0) {
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level = 0;
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}
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section.setLightAt(EnumSkyBlock.BLOCK, x, y & 15, z, blockLight);
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}
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}
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}
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this.world.updateLight(EnumSkyBlock.Block,
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this.x * 16, targetY - 1, this.z * 16,
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this.x * 16 + 16, targetY + 1, this.z * 16 + 16
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);
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this.setModifiedAllSections();
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}
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updateBlockLight() {
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this.setModifiedAllSections();
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}
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@@ -99,7 +99,7 @@ window.ChunkSection = class {
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getTotalLightAt(x, y, z) {
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let index = y << 8 | z << 4 | x;
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let skyLight = this.skyLight[index];
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let skyLight = this.skyLight[index] - this.world.skylightSubtracted;
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let blockLight = this.blockLight[index];
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if (blockLight > skyLight) {
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skyLight = blockLight;
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@@ -39,6 +39,15 @@ window.World = class {
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return distance2 - distance1;
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});
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// Update skylight subtracted (To make the night dark)
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let lightLevel = this.calculateSkylightSubtracted(1.0);
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if (lightLevel !== this.skylightSubtracted) {
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this.skylightSubtracted = lightLevel;
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// Rebuild all chunks
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this.minecraft.worldRenderer.rebuildAll();
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}
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// Update world time
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this.time++;
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}
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@@ -54,6 +63,7 @@ window.World = class {
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// Init
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chunk.generateSkylightMap();
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chunk.generateBlockLightMap();
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// Register
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chunk.loaded = true;
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@@ -171,9 +181,12 @@ window.World = class {
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level = 15;
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}
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} else if (sourceType === EnumSkyBlock.BLOCK) {
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let i1 = this.getBlockAt(x, y, z);
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if (0 > level) { // TODO
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level = 0;
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let typeId = this.getBlockAt(x, y, z);
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let block = Block.getById(typeId);
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let blockLight = typeId === 0 ? 0 : block.getLightValue();
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if (blockLight > level) {
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level = blockLight;
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}
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}
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if (this.getSavedLightValue(sourceType, x, y, z) !== level) {
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@@ -318,7 +331,7 @@ window.World = class {
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let blockId = this.getBlockAt(x, y, z);
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let block = Block.getById(blockId);
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if (block != null && block.canCollide()) {
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if (block != null && block.canInteract()) {
|
||||
let hit = block.collisionRayTrace(x, y, z, from, to);
|
||||
if (hit != null) {
|
||||
return hit;
|
||||
@@ -412,7 +425,7 @@ window.World = class {
|
||||
let blockId = this.getBlockAt(x, y, z);
|
||||
let block = Block.getById(blockId);
|
||||
|
||||
if (block != null && block.canCollide()) {
|
||||
if (block != null && block.canInteract()) {
|
||||
let hit = block.collisionRayTrace(x, y, z, from, to);
|
||||
if (hit != null) {
|
||||
return hit;
|
||||
@@ -466,4 +479,16 @@ window.World = class {
|
||||
}
|
||||
return MathHelper.hsbToRgb(0.6222222 - temperature * 0.05, 0.5 + temperature * 0.1, 1.0);
|
||||
}
|
||||
|
||||
calculateSkylightSubtracted(partialTicks) {
|
||||
let angle = this.getCelestialAngle(partialTicks);
|
||||
let level = 1.0 - (Math.cos(angle * 3.141593 * 2.0) * 2.0 + 0.5);
|
||||
if (level < 0.0) {
|
||||
level = 0.0;
|
||||
}
|
||||
if (level > 1.0) {
|
||||
level = 1.0;
|
||||
}
|
||||
return Math.floor(level * 11);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
window.Block = class {
|
||||
|
||||
static blocks = new Map();
|
||||
|
||||
|
||||
static create() {
|
||||
Block.STONE = new BlockStone(1, 0);
|
||||
Block.GRASS = new BlockGrass(2, 1);
|
||||
@@ -10,6 +10,7 @@ window.Block = class {
|
||||
Block.LEAVE = new BlockLeave(18, 6);
|
||||
Block.WATER = new BlockWater(9, 7);
|
||||
Block.SAND = new BlockSand(12, 8)
|
||||
Block.TORCH = new BlockTorch(50, 9)
|
||||
}
|
||||
|
||||
constructor(id, textureSlotId = id) {
|
||||
@@ -26,6 +27,10 @@ window.Block = class {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
getRenderType() {
|
||||
return BlockRenderType.BLOCK;
|
||||
}
|
||||
|
||||
getTextureForFace(face) {
|
||||
return this.textureSlotId;
|
||||
}
|
||||
@@ -36,7 +41,7 @@ window.Block = class {
|
||||
|
||||
shouldRenderFace(world, x, y, z, face) {
|
||||
let typeId = world.getBlockAtFace(x, y, z, face);
|
||||
return typeId === 0 || Block.getById(typeId).isTransparent();
|
||||
return typeId === 0 || !Block.getById(typeId).isSolid();
|
||||
}
|
||||
|
||||
getLightValue() {
|
||||
@@ -51,7 +56,7 @@ window.Block = class {
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
canCollide() {
|
||||
canInteract() {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
window.BlockTorch = class extends Block {
|
||||
|
||||
constructor(id, textureSlotId) {
|
||||
super(id, textureSlotId);
|
||||
|
||||
this.boundingBox = new BoundingBox(0.4, 0.0, 0.4, 0.6, 0.6, 0.6);
|
||||
}
|
||||
|
||||
getLightValue() {
|
||||
return 14;
|
||||
}
|
||||
|
||||
isSolid() {
|
||||
return false;
|
||||
}
|
||||
|
||||
getRenderType() {
|
||||
return BlockRenderType.TORCH;
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ window.BlockWater = class extends Block {
|
||||
return false;
|
||||
}
|
||||
|
||||
canCollide() {
|
||||
canInteract() {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
window.BlockRenderType = class {
|
||||
static BLOCK = 0;
|
||||
static TORCH = 1;
|
||||
}
|
||||
@@ -46,7 +46,7 @@ window.MetadataChunkBlock = class {
|
||||
level = 15;
|
||||
}
|
||||
} else if (this.type === EnumSkyBlock.BLOCK) {
|
||||
level = 0; // TODO
|
||||
level = typeId === 0 ? 0 : block.getLightValue();
|
||||
}
|
||||
|
||||
if (opacity >= 15 && level === 0) {
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 6.6 KiB |
@@ -96,6 +96,7 @@ loadTexture([
|
||||
"src/js/net/minecraft/util/MathHelper.js",
|
||||
"src/js/net/minecraft/util/BoundingBox.js",
|
||||
"src/js/net/minecraft/util/Keyboard.js",
|
||||
"src/js/net/minecraft/util/BlockRenderType.js",
|
||||
"src/js/net/minecraft/client/gui/Gui.js",
|
||||
"src/js/net/minecraft/client/gui/GuiScreen.js",
|
||||
"src/js/net/minecraft/client/gui/widgets/GuiButton.js",
|
||||
@@ -113,6 +114,7 @@ loadTexture([
|
||||
"src/js/net/minecraft/client/world/block/BlockLeave.js",
|
||||
"src/js/net/minecraft/client/world/block/BlockWater.js",
|
||||
"src/js/net/minecraft/client/world/block/BlockSand.js",
|
||||
"src/js/net/minecraft/client/world/block/BlockTorch.js",
|
||||
"src/js/net/minecraft/client/world/ChunkSection.js",
|
||||
"src/js/net/minecraft/client/world/Chunk.js",
|
||||
"src/js/net/minecraft/client/world/World.js",
|
||||
|
||||
Reference in New Issue
Block a user