implement torch block and block lightning
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@@ -3,7 +3,7 @@ window.Tessellator = class {
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constructor() {
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this.material = new THREE.MeshBasicMaterial({
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vertexColors: THREE.VertexColors,
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side: THREE.BackSide,
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side: THREE.FrontSide,
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transparent: true,
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depthTest: true
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});
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