implement item renderer, add debug information to overlay
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@@ -7,24 +7,23 @@ window.Minecraft = class {
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this.currentScreen = null;
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this.loadingScreen = null;
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// Create window and world renderer
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this.window = new GameWindow(this, canvasWrapperId);
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this.worldRenderer = new WorldRenderer(this, this.window);
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// Tick timer
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this.timer = new Timer(20);
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// Create screen renderer
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// Create window and world renderer
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this.window = new GameWindow(this, canvasWrapperId);
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// Create renderers
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this.worldRenderer = new WorldRenderer(this, this.window);
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this.screenRenderer = new ScreenRenderer(this, this.window);
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this.itemRenderer = new ItemRenderer(this, this.window);
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// Create current screen and overlay
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this.ingameOverlay = new IngameOverlay(this, this.window);
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// Update window size
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this.window.updateWindowSize();
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// Display loading screen
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this.loadingScreen = new GuiLoadingScreen();
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this.loadingScreen.setTitle("Building terrain...");
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this.displayScreen(this.loadingScreen);
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this.frames = 0;
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this.lastTime = Date.now();
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@@ -32,6 +31,11 @@ window.Minecraft = class {
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// Create all blocks
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Block.create();
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this.itemRenderer.initialize();
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// Update window size
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this.window.updateWindowSize();
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// Create world
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this.world = new World(this);
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this.worldRenderer.scene.add(this.world.group);
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@@ -40,6 +44,8 @@ window.Minecraft = class {
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this.player = new Player(this, this.world);
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this.inventory = new Inventory();
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this.displayScreen(this.loadingScreen);
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// Initialize
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this.init();
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}
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@@ -69,7 +75,8 @@ window.Minecraft = class {
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}
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onLoop() {
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this.window.stats.begin();
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this.window.statsFps.begin();
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this.window.statsMs.begin();
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// Update the timer
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this.timer.advanceTime();
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@@ -93,7 +100,8 @@ window.Minecraft = class {
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this.frames = 0;
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}
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this.window.stats.end();
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this.window.statsFps.end();
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this.window.statsMs.end();
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}
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onRender(partialTicks) {
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@@ -113,6 +121,7 @@ window.Minecraft = class {
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// Render the game
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this.worldRenderer.render(partialTicks);
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this.screenRenderer.render(partialTicks);
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this.itemRenderer.render(partialTicks);
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}
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displayScreen(screen) {
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