load chunk if not loaded

This commit is contained in:
LabyStudio
2022-05-05 18:10:27 +02:00
parent 74cac9c70c
commit 51c07050e9
@@ -555,6 +555,7 @@ export default class WorldRenderer {
if (distanceX < renderDistance && distanceZ < renderDistance) {
// Make chunk visible
chunk.group.visible = true;
chunk.loaded = true;
// For all chunk sections
for (let y in chunk.sections) {