load chunk if not loaded
This commit is contained in:
@@ -555,6 +555,7 @@ export default class WorldRenderer {
|
||||
if (distanceX < renderDistance && distanceZ < renderDistance) {
|
||||
// Make chunk visible
|
||||
chunk.group.visible = true;
|
||||
chunk.loaded = true;
|
||||
|
||||
// For all chunk sections
|
||||
for (let y in chunk.sections) {
|
||||
|
||||
Reference in New Issue
Block a user