implement third person camera collision detection

This commit is contained in:
LabyStudio
2022-05-04 02:30:47 +02:00
parent ed0849ca28
commit 48ad9dc9b3
5 changed files with 84 additions and 21 deletions
@@ -62,7 +62,7 @@ export default class IngameOverlay extends Gui {
if (typeId !== 0) { if (typeId !== 0) {
let renderId = "hotbar" + i; let renderId = "hotbar" + i;
let block = Block.getById(typeId); let block = Block.getById(typeId);
this.minecraft.itemRenderer.renderItemInGui(renderId, block, Math.floor(x + i * 20 + 11), Math.floor(y + 11)); this.minecraft.itemRenderer.renderItemInGui(renderId, block, Math.floor(x + i * 20 + 11), y + 11);
} }
} }
} }
@@ -366,6 +366,8 @@ export default class BlockRenderer {
let maxY = 1; let maxY = 1;
let maxZ = 1; let maxZ = 1;
let offset = (1 / 256);
// UV Mapping // UV Mapping
let textureIndex = block.getTextureForFace(EnumBlockFace.NORTH); let textureIndex = block.getTextureForFace(EnumBlockFace.NORTH);
let minU = (textureIndex % 16) / 16.0; let minU = (textureIndex % 16) / 16.0;
@@ -377,6 +379,11 @@ export default class BlockRenderer {
minV = 1 - minV; minV = 1 - minV;
maxV = 1 - maxV; maxV = 1 - maxV;
minU += offset;
maxU -= offset;
minV -= offset;
maxV += offset;
// Render item // Render item
this.addFace(null, EnumBlockFace.NORTH, false, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV); this.addFace(null, EnumBlockFace.NORTH, false, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
} }
@@ -5,6 +5,7 @@ import Block from "../world/block/Block.js";
import Tessellator from "./Tessellator.js"; import Tessellator from "./Tessellator.js";
import ChunkSection from "../world/ChunkSection.js"; import ChunkSection from "../world/ChunkSection.js";
import Random from "../../util/Random.js"; import Random from "../../util/Random.js";
import Vector3 from "../../util/Vector3.js";
export default class WorldRenderer { export default class WorldRenderer {
@@ -180,46 +181,94 @@ export default class WorldRenderer {
orientCamera(partialTicks) { orientCamera(partialTicks) {
let player = this.minecraft.player; let player = this.minecraft.player;
let rotationX = -MathHelper.toRadians(player.rotationPitch); // Reset rotation stack
let rotationY = -MathHelper.toRadians(player.rotationYaw + 180); let stack = this.camera;
let rotationZ = 0; stack.rotation.order = "ZYX";
// Position // Position
let x = player.prevX + (player.x - player.prevX) * partialTicks; let x = player.prevX + (player.x - player.prevX) * partialTicks;
let y = player.prevY + (player.y - player.prevY) * partialTicks; let y = player.prevY + (player.y - player.prevY) * partialTicks + player.getEyeHeight();
let z = player.prevZ + (player.z - player.prevZ) * partialTicks; let z = player.prevZ + (player.z - player.prevZ) * partialTicks;
// Rotation
let yaw = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * partialTicks;
let pitch = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * partialTicks;
// Add camera offset // Add camera offset
let mode = this.minecraft.settings.thirdPersonView; let mode = this.minecraft.settings.thirdPersonView;
if (mode !== 0) { if (mode !== 0) {
// Flip for front view let distance = WorldRenderer.THIRD_PERSON_DISTANCE;
let frontView = mode === 2; let frontView = mode === 2;
// Handle front view
if (frontView) { if (frontView) {
rotationY += Math.PI; // Flip to calculate opposite side of the player
rotationX *= -1; pitch += 180;
} }
// Shift camera // Calculate vector for back view and front view
let cameraOffsetX = Math.sin(rotationY) * Math.cos(rotationX); let vector = player.getVectorForRotation(pitch, yaw);
let cameraOffsetY = Math.sin(-rotationX); let vectorFlipped = player.getVectorForRotation(pitch + 180, yaw);
let cameraOffsetZ = Math.cos(rotationY) * Math.cos(rotationX);
x += cameraOffsetX * WorldRenderer.THIRD_PERSON_DISTANCE; let rotationX = vector.x * distance;
y += cameraOffsetY * WorldRenderer.THIRD_PERSON_DISTANCE; let rotationY = vector.y * distance;
z += cameraOffsetZ * WorldRenderer.THIRD_PERSON_DISTANCE; let rotationZ = vector.z * distance;
// Collision detection
for (let i = 0; i < 8; i++) {
// Binary counting
let bit1 = (i & 1) * 2 - 1;
let bit2 = (i >> 1 & 1) * 2 - 1;
let bit3 = (i >> 2 & 1) * 2 - 1;
bit1 *= 0.1;
bit2 *= 0.1;
bit3 *= 0.1;
// Calculate ray trace from and to position
let from = new Vector3(x + bit1, y + bit2, z + bit3);
let to = new Vector3((x - rotationX) + bit1 + bit3, (y - rotationY) + bit2, (z - rotationZ) + bit3);
// Calculate ray trace
let target = this.minecraft.world.rayTraceBlocks(from, to);
if (target === null) {
continue;
}
// Calculate distance to collision
let distanceToCollision = target.vector.distanceTo(new Vector3(x, y, z));
if (distanceToCollision < distance) {
distance = distanceToCollision;
}
}
// Move camera to third person sphere
x += vectorFlipped.x * distance;
y += vectorFlipped.y * distance;
z += vectorFlipped.z * distance;
// Handle front view
if (frontView) {
// Flip back
pitch += 180;
// Flip camera around
pitch *= -1;
yaw += 180;
}
} }
// Update rotation // Update camera rotation
this.camera.rotation.x = rotationX; stack.rotation.x = -MathHelper.toRadians(pitch);
this.camera.rotation.y = rotationY; stack.rotation.y = -MathHelper.toRadians(yaw + 180);
this.camera.rotation.z = rotationZ; stack.rotation.z = 0;
// Update camera position // Update camera position
this.camera.position.set(x, y + player.getEyeHeight(), z); stack.position.set(x, y, z);
// Apply bobbing animation // Apply bobbing animation
if (mode === 0 && this.minecraft.settings.viewBobbing) { if (mode === 0 && this.minecraft.settings.viewBobbing) {
this.bobbingAnimation(player, this.camera, partialTicks); this.bobbingAnimation(player, stack, partialTicks);
} }
// Update FOV // Update FOV
@@ -69,6 +69,9 @@ export default class SoundManager {
} else if (pool.length > 0) { } else if (pool.length > 0) {
// Play random sound in pool // Play random sound in pool
let sound = pool[Math.floor(Math.random() * pool.length)]; let sound = pool[Math.floor(Math.random() * pool.length)];
if (typeof volume === "undefined") {
return;
}
// Stop previous sound // Stop previous sound
if (sound.isPlaying) { if (sound.isPlaying) {
+4
View File
@@ -10,6 +10,10 @@ export default class Vector3 {
return new Vector3(this.x + x, this.y + y, this.z + z); return new Vector3(this.x + x, this.y + y, this.z + z);
} }
distanceTo(vec) {
return Math.sqrt(this.squareDistanceTo(vec));
}
squareDistanceTo(vec) { squareDistanceTo(vec) {
let d0 = vec.x - this.x; let d0 = vec.x - this.x;
let d1 = vec.y - this.y; let d1 = vec.y - this.y;