implement entity model rendering
(cherry picked from commit a0e5d51290cf521d511f90e23445206a14c4a772)
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@@ -0,0 +1,21 @@
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window.ModelBase = class {
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/**
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* Rebuild the model
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*
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* @param tessellator Tessellator to render vertices
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*/
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rebuild(tessellator, entity) {
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}
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/**
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* Render the model
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*
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* @param time Animation offset
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*/
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render(time) {
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}
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}
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