use threejs module js, remove unused libraries, increase world generation seed to 64 bit, implement random world spawn, improve start script
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@@ -6,6 +6,7 @@ import Tessellator from "./Tessellator.js";
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import ChunkSection from "../world/ChunkSection.js";
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import Random from "../../util/Random.js";
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import Vector3 from "../../util/Vector3.js";
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import * as THREE from "../../../../../../libraries/three.module.js";
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export default class WorldRenderer {
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@@ -105,8 +106,8 @@ export default class WorldRenderer {
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// Render chunks
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let player = this.minecraft.player;
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let cameraChunkX = Math.floor(player.x >> 4);
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let cameraChunkZ = Math.floor(player.z >> 4);
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let cameraChunkX = Math.floor(player.x) >> 4;
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let cameraChunkZ = Math.floor(player.z) >> 4;
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this.renderChunks(cameraChunkX, cameraChunkZ);
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// Render sky
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@@ -611,6 +612,13 @@ export default class WorldRenderer {
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}
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}
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}
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// Update render order of chunks
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world.group.children.sort((a, b) => {
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let distance1 = Math.floor(Math.pow(a.chunkX - cameraChunkX, 2) + Math.pow(a.chunkZ - cameraChunkZ, 2));
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let distance2 = Math.floor(Math.pow(b.chunkX - cameraChunkX, 2) + Math.pow(b.chunkZ - cameraChunkZ, 2));
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return distance2 - distance1;
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});
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}
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rebuildAll() {
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