improve entity brightness
(cherry picked from commit 11f8b49fbabb4374cb578cd94fb1519564f86164)
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@@ -263,12 +263,12 @@ export default class BlockRenderer {
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renderBlockInHand(group, block, brightness) {
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this.tessellator.startDrawing();
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// Change brightness
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this.tessellator.transformBrightness(brightness);
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// Render block
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this.renderBlock(null, block, 0, 0, 0);
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// Change brightness
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this.tessellator.transformBrightness(brightness);
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// Create mesh
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let mesh = this.tessellator.draw(group);
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mesh.geometry.center();
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@@ -24,7 +24,7 @@ export default class PlayerRenderer extends EntityRenderer {
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let id = entity.inventory.getItemInSelectedSlot();
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if (id !== 0) {
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let block = Block.getById(id);
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this.worldRenderer.blockRenderer.renderBlockInHand(group, block, 1);
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this.worldRenderer.blockRenderer.renderBlockInHand(group, block, entity.getEntityBrightness());
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}
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}
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