improve entity brightness
(cherry picked from commit 11f8b49fbabb4374cb578cd94fb1519564f86164)
This commit is contained in:
@@ -263,12 +263,12 @@ export default class BlockRenderer {
|
||||
renderBlockInHand(group, block, brightness) {
|
||||
this.tessellator.startDrawing();
|
||||
|
||||
// Change brightness
|
||||
this.tessellator.transformBrightness(brightness);
|
||||
|
||||
// Render block
|
||||
this.renderBlock(null, block, 0, 0, 0);
|
||||
|
||||
// Change brightness
|
||||
this.tessellator.transformBrightness(brightness);
|
||||
|
||||
// Create mesh
|
||||
let mesh = this.tessellator.draw(group);
|
||||
mesh.geometry.center();
|
||||
|
||||
@@ -24,7 +24,7 @@ export default class PlayerRenderer extends EntityRenderer {
|
||||
let id = entity.inventory.getItemInSelectedSlot();
|
||||
if (id !== 0) {
|
||||
let block = Block.getById(id);
|
||||
this.worldRenderer.blockRenderer.renderBlockInHand(group, block, 1);
|
||||
this.worldRenderer.blockRenderer.renderBlockInHand(group, block, entity.getEntityBrightness());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,13 +26,6 @@ export default class World {
|
||||
|
||||
this.time = 0;
|
||||
|
||||
// Generate light brightness table
|
||||
this.lightBrightnessTable = [];
|
||||
for (let i = 0; i <= 15; i++) {
|
||||
let brightness = 1.0 - i / 15;
|
||||
this.lightBrightnessTable[i] = ((1.0 - brightness) / (brightness * 3 + 1.0)) * (1.0 - 0.05) + 0.05;
|
||||
}
|
||||
|
||||
// Load world
|
||||
this.generator = new WorldGenerator(this, Date.now() % 100000);
|
||||
|
||||
@@ -500,7 +493,7 @@ export default class World {
|
||||
|
||||
getLightBrightness(x, y, z) {
|
||||
let level = this.getTotalLightAt(x, y, z);
|
||||
return this.lightBrightnessTable[level];
|
||||
return Math.max(level / 15, 0.1);
|
||||
}
|
||||
|
||||
getSkyColorByTemp(temperature) {
|
||||
|
||||
Reference in New Issue
Block a user