implement font renderer and gui scaling
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@@ -7,10 +7,6 @@ window.WorldRenderer = class {
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this.window = window;
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this.chunkSectionUpdateQueue = [];
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this.supportWebGL = !!WebGLRenderingContext
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&& (!!document.createElement('canvas').getContext('experimental-webgl')
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|| !!document.createElement('canvas').getContext('webgl'));
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// Load terrain
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this.terrainTexture = new THREE.TextureLoader().load('src/resources/terrain.png');
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this.terrainTexture.magFilter = THREE.NearestFilter;
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@@ -41,12 +37,9 @@ window.WorldRenderer = class {
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this.scene.matrixAutoUpdate = false;
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// Create web renderer
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this.canvasElement = document.createElement('canvas')
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this.webRenderer = this.supportWebGL ? new THREE.WebGLRenderer({
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canvas: this.canvasElement,
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antialias: false
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}) : new THREE.CanvasRenderer({
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canvas: this.canvasElement,
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this.canvas = document.createElement('canvas')
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this.webRenderer = new THREE.WebGLRenderer({
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canvas: this.canvas,
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antialias: false
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});
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@@ -70,12 +63,15 @@ window.WorldRenderer = class {
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// Get context stack of 2d canvas
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this.stack2d = this.canvas2d.getContext('2d');
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this.stack2d.webkitImageSmoothingEnabled = false;
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this.stack2d.mozImageSmoothingEnabled = false;
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this.stack2d.imageSmoothingEnabled = false;
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// Create texture from rendered graphics.
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this.frameBuffer = new THREE.Texture(this.canvas2d)
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this.frameBuffer.needsUpdate = true;
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this.frameBuffer.minFilter = THREE.LinearFilter;
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this.frameBuffer.maxFilter = THREE.LinearFilter;
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// Create HUD material.
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let material = new THREE.MeshBasicMaterial({
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