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dev-chiefworks
2022-05-31 16:21:53 -04:00
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// d3.tip
// Copyright (c) 2013 Justin Palmer
//
// Tooltips for d3.js SVG visualizations
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module with d3 as a dependency.
define(['d3'], factory)
} else if (typeof module === 'object' && module.exports) {
// CommonJS
module.exports = function(d3) {
d3.tip = factory(d3)
return d3.tip
}
} else {
// Browser global.
root.d3.tip = factory(root.d3)
}
}(this, function (d3) {
// Public - contructs a new tooltip
//
// Returns a tip
return function() {
var direction = d3_tip_direction,
offset = d3_tip_offset,
html = d3_tip_html,
node = initNode(),
svg = null,
point = null,
target = null
function tip(vis) {
svg = getSVGNode(vis)
point = svg.createSVGPoint()
document.body.appendChild(node)
}
// Public - show the tooltip on the screen
//
// Returns a tip
tip.show = function() {
var args = Array.prototype.slice.call(arguments)
if(args[args.length - 1] instanceof SVGElement) target = args.pop()
var content = html.apply(this, args),
poffset = offset.apply(this, args),
dir = direction.apply(this, args),
nodel = getNodeEl(),
i = directions.length,
coords,
scrollTop = document.documentElement.scrollTop || document.body.scrollTop,
scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft
nodel.html(content)
.style({ display: 'block', 'pointer-events': 'all' })
.attr('class', 'd3-tip')
nodel.append('div').attr('class', 'd3-tip-arrow')
while(i--) nodel.classed(directions[i], false)
coords = direction_callbacks.get(dir).apply(this)
nodel.classed(dir, true).style({
top: (coords.top + poffset[0]) + scrollTop + 'px',
left: (coords.left + poffset[1]) + scrollLeft + 'px'
})
return tip
}
// Public - hide the tooltip
//
// Returns a tip
tip.hide = function() {
var nodel = getNodeEl()
nodel.style({ display: 'none', 'pointer-events': 'none' });
return tip
}
// Public: Proxy attr calls to the d3 tip container. Sets or gets attribute value.
//
// n - name of the attribute
// v - value of the attribute
//
// Returns tip or attribute value
tip.attr = function(n, v) {
if (arguments.length < 2 && typeof n === 'string') {
return getNodeEl().attr(n)
} else {
var args = Array.prototype.slice.call(arguments)
d3.selection.prototype.attr.apply(getNodeEl(), args)
}
return tip
}
// Public: Proxy style calls to the d3 tip container. Sets or gets a style value.
//
// n - name of the property
// v - value of the property
//
// Returns tip or style property value
tip.style = function(n, v) {
if (arguments.length < 2 && typeof n === 'string') {
return getNodeEl().style(n)
} else {
var args = Array.prototype.slice.call(arguments)
d3.selection.prototype.style.apply(getNodeEl(), args)
}
return tip
}
// Public: Set or get the direction of the tooltip
//
// v - One of n(north), s(south), e(east), or w(west), nw(northwest),
// sw(southwest), ne(northeast) or se(southeast)
//
// Returns tip or direction
tip.direction = function(v) {
if (!arguments.length) return direction
direction = v == null ? v : d3.functor(v)
return tip
}
// Public: Sets or gets the offset of the tip
//
// v - Array of [x, y] offset
//
// Returns offset or
tip.offset = function(v) {
if (!arguments.length) return offset
offset = v == null ? v : d3.functor(v)
return tip
}
// Public: sets or gets the html value of the tooltip
//
// v - String value of the tip
//
// Returns html value or tip
tip.html = function(v) {
if (!arguments.length) return html
html = v == null ? v : d3.functor(v)
return tip
}
// Public: destroys the tooltip and removes it from the DOM
//
// Returns a tip
tip.destroy = function() {
if(node) {
getNodeEl().remove();
node = null;
}
return tip;
}
function d3_tip_direction() { return 'n' }
function d3_tip_offset() { return [0, 0] }
function d3_tip_html() { return ' ' }
var direction_callbacks = d3.map({
n: direction_n,
s: direction_s,
e: direction_e,
w: direction_w,
nw: direction_nw,
ne: direction_ne,
sw: direction_sw,
se: direction_se
}),
directions = direction_callbacks.keys()
function direction_n() {
var bbox = getScreenBBox()
return {
top: bbox.n.y - node.offsetHeight,
left: bbox.n.x - node.offsetWidth / 2
}
}
function direction_s() {
var bbox = getScreenBBox()
return {
top: bbox.s.y,
left: bbox.s.x - node.offsetWidth / 2
}
}
function direction_e() {
var bbox = getScreenBBox()
return {
top: bbox.e.y - node.offsetHeight / 2,
left: bbox.e.x
}
}
function direction_w() {
var bbox = getScreenBBox()
return {
top: bbox.w.y - node.offsetHeight / 2,
left: bbox.w.x - node.offsetWidth
}
}
function direction_nw() {
var bbox = getScreenBBox()
return {
top: bbox.nw.y - node.offsetHeight,
left: bbox.nw.x - node.offsetWidth
}
}
function direction_ne() {
var bbox = getScreenBBox()
return {
top: bbox.ne.y - node.offsetHeight,
left: bbox.ne.x
}
}
function direction_sw() {
var bbox = getScreenBBox()
return {
top: bbox.sw.y,
left: bbox.sw.x - node.offsetWidth
}
}
function direction_se() {
var bbox = getScreenBBox()
return {
top: bbox.se.y,
left: bbox.e.x
}
}
function initNode() {
var node = d3.select(document.createElement('div'))
node.style({
position: 'absolute',
top: 0,
display: 'none',
'pointer-events': 'none',
'box-sizing': 'border-box'
})
return node.node()
}
function getSVGNode(el) {
el = el.node()
if(el.tagName.toLowerCase() === 'svg')
return el
return el.ownerSVGElement
}
function getNodeEl() {
if(node === null) {
node = initNode();
// re-add node to DOM
document.body.appendChild(node);
};
return d3.select(node);
}
// Private - gets the screen coordinates of a shape
//
// Given a shape on the screen, will return an SVGPoint for the directions
// n(north), s(south), e(east), w(west), ne(northeast), se(southeast), nw(northwest),
// sw(southwest).
//
// +-+-+
// | |
// + +
// | |
// +-+-+
//
// Returns an Object {n, s, e, w, nw, sw, ne, se}
function getScreenBBox() {
var targetel = target || d3.event.target;
while ('undefined' === typeof targetel.getScreenCTM && 'undefined' === targetel.parentNode) {
targetel = targetel.parentNode;
}
var bbox = {},
matrix = targetel.getScreenCTM(),
tbbox = targetel.getBBox(),
width = tbbox.width,
height = tbbox.height,
x = tbbox.x,
y = tbbox.y
point.x = x
point.y = y
bbox.nw = point.matrixTransform(matrix)
point.x += width
bbox.ne = point.matrixTransform(matrix)
point.y += height
bbox.se = point.matrixTransform(matrix)
point.x -= width
bbox.sw = point.matrixTransform(matrix)
point.y -= height / 2
bbox.w = point.matrixTransform(matrix)
point.x += width
bbox.e = point.matrixTransform(matrix)
point.x -= width / 2
point.y -= height / 2
bbox.n = point.matrixTransform(matrix)
point.y += height
bbox.s = point.matrixTransform(matrix)
return bbox
}
return tip
};
}));
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(function(venn) {
"use strict";
/** given a list of set objects, and their corresponding overlaps.
updates the (x, y, radius) attribute on each set such that their positions
roughly correspond to the desired overlaps */
venn.venn = function(sets, overlaps, parameters) {
parameters = parameters || {};
parameters.maxIterations = parameters.maxIterations || 500;
var lossFunction = parameters.lossFunction || venn.lossFunction;
var initialLayout = parameters.layoutFunction || venn.greedyLayout;
// initial layout is done greedily
sets = initialLayout(sets, overlaps);
// transform x/y coordinates to a vector to optimize
var initial = new Array(2*sets.length);
for (var i = 0; i < sets.length; ++i) {
initial[2 * i] = sets[i].x;
initial[2 * i + 1] = sets[i].y;
}
// optimize initial layout from our loss function
var totalFunctionCalls = 0;
var solution = venn.fmin(
function(values) {
totalFunctionCalls += 1;
var current = new Array(sets.length);
for (var i = 0; i < sets.length; ++i) {
current[i] = {x: values[2 * i],
y: values[2 * i + 1],
radius : sets[i].radius,
size : sets[i].size};
}
return lossFunction(current, overlaps);
},
initial,
parameters);
// transform solution vector back to x/y points
var positions = solution.solution;
for (i = 0; i < sets.length; ++i) {
sets[i].x = positions[2 * i];
sets[i].y = positions[2 * i + 1];
}
return sets;
};
/** Returns the distance necessary for two circles of radius r1 + r2 to
have the overlap area 'overlap' */
venn.distanceFromIntersectArea = function(r1, r2, overlap) {
// handle complete overlapped circles
if (Math.min(r1, r2) * Math.min(r1,r2) * Math.PI <= overlap) {
return Math.abs(r1 - r2);
}
return venn.bisect(function(distance) {
return venn.circleOverlap(r1, r2, distance) - overlap;
}, 0, r1 + r2);
};
/// gets a matrix of euclidean distances between all sets in venn diagram
venn.getDistanceMatrix = function(sets, overlaps) {
// initialize an empty distance matrix between all the points
var distances = [];
for (var i = 0; i < sets.length; ++i) {
distances.push([]);
for (var j = 0; j < sets.length; ++j) {
distances[i].push(0);
}
}
// compute distances between all the points
for (i = 0; i < overlaps.length; ++i) {
var current = overlaps[i];
if (current.sets.length !== 2) {
continue;
}
var left = current.sets[0],
right = current.sets[1],
r1 = Math.sqrt(sets[left].size / Math.PI),
r2 = Math.sqrt(sets[right].size / Math.PI),
distance = venn.distanceFromIntersectArea(r1, r2, current.size);
distances[left][right] = distances[right][left] = distance;
}
return distances;
};
/** Lays out a Venn diagram greedily, going from most overlapped sets to
least overlapped, attempting to position each new set such that the
overlapping areas to already positioned sets are basically right */
venn.greedyLayout = function(sets, overlaps) {
// give each set a default position + radius
var setOverlaps = {};
for (var i = 0; i < sets.length; ++i) {
setOverlaps[i] = [];
sets[i].radius = Math.sqrt(sets[i].size / Math.PI);
sets[i].x = sets[i].y = 0;
}
// map each set to a list of all the other sets that overlap it
for (i = 0; i < overlaps.length; ++i) {
var current = overlaps[i];
if (current.sets.length !== 2) {
continue;
}
var weight = (current.weight == null) ? 1.0 : current.weight;
var left = current.sets[0], right = current.sets[1];
setOverlaps[left].push ({set:right, size:current.size, weight:weight});
setOverlaps[right].push({set:left, size:current.size, weight:weight});
}
// get list of most overlapped sets
var mostOverlapped = [];
for (var set in setOverlaps) {
if (setOverlaps.hasOwnProperty(set)) {
var size = 0;
for (i = 0; i < setOverlaps[set].length; ++i) {
size += setOverlaps[set][i].size * setOverlaps[set][i].weight;
}
mostOverlapped.push({set: set, size:size});
}
}
// sort by size desc
function sortOrder(a,b) {
return b.size - a.size;
}
mostOverlapped.sort(sortOrder);
// keep track of what sets have been laid out
var positioned = {};
function isPositioned(element) {
return element.set in positioned;
}
// adds a point to the output
function positionSet(point, index) {
sets[index].x = point.x;
sets[index].y = point.y;
positioned[index] = true;
}
// add most overlapped set at (0,0)
positionSet({x: 0, y: 0}, mostOverlapped[0].set);
// get distances between all points
var distances = venn.getDistanceMatrix(sets, overlaps);
for (i = 1; i < mostOverlapped.length; ++i) {
var setIndex = mostOverlapped[i].set,
overlap = setOverlaps[setIndex].filter(isPositioned);
set = sets[setIndex];
overlap.sort(sortOrder);
if (overlap.length === 0) {
throw "Need overlap information for set " + JSON.stringify( set );
}
var points = [];
for (var j = 0; j < overlap.length; ++j) {
// get appropriate distance from most overlapped already added set
var p1 = sets[overlap[j].set],
d1 = distances[setIndex][overlap[j].set];
// sample positions at 90 degrees for maximum aesthetics
points.push({x : p1.x + d1, y : p1.y});
points.push({x : p1.x - d1, y : p1.y});
points.push({y : p1.y + d1, x : p1.x});
points.push({y : p1.y - d1, x : p1.x});
// if we have at least 2 overlaps, then figure out where the
// set should be positioned analytically and try those too
for (var k = j + 1; k < overlap.length; ++k) {
var p2 = sets[overlap[k].set],
d2 = distances[setIndex][overlap[k].set];
var extraPoints = venn.circleCircleIntersection(
{ x: p1.x, y: p1.y, radius: d1},
{ x: p2.x, y: p2.y, radius: d2});
for (var l = 0; l < extraPoints.length; ++l) {
points.push(extraPoints[l]);
}
}
}
// we have some candidate positions for the set, examine loss
// at each position to figure out where to put it at
var bestLoss = 1e50, bestPoint = points[0];
for (j = 0; j < points.length; ++j) {
sets[setIndex].x = points[j].x;
sets[setIndex].y = points[j].y;
var loss = venn.lossFunction(sets, overlaps);
if (loss < bestLoss) {
bestLoss = loss;
bestPoint = points[j];
}
}
positionSet(bestPoint, setIndex);
}
return sets;
};
/// Uses multidimensional scaling to approximate a first layout here
venn.classicMDSLayout = function(sets, overlaps) {
// get the distance matrix
var distances = venn.getDistanceMatrix(sets, overlaps);
// get positions for each set
var positions = mds.classic(distances);
// translate back to (x,y,radius) coordinates
for (var i = 0; i < sets.length; ++i) {
sets[i].x = positions[i][0];
sets[i].y = positions[i][1];
sets[i].radius = Math.sqrt(sets[i].size / Math.PI);
}
return sets;
};
/** Given a bunch of sets, and the desired overlaps between these sets - computes
the distance from the actual overlaps to the desired overlaps. Note that
this method ignores overlaps of more than 2 circles */
venn.lossFunction = function(sets, overlaps) {
var output = 0;
function getCircles(indices) {
return indices.map(function(i) { return sets[i]; });
}
for (var i = 0; i < overlaps.length; ++i) {
var area = overlaps[i], overlap;
if (area.sets.length == 2) {
var left = sets[area.sets[0]],
right = sets[area.sets[1]];
overlap = venn.circleOverlap(left.radius, right.radius,
venn.distance(left, right));
} else {
overlap = venn.intersectionArea(getCircles(area.sets));
}
var weight = (area.weight == null) ? 1.0 : area.weight;
output += weight * (overlap - area.size) * (overlap - area.size);
}
return output;
};
/** Scales a solution from venn.venn or venn.greedyLayout such that it fits in
a rectangle of width/height - with padding around the borders. also
centers the diagram in the available space at the same time */
venn.scaleSolution = function(solution, width, height, padding) {
var minMax = function(d) {
var hi = Math.max.apply(null, solution.map(
function(c) { return c[d] + c.radius; } )),
lo = Math.min.apply(null, solution.map(
function(c) { return c[d] - c.radius;} ));
return {max:hi, min:lo};
};
width -= 2*padding;
height -= 2*padding;
var xRange = minMax('x'),
yRange = minMax('y'),
xScaling = width / (xRange.max - xRange.min),
yScaling = height / (yRange.max - yRange.min),
scaling = Math.min(yScaling, xScaling),
// while we're at it, center the diagram too
xOffset = (width - (xRange.max - xRange.min) * scaling) / 2,
yOffset = (height - (yRange.max - yRange.min) * scaling) / 2;
for (var i = 0; i < solution.length; ++i) {
var set = solution[i];
set.radius = scaling * set.radius;
set.x = padding + xOffset + (set.x - xRange.min) * scaling;
set.y = padding + yOffset + (set.y - yRange.min) * scaling;
}
return solution;
};
// sometimes text doesn't fit inside the circle, if thats the case lets wrap
// the text here such that it fits
// todo: looks like this might be merged into d3 (
// https://github.com/mbostock/d3/issues/1642),
// also worth checking out is
// http://engineering.findthebest.com/wrapping-axis-labels-in-d3-js/
// this seems to be one of those things that should be easy but isn't
function wrapText() {
var text = d3.select(this),
data = text.datum(),
width = data.radius,
words = data.label.split(/\s+/).reverse(),
maxLines = 3,
minChars = (data.label.length + words.length) / maxLines,
word = words.pop(),
line = [word],
joined,
lineNumber = 0,
lineHeight = 1.1, // ems
tspan = text.text(null).append("tspan").text(word);
while (word = words.pop()) {
line.push(word);
joined = line.join(" ");
tspan.text(joined);
if (joined.length > minChars && tspan.node().getComputedTextLength() > width) {
line.pop();
tspan.text(line.join(" "));
line = [word];
tspan = text.append("tspan").text(word);
lineNumber++;
}
}
var initial = 0.35 - lineNumber * lineHeight / 2,
x = Math.floor(data.textCenter.x),
y = Math.floor(data.textCenter.y);
text.selectAll("tspan")
.attr("x", x)
.attr("y", y)
.attr("dy", function(d, i) {
return (initial + i * lineHeight) + "em";
});
}
function weightedSum(a, b) {
var ret = new Array(a[1].length || 0);
for (var j = 0; j < ret.length; ++j) {
ret[j] = a[0] * a[1][j] + b[0] * b[1][j];
}
return ret;
}
/** finds the zeros of a function, given two starting points (which must
* have opposite signs */
venn.bisect = function(f, a, b, parameters) {
parameters = parameters || {};
var maxIterations = parameters.maxIterations || 100,
tolerance = parameters.tolerance || 1e-10,
fA = f(a),
fB = f(b),
delta = b - a;
if (fA * fB > 0) {
throw "Initial bisect points must have opposite signs";
}
if (fA === 0) return a;
if (fB === 0) return b;
for (var i = 0; i < maxIterations; ++i) {
delta /= 2;
var mid = a + delta,
fMid = f(mid);
if (fMid * fA >= 0) {
a = mid;
}
if ((Math.abs(delta) < tolerance) || (fMid === 0)) {
return mid;
}
}
return a + delta;
};
/** minimizes a function using the downhill simplex method */
venn.fmin = function(f, x0, parameters) {
parameters = parameters || {};
var maxIterations = parameters.maxIterations || x0.length * 200,
nonZeroDelta = parameters.nonZeroDelta || 1.1,
zeroDelta = parameters.zeroDelta || 0.001,
minErrorDelta = parameters.minErrorDelta || 1e-5,
rho = parameters.rho || 1,
chi = parameters.chi || 2,
psi = parameters.psi || -0.5,
sigma = parameters.sigma || 0.5,
callback = parameters.callback;
// initialize simplex.
var N = x0.length,
simplex = new Array(N + 1);
simplex[0] = x0;
simplex[0].fx = f(x0);
for (var i = 0; i < N; ++i) {
var point = x0.slice();
point[i] = point[i] ? point[i] * nonZeroDelta : zeroDelta;
simplex[i+1] = point;
simplex[i+1].fx = f(point);
}
var sortOrder = function(a, b) { return a.fx - b.fx; };
for (var iteration = 0; iteration < maxIterations; ++iteration) {
simplex.sort(sortOrder);
if (callback) {
callback(simplex);
}
if (Math.abs(simplex[0].fx - simplex[N].fx) < minErrorDelta) {
break;
}
// compute the centroid of all but the worst point in the simplex
var centroid = new Array(N);
for (i = 0; i < N; ++i) {
centroid[i] = 0;
for (var j = 0; j < N; ++j) {
centroid[i] += simplex[j][i];
}
centroid[i] /= N;
}
// reflect the worst point past the centroid and compute loss at reflected
// point
var worst = simplex[N];
var reflected = weightedSum([1+rho, centroid], [-rho, worst]);
reflected.fx = f(reflected);
var replacement = reflected;
// if the reflected point is the best seen, then possibly expand
if (reflected.fx <= simplex[0].fx) {
var expanded = weightedSum([1+chi, centroid], [-chi, worst]);
expanded.fx = f(expanded);
if (expanded.fx < reflected.fx) {
replacement = expanded;
}
}
// if the reflected point is worse than the second worst, we need to
// contract
else if (reflected.fx >= simplex[N-1].fx) {
var shouldReduce = false;
var contracted;
if (reflected.fx <= worst.fx) {
// do an inside contraction
contracted = weightedSum([1+psi, centroid], [-psi, worst]);
contracted.fx = f(contracted);
if (contracted.fx < worst.fx) {
replacement = contracted;
} else {
shouldReduce = true;
}
} else {
// do an outside contraction
contracted = weightedSum([1-psi * rho, centroid], [psi*rho, worst]);
contracted.fx = f(contracted);
if (contracted.fx <= reflected.fx) {
replacement = contracted;
} else {
shouldReduce = true;
}
}
if (shouldReduce) {
// do reduction. doesn't actually happen that often
for (i = 1; i < simplex.length; ++i) {
simplex[i] = weightedSum([1 - sigma, simplex[0]],
[sigma - 1, simplex[i]]);
simplex[i].fx = f(simplex[i]);
}
}
}
simplex[N] = replacement;
}
simplex.sort(sortOrder);
return {f : simplex[0].fx,
solution : simplex[0]};
};
/** returns a svg path of the intersection area of a bunch of circles */
venn.intersectionAreaPath = function(circles) {
var stats = {};
venn.intersectionArea(circles, stats);
var arcs = stats.arcs;
if (arcs.length === 0) {
return "M 0 0";
}
var ret = ["\nM", arcs[0].p2.x, arcs[0].p2.y];
for (var i = 0; i < arcs.length; ++i) {
var arc = arcs[i], r = arc.circle.radius, wide = arc.width > r;
ret.push("\nA", r, r, 0, wide ? 1 : 0, 1, arc.p1.x, arc.p1.y);
}
return ret.join(" ");
};
// computes the center for text by sampling perimiter of circle, and taking
// the average of points on perimeter that are only in that circle
function computeTextCenters(sets, width, height, diagram) {
// basically just finding the center point of each region by sampling
// points in a grid and taking the average sampled point for each region
// There is probably an analytic way of computing this exactly, but
// this works well enough for our purposes
var sums = [];
for (var i = 0; i < sets.length; ++i) {
sums.push({'x' : 0, 'y' : 0, 'count' : 0});
}
var samples = 32;
for (var i = 0; i < samples; ++i) {
var x = i * width / samples;
for (var j = 0; j < samples; ++j) {
var y = j * height / samples;
var point = {'x' : x, 'y' : y};
var contained = []
for (var k = 0; k < sets.length; ++k) {
if (venn.distance(point, sets[k]) <= sets[k].radius) {
contained.push(k);
}
}
if (contained.length == 1) {
var sum = sums[contained[0]];
sum.x += point.x;
sum.y += point.y;
sum.count += 1;
}
}
}
for (var i = 0; i < sets.length; ++i) {
var sum = sums[i];
if (sum.count) {
sets[i].textCenter = { 'x' : sum.x / sum.count,
'y' : sum.y / sum.count};
} else {
// no sampled points, possibly completely overlapped (or tiny)
// use circle centre
sets[i].textCenter = { 'x' : sets[i].x,
'y' : sets[i].y};
}
}
}
venn.drawD3Diagram = function(element, dataset, width, height, parameters) {
parameters = parameters || {};
var colours = d3.scale.category10(),
padding = ('padding' in parameters) ? parameters.padding : 6;
dataset = venn.scaleSolution(dataset, width, height, padding);
computeTextCenters(dataset, width, height);
var svg = element.append("svg")
.attr("width", width)
.attr("height", height);
var diagram = svg.append( "g" );
var nodes = diagram.append("g").selectAll("circle")
.data(dataset)
.enter()
.append("g");
var circles = nodes.append("circle")
.attr("r", function(d) { return d.radius; })
.style("fill-opacity", 0.3)
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; })
.style("fill", function(d, i) { return colours(i); });
var text = nodes.append("text")
.attr("dy", ".35em")
.attr("x", function(d) { return Math.floor(d.textCenter.x); })
.attr("y", function(d) { return Math.floor(d.textCenter.y); })
.attr("text-anchor", "middle")
.style("fill", function(d, i) { return colours(i); })
.call(function (text) { text.each(wrapText); });
return {'svg' : svg,
'nodes' : nodes,
'circles' : circles,
'text' : text };
};
venn.updateD3Diagram = function(diagram, dataset, parameters) {
parameters = parameters || {};
var padding = ('padding' in parameters) ? parameters.padding : 6,
duration = ('duration' in parameters) ? parameters.duration : 400;
var svg = diagram.svg,
width = parseInt(svg.attr('width'), 10),
height = parseInt(svg.attr('height'), 10);
dataset = venn.scaleSolution(dataset, width, height, padding);
computeTextCenters(dataset, width, height);
var transition = diagram.nodes
.data(dataset)
.transition()
.duration(duration);
transition.select("circle")
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; })
.attr("r", function(d) { return d.radius; });
// transtitioning the text is a little tricky in the case
// of wrapping. so lets basically transition unwrapped text
// and at the end of the transition we'll wrap it again
transition.select("text")
.text(function (d) { return d.label; } )
.each("end", wrapText)
.attr("x", function(d) { return Math.floor(d.textCenter.x); })
.attr("y", function(d) { return Math.floor(d.textCenter.y); });
};
var SMALL = 1e-10;
/** Returns the intersection area of a bunch of circles (where each circle
is an object having an x,y and radius property) */
venn.intersectionArea = function(circles, stats) {
// get all the intersection points of the circles
var intersectionPoints = getIntersectionPoints(circles);
// filter out points that aren't included in all the circles
var innerPoints = intersectionPoints.filter(function (p) {
return venn.containedInCircles(p, circles);
});
var arcArea = 0, polygonArea = 0, arcs = [], i;
// if we have intersection points that are within all the circles,
// then figure out the area contained by them
if (innerPoints.length > 1) {
// sort the points by angle from the center of the polygon, which lets
// us just iterate over points to get the edges
var center = venn.getCenter(innerPoints);
for (i = 0; i < innerPoints.length; ++i ) {
var p = innerPoints[i];
p.angle = Math.atan2(p.x - center.x, p.y - center.y);
}
innerPoints.sort(function(a,b) { return b.angle - a.angle;});
// iterate over all points, get arc between the points
// and update the areas
var p2 = innerPoints[innerPoints.length - 1];
for (i = 0; i < innerPoints.length; ++i) {
var p1 = innerPoints[i];
// polygon area updates easily ...
polygonArea += (p2.x + p1.x) * (p1.y - p2.y);
// updating the arc area is a little more involved
var midPoint = {x : (p1.x + p2.x) / 2,
y : (p1.y + p2.y) / 2},
arc = null;
for (var j = 0; j < p1.parentIndex.length; ++j) {
if (p2.parentIndex.indexOf(p1.parentIndex[j]) > -1) {
// figure out the angle halfway between the two points
// on the current circle
var circle = circles[p1.parentIndex[j]],
a1 = Math.atan2(p1.x - circle.x, p1.y - circle.y),
a2 = Math.atan2(p2.x - circle.x, p2.y - circle.y);
var angleDiff = (a2 - a1);
if (angleDiff < 0) {
angleDiff += 2*Math.PI;
}
// and use that angle to figure out the width of the
// arc
var a = a2 - angleDiff/2,
width = venn.distance(midPoint, {
x : circle.x + circle.radius * Math.sin(a),
y : circle.y + circle.radius * Math.cos(a)
});
// pick the circle whose arc has the smallest width
if ((arc === null) || (arc.width > width)) {
arc = { circle : circle,
width : width,
p1 : p1,
p2 : p2};
}
}
}
arcs.push(arc);
arcArea += venn.circleArea(arc.circle.radius, arc.width);
p2 = p1;
}
} else {
// no intersection points, is either disjoint - or is completely
// overlapped. figure out which by examining the smallest circle
var smallest = circles[0];
for (i = 1; i < circles.length; ++i) {
if (circles[i].radius < smallest.radius) {
smallest = circles[i];
}
}
// make sure the smallest circle is completely contained in all
// the other circles
var disjoint = false;
for (i = 0; i < circles.length; ++i) {
if (venn.distance(circles[i], smallest) > Math.abs(smallest.radius - circles[i].radius)) {
disjoint = true;
break;
}
}
if (disjoint) {
arcArea = polygonArea = 0;
} else {
arcArea = smallest.radius * smallest.radius * Math.PI;
arcs.push({circle : smallest,
p1: { x: smallest.x, y : smallest.y + smallest.radius},
p2: { x: smallest.x - SMALL, y : smallest.y + smallest.radius},
width : smallest.radius * 2 });
}
}
polygonArea /= 2;
if (stats) {
stats.area = arcArea + polygonArea;
stats.arcArea = arcArea;
stats.polygonArea = polygonArea;
stats.arcs = arcs;
stats.innerPoints = innerPoints;
stats.intersectionPoints = intersectionPoints;
}
return arcArea + polygonArea;
};
/** returns whether a point is contained by all of a list of circles */
venn.containedInCircles = function(point, circles) {
for (var i = 0; i < circles.length; ++i) {
if (venn.distance(point, circles[i]) > circles[i].radius + SMALL) {
return false;
}
}
return true;
};
/** Gets all intersection points between a bunch of circles */
function getIntersectionPoints(circles) {
var ret = [];
for (var i = 0; i < circles.length; ++i) {
for (var j = i + 1; j < circles.length; ++j) {
var intersect = venn.circleCircleIntersection(circles[i],
circles[j]);
for (var k = 0; k < intersect.length; ++k) {
var p = intersect[k];
p.parentIndex = [i,j];
ret.push(p);
}
}
}
return ret;
}
venn.circleIntegral = function(r, x) {
var y = Math.sqrt(r * r - x * x);
return x * y + r * r * Math.atan2(x, y);
};
/** Returns the area of a circle of radius r - up to width */
venn.circleArea = function(r, width) {
return venn.circleIntegral(r, width - r) - venn.circleIntegral(r, -r);
};
/** euclidean distance between two points */
venn.distance = function(p1, p2) {
return Math.sqrt((p1.x - p2.x) * (p1.x - p2.x) +
(p1.y - p2.y) * (p1.y - p2.y));
};
/** Returns the overlap area of two circles of radius r1 and r2 - that
have their centers separated by distance d. Simpler faster
circle intersection for only two circles */
venn.circleOverlap = function(r1, r2, d) {
// no overlap
if (d >= r1 + r2) {
return 0;
}
// completely overlapped
if (d <= Math.abs(r1 - r2)) {
return Math.PI * Math.min(r1, r2) * Math.min(r1, r2);
}
var w1 = r1 - (d * d - r2 * r2 + r1 * r1) / (2 * d),
w2 = r2 - (d * d - r1 * r1 + r2 * r2) / (2 * d);
return venn.circleArea(r1, w1) + venn.circleArea(r2, w2);
};
/** Given two circles (containing a x/y/radius attributes),
returns the intersecting points if possible.
note: doesn't handle cases where there are infinitely many
intersection points (circles are equivalent):, or only one intersection point*/
venn.circleCircleIntersection = function(p1, p2) {
var d = venn.distance(p1, p2),
r1 = p1.radius,
r2 = p2.radius;
// if to far away, or self contained - can't be done
if ((d >= (r1 + r2)) || (d <= Math.abs(r1 - r2))) {
return [];
}
var a = (r1 * r1 - r2 * r2 + d * d) / (2 * d),
h = Math.sqrt(r1 * r1 - a * a),
x0 = p1.x + a * (p2.x - p1.x) / d,
y0 = p1.y + a * (p2.y - p1.y) / d,
rx = -(p2.y - p1.y) * (h / d),
ry = -(p2.x - p1.x) * (h / d);
return [{ x: x0 + rx, y : y0 - ry },
{ x: x0 - rx, y : y0 + ry }];
};
/** Returns the center of a bunch of points */
venn.getCenter = function(points) {
var center = { x: 0, y: 0};
for (var i =0; i < points.length; ++i ) {
center.x += points[i].x;
center.y += points[i].y;
}
center.x /= points.length;
center.y /= points.length;
return center;
};
}(window.venn = window.venn || {}));
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define("echarts/chart/heatmap",["require","./base","../layer/heatmap","../config","../util/ecData","zrender/tool/util","zrender/tool/color","zrender/shape/Image","../chart"],function(e){function t(e,t,n,a,o){i.call(this,e,t,n,a,o),this.refresh(a)}var i=e("./base"),n=e("../layer/heatmap"),a=e("../config"),o=(e("../util/ecData"),e("zrender/tool/util")),r=(e("zrender/tool/color"),e("zrender/shape/Image"));return a.heatmap={zlevel:0,z:2,clickable:!0},t.prototype={type:a.CHART_TYPE_HEATMAP,refresh:function(e){this.clear(),e&&(this.option=e,this.series=e.series),this._init()},_init:function(){var e=this.series;this.backupShapeList();for(var t=e.length,i=0;t>i;++i)if(e[i].type===a.CHART_TYPE_HEATMAP){e[i]=this.reformOption(e[i]);var o=new n(e[i]),s=o.getCanvas(e[i].data,this.zr.getWidth(),this.zr.getHeight()),l=new r({position:[0,0],scale:[1,1],hoverable:this.option.hoverable,style:{x:0,y:0,image:s,width:s.width,height:s.height}});this.shapeList.push(l)}this.addShapeList()}},o.inherits(t,i),e("../chart").define("heatmap",t),t}),define("echarts/layer/heatmap",["require"],function(){function e(e){if(this.option=e,e)for(var i in t)this.option[i]=void 0!==e[i]?e[i]:t[i];else this.option=t}var t={blurSize:30,gradientColors:["blue","cyan","lime","yellow","red"],minAlpha:.05,valueScale:1,opacity:1},i=20,n=256;return e.prototype={getCanvas:function(e,t,a){var o=this._getBrush(),r=this._getGradient(),s=i+this.option.blurSize,l=document.createElement("canvas");l.width=t,l.height=a;for(var h=l.getContext("2d"),m=e.length,V=0;m>V;++V){var d=e[V],U=d[0],p=d[1],c=d[2],u=Math.min(1,Math.max(c*this.option.valueScale||this.option.minAlpha,this.option.minAlpha));h.globalAlpha=u,h.drawImage(o,U-s,p-s)}for(var g=h.getImageData(0,0,l.width,l.height),y=g.data,m=y.length/4;m--;){var b=4*m+3,u=y[b]/256,f=Math.floor(u*(n-1));y[b-3]=r[4*f],y[b-2]=r[4*f+1],y[b-1]=r[4*f+2],y[b]*=this.option.opacity}return h.putImageData(g,0,0),l},_getBrush:function(){if(!this._brushCanvas){this._brushCanvas=document.createElement("canvas");var e=i+this.option.blurSize,t=2*e;this._brushCanvas.width=t,this._brushCanvas.height=t;var n=this._brushCanvas.getContext("2d");n.shadowOffsetX=t,n.shadowBlur=this.option.blurSize,n.shadowColor="black",n.beginPath(),n.arc(-e,e,i,0,2*Math.PI,!0),n.closePath(),n.fill()}return this._brushCanvas},_getGradient:function(){if(!this._gradientPixels){var e=n,t=document.createElement("canvas");t.width=1,t.height=e;for(var i=t.getContext("2d"),a=i.createLinearGradient(0,0,0,e),o=this.option.gradientColors.length,r=0;o>r;++r)"string"==typeof this.option.gradientColors[r]?a.addColorStop((r+1)/o,this.option.gradientColors[r]):a.addColorStop(this.option.gradientColors[r].offset,this.option.gradientColors[r].color);i.fillStyle=a,i.fillRect(0,0,1,e),this._gradientPixels=i.getImageData(0,0,1,e).data}return this._gradientPixels}},e}),define("echarts/layer/heatmap",["require"],function(){function e(e){if(this.option=e,e)for(var i in t)this.option[i]=void 0!==e[i]?e[i]:t[i];else this.option=t}var t={blurSize:30,gradientColors:["blue","cyan","lime","yellow","red"],minAlpha:.05,valueScale:1,opacity:1},i=20,n=256;return e.prototype={getCanvas:function(e,t,a){var o=this._getBrush(),r=this._getGradient(),s=i+this.option.blurSize,l=document.createElement("canvas");l.width=t,l.height=a;for(var h=l.getContext("2d"),m=e.length,V=0;m>V;++V){var d=e[V],U=d[0],p=d[1],c=d[2],u=Math.min(1,Math.max(c*this.option.valueScale||this.option.minAlpha,this.option.minAlpha));h.globalAlpha=u,h.drawImage(o,U-s,p-s)}for(var g=h.getImageData(0,0,l.width,l.height),y=g.data,m=y.length/4;m--;){var b=4*m+3,u=y[b]/256,f=Math.floor(u*(n-1));y[b-3]=r[4*f],y[b-2]=r[4*f+1],y[b-1]=r[4*f+2],y[b]*=this.option.opacity}return h.putImageData(g,0,0),l},_getBrush:function(){if(!this._brushCanvas){this._brushCanvas=document.createElement("canvas");var e=i+this.option.blurSize,t=2*e;this._brushCanvas.width=t,this._brushCanvas.height=t;var n=this._brushCanvas.getContext("2d");n.shadowOffsetX=t,n.shadowBlur=this.option.blurSize,n.shadowColor="black",n.beginPath(),n.arc(-e,e,i,0,2*Math.PI,!0),n.closePath(),n.fill()}return this._brushCanvas},_getGradient:function(){if(!this._gradientPixels){var e=n,t=document.createElement("canvas");t.width=1,t.height=e;for(var i=t.getContext("2d"),a=i.createLinearGradient(0,0,0,e),o=this.option.gradientColors.length,r=0;o>r;++r)"string"==typeof this.option.gradientColors[r]?a.addColorStop((r+1)/o,this.option.gradientColors[r]):a.addColorStop(this.option.gradientColors[r].offset,this.option.gradientColors[r].color);i.fillStyle=a,i.fillRect(0,0,1,e),this._gradientPixels=i.getImageData(0,0,1,e).data}return this._gradientPixels}},e});
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define(function() {
var theme10 = {
// 默认色板
color: [
'#2ec7c9','#b6a2de','#5ab1ef','#ffb980','#d87a80',
'#8d98b3','#e5cf0d','#97b552','#95706d','#dc69aa',
'#07a2a4','#9a7fd1','#588dd5','#f5994e','#c05050',
'#59678c','#c9ab00','#7eb00a','#6f5553','#c14089'
],
// 图表标题
title: {
textStyle: {
fontWeight: 'normal',
fontSize: 17,
color: '#008acd' // 主标题文字颜色
}
},
// 值域
dataRange: {
itemWidth: 15,
color: ['#5ab1ef','#e0ffff']
},
// Tools
toolbox: {
/*
color : ['#000000', '#1e90ff', '#1e90ff', '#1e90ff'],
effectiveColor : '#ff4500',
feature : {
mark : {
title : {
mark : 'Markline switch',
markUndo : 'Undo markline',
markClear : 'Clear markline'
}
}
}
*/
},
animationDuration: 1000,
legend: {
itemGap: 15
},
// 提示框
tooltip: {
backgroundColor: 'rgba(0,0,0,0.8)', // 提示背景颜色,默认为透明度为0.7的黑色
padding: [8, 12, 8, 12],
axisPointer : { // 坐标轴指示器,坐标轴触发有效
type : 'line', // 默认为直线,可选为:'line' | 'shadow'
lineStyle : { // 直线指示器样式设置
color: '#607D8B',
width: 1
},
crossStyle: {
color: '#607D8B'
},
shadowStyle : { // 阴影指示器样式设置
color: 'rgba(200,200,200,0.2)'
}
},
textStyle: {
fontFamily: 'Roboto, sans-serif'
}
},
// 区域缩放控制器
dataZoom: {
dataBackgroundColor: '#eceff1',
fillerColor: 'rgba(96,125,139,0.1)', // 填充颜色
handleColor: '#607D8B',
handleSize: 10
},
// 网格
grid: {
borderColor: '#eee'
},
// 类目轴
categoryAxis: {
axisLine: { // 坐标轴线
lineStyle: { // 属性lineStyle控制线条样式
color: '#999',
width: 1
}
},
splitLine: { // 分隔线
lineStyle: { // 属性lineStyle(详见lineStyle)控制线条样式
color: ['#eee']
}
},
nameTextStyle: {
fontFamily: 'Roboto, sans-serif'
},
axisLabel: {
textStyle: {
fontFamily: 'Roboto, sans-serif'
}
}
},
// 数值型坐标轴默认参数
valueAxis: {
axisLine: { // 坐标轴线
lineStyle: { // 属性lineStyle控制线条样式
color: '#999',
width: 1
}
},
splitArea : {
show : true,
areaStyle : {
color: ['rgba(250,250,250,0.1)','rgba(200,200,200,0.1)']
}
},
splitLine: { // 分隔线
lineStyle: { // 属性lineStyle(详见lineStyle)控制线条样式
color: ['#eee']
}
},
nameTextStyle: {
fontFamily: 'Roboto, sans-serif'
},
axisLabel: {
textStyle: {
fontFamily: 'Roboto, sans-serif'
}
}
},
polar : {
axisLine: { // 坐标轴线
lineStyle: { // 属性lineStyle控制线条样式
color: '#ddd'
}
},
splitArea : {
show : true,
areaStyle : {
color: ['rgba(250,250,250,0.2)','rgba(200,200,200,0.2)']
}
},
splitLine : {
lineStyle : {
color : '#ddd'
}
}
},
timeline : {
lineStyle : {
color : '#008acd'
},
controlStyle : {
normal : { color : '#008acd'},
emphasis : { color : '#008acd'}
},
symbol : 'emptyCircle',
symbolSize : 3
},
// 柱形图默认参数
bar: {
itemStyle: {
normal: {
barBorderRadius: 0
},
emphasis: {
barBorderRadius: 0
}
}
},
// Pies
pie: {
itemStyle: {
normal: {
borderWidth: 1,
borderColor: '#fff'
},
emphasis: {
borderWidth: 1,
borderColor: '#fff'
}
}
},
// Default line
line: {
smooth : true,
symbol: 'emptyCircle', // Symbol type
symbolSize: 3 // Circle dot size
},
// K线图默认参数
k: {
itemStyle: {
normal: {
color: '#d87a80', // 阳线填充颜色
color0: '#2ec7c9', // 阴线填充颜色
lineStyle: {
color: '#d87a80', // 阳线边框颜色
color0: '#2ec7c9' // 阴线边框颜色
}
}
}
},
// 散点图默认参数
scatter: {
symbol: 'circle', // 图形类型
symbolSize: 4 // 图形大小,半宽(半径)参数,当图形为方向或菱形则总宽度为symbolSize * 2
},
// 雷达图默认参数
radar : {
symbol: 'emptyCircle', // 图形类型
symbolSize:3
//symbol: null, // 拐点图形类型
//symbolRotate : null, // 图形旋转控制
},
map: {
itemStyle: {
normal: {
areaStyle: {
color: '#ddd'
},
label: {
textStyle: {
color: '#d87a80'
}
}
},
emphasis: { // 也是选中样式
areaStyle: {
color: '#fe994e'
}
}
}
},
force : {
itemStyle: {
normal: {
linkStyle : {
color : '#1e90ff'
}
}
}
},
chord : {
itemStyle : {
normal : {
borderWidth: 1,
borderColor: 'rgba(128, 128, 128, 0.5)',
chordStyle : {
lineStyle : {
color : 'rgba(128, 128, 128, 0.5)'
}
}
},
emphasis : {
borderWidth: 1,
borderColor: 'rgba(128, 128, 128, 0.5)',
chordStyle : {
lineStyle : {
color : 'rgba(128, 128, 128, 0.5)'
}
}
}
}
},
gauge : {
axisLine: { // 坐标轴线
lineStyle: { // 属性lineStyle控制线条样式
color: [[0.2, '#2ec7c9'],[0.8, '#5ab1ef'],[1, '#d87a80']],
width: 10
}
},
axisTick: { // 坐标轴小标记
splitNumber: 10, // 每份split细分多少段
length :15, // 属性length控制线长
lineStyle: { // 属性lineStyle控制线条样式
color: 'auto'
}
},
splitLine: { // 分隔线
length :22, // 属性length控制线长
lineStyle: { // 属性lineStyle(详见lineStyle)控制线条样式
color: 'auto'
}
},
pointer : {
width : 5
}
},
textStyle: {
fontFamily: 'Roboto, Arial, Verdana, sans-serif'
}
};
return theme10;
});
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