Files
GameStarter/src/js/net/minecraft/client/entity/Player.js
T
2022-02-05 16:58:30 +01:00

527 lines
15 KiB
JavaScript

window.Player = class {
constructor(minecraft, world) {
this.minecraft = minecraft;
this.world = world;
this.prevX = 0;
this.prevY = 0;
this.prevZ = 0;
this.x = 0;
this.y = 0;
this.z = 0;
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
this.yaw = 0;
this.pitch = 0;
this.onGround = false;
this.collision = false;
this.jumpMovementFactor = 0.02;
this.speedInAir = 0.02;
this.flySpeed = 0.05;
this.stepHeight = 0.5;
this.moveForward = 0.0;
this.moveStrafing = 0.0;
this.jumpTicks = 0;
this.flyToggleTimer = 0;
this.sprintToggleTimer = 0;
this.jumping = false;
this.sprinting = false;
this.sneaking = false;
this.flying = false;
this.prevFovModifier = 0;
this.fovModifier = 0;
this.timeFovChanged = 0;
}
respawn() {
let spawnY = this.world.getHeightAt(0, 0);
this.setPosition(0, spawnY + 8, 0);
}
setPosition(x, y, z) {
let width = 0.3;
let height = 0.9;
this.boundingBox = new BoundingBox(
x - width,
y - height,
z - width,
x + width,
y + height,
z + width
);
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
// Update position
this.x = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0;
this.y = this.boundingBox.minY;
this.z = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0;
}
turn(motionX, motionY) {
this.yaw = this.yaw + motionX * 0.15;
this.pitch = this.pitch - motionY * 0.15;
if (this.pitch < -90.0) {
this.pitch = -90.0;
}
if (this.pitch > 90.0) {
this.pitch = 90.0;
}
}
onTick() {
let prevMoveForward = this.moveForward;
let prevJumping = this.jumping;
this.updateKeyboardInput();
// Toggle jumping
if (!prevJumping && this.jumping) {
if (this.flyToggleTimer === 0) {
this.flyToggleTimer = 7;
} else {
this.flying = !this.flying;
this.flyToggleTimer = 0;
this.updateFOVModifier();
}
}
// Toggle sprint
if (prevMoveForward === 0 && this.moveForward > 0) {
if (this.sprintToggleTimer === 0) {
this.sprintToggleTimer = 7;
} else {
this.sprinting = true;
this.sprintToggleTimer = 0;
this.updateFOVModifier();
}
}
if (this.jumpTicks > 0) {
--this.jumpTicks;
}
if (this.flyToggleTimer > 0) {
--this.flyToggleTimer;
}
if (this.sprintToggleTimer > 0) {
--this.sprintToggleTimer;
}
this.prevX = this.x;
this.prevY = this.y;
this.prevZ = this.z;
// Stop if too slow
if (Math.abs(this.motionX) < 0.003) {
this.motionX = 0.0;
}
if (Math.abs(this.motionY) < 0.003) {
this.motionY = 0.0;
}
if (Math.abs(this.motionZ) < 0.003) {
this.motionZ = 0.0;
}
// Jump
if (this.jumping) {
if (this.isInWater()) {
this.motionY += 0.04;
} else if (this.onGround && this.jumpTicks === 0) {
this.jump();
this.jumpTicks = 10;
}
} else {
this.jumpTicks = 0;
}
this.moveStrafing *= 0.98;
this.moveForward *= 0.98;
if (this.flying) {
this.travelFlying(this.moveForward, 0, this.moveStrafing);
} else {
if (this.isInWater()) {
// Is inside of water
this.travelInWater(this.moveForward, 0, this.moveStrafing);
} else {
// Is on land
this.travel(this.moveForward, 0, this.moveStrafing);
}
}
this.jumpMovementFactor = this.speedInAir;
if (this.sprinting) {
this.jumpMovementFactor = this.jumpMovementFactor + this.speedInAir * 0.3;
if (this.moveForward <= 0 || this.collision || this.sneaking) {
this.sprinting = false;
this.updateFOVModifier();
}
}
}
isInWater() {
return this.world.getBlockAt(this.getBlockPosX(), this.getBlockPosY(), this.getBlockPosZ()) === Block.WATER.getId();
}
isHeadInWater() {
return this.world.getBlockAt(this.getBlockPosX(), Math.floor(this.y + this.getEyeHeight() + 0.12), this.getBlockPosZ()) === Block.WATER.getId();
}
jump() {
this.motionY = 0.42;
if (this.sprinting) {
let radiansYaw = MathHelper.toRadians(this.yaw + 180);
this.motionX -= Math.sin(radiansYaw) * 0.2;
this.motionZ += Math.cos(radiansYaw) * 0.2;
}
}
travelFlying(forward, vertical, strafe) {
// Fly move up and down
if (this.sneaking) {
this.moveStrafing = strafe / 0.3;
this.moveForward = forward / 0.3;
this.motionY -= this.flySpeed * 3.0;
}
if (this.jumping) {
this.motionY += this.flySpeed * 3.0;
}
let prevMotionY = this.motionY;
let prevJumpMovementFactor = this.jumpMovementFactor;
this.jumpMovementFactor = this.flySpeed * (this.sprinting ? 2 : 1);
this.travel(forward, vertical, strafe);
this.motionY = prevMotionY * 0.6;
this.jumpMovementFactor = prevJumpMovementFactor;
if (this.onGround) {
this.flying = false;
}
}
travelInWater(forward, vertical, strafe) {
let slipperiness = 0.8;
let friction = 0.02;
this.moveRelative(forward, vertical, strafe, friction);
this.collision = this.moveCollide(-this.motionX, this.motionY, -this.motionZ);
this.motionX *= slipperiness;
this.motionY *= 0.8;
this.motionZ *= slipperiness;
this.motionY -= 0.02;
}
travel(forward, vertical, strafe) {
let prevSlipperiness = this.getBlockSlipperiness() * 0.91;
let value = 0.16277136 / (prevSlipperiness * prevSlipperiness * prevSlipperiness);
let friction;
if (this.onGround) {
friction = this.getAIMoveSpeed() * value;
} else {
friction = this.jumpMovementFactor;
}
this.moveRelative(forward, vertical, strafe, friction);
// Get new speed
let slipperiness = this.getBlockSlipperiness() * 0.91;
// Move
this.collision = this.moveCollide(-this.motionX, this.motionY, -this.motionZ);
// Gravity
if (!this.flying) {
this.motionY -= 0.08;
}
// Decrease motion
this.motionX *= slipperiness;
this.motionY *= 0.98;
this.motionZ *= slipperiness;
}
getBlockSlipperiness() {
return this.onGround ? 0.6 : 1.0;
}
getAIMoveSpeed() {
return this.sprinting ? 0.13 : 0.1;
}
moveRelative(forward, up, strafe, friction) {
let distance = strafe * strafe + up * up + forward * forward;
if (distance >= 0.0001) {
distance = Math.sqrt(distance);
if (distance < 1.0) {
distance = 1.0;
}
distance = friction / distance;
strafe = strafe * distance;
up = up * distance;
forward = forward * distance;
let yawRadians = MathHelper.toRadians(this.yaw + 180);
let sin = Math.sin(yawRadians);
let cos = Math.cos(yawRadians);
this.motionX += strafe * cos - forward * sin;
this.motionY += up;
this.motionZ += forward * cos + strafe * sin;
}
}
updateKeyboardInput() {
let moveForward = 0.0;
let moveStrafe = 0.0;
let jumping = false;
let sneaking = false;
if (this.minecraft.hasInGameFocus()) {
/*if (Keyboard.isKeyDown("KeyR")) { // R
this.respawn();
}*/
if (Keyboard.isKeyDown("KeyW")) { // W
moveForward++;
}
if (Keyboard.isKeyDown("KeyS")) { // S
moveForward--;
}
if (Keyboard.isKeyDown("KeyA")) { // A
moveStrafe++;
}
if (Keyboard.isKeyDown("KeyD")) { // D
moveStrafe--;
}
if (Keyboard.isKeyDown("Space")) { // Space
jumping = true;
}
if (Keyboard.isKeyDown(this.minecraft.settings.sprinting)) {
if (this.moveForward > 0 && !this.sneaking && !this.sprinting && this.motionX !== 0 && this.motionZ !== 0) {
this.sprinting = true;
this.updateFOVModifier();
}
}
if (Keyboard.isKeyDown(this.minecraft.settings.crouching)) { // Q
sneaking = true;
}
if (sneaking) {
moveStrafe = moveStrafe * 0.3;
moveForward = moveForward * 0.3;
}
}
this.moveForward = moveForward;
this.moveStrafing = moveStrafe;
this.jumping = jumping;
this.sneaking = sneaking;
}
moveCollide(targetX, targetY, targetZ) {
// Target position
let originalTargetX = targetX;
let originalTargetY = targetY;
let originalTargetZ = targetZ;
if (this.onGround && this.sneaking) {
for (; targetX !== 0.0 && this.world.getCollisionBoxes(this.boundingBox.offset(targetX, -this.stepHeight, 0.0)).length === 0; originalTargetX = targetX) {
if (targetX < 0.05 && targetX >= -0.05) {
targetX = 0.0;
} else if (targetX > 0.0) {
targetX -= 0.05;
} else {
targetX += 0.05;
}
}
for (; targetZ !== 0.0 && this.world.getCollisionBoxes(this.boundingBox.offset(0.0, -this.stepHeight, targetZ)).length === 0; originalTargetZ = targetZ) {
if (targetZ < 0.05 && targetZ >= -0.05) {
targetZ = 0.0;
} else if (targetZ > 0.0) {
targetZ -= 0.05;
} else {
targetZ += 0.05;
}
}
for (; targetX !== 0.0 && targetZ !== 0.0 && this.world.getCollisionBoxes(this.boundingBox.offset(targetX, -this.stepHeight, targetZ)).length === 0; originalTargetZ = targetZ) {
if (targetX < 0.05 && targetX >= -0.05) {
targetX = 0.0;
} else if (targetX > 0.0) {
targetX -= 0.05;
} else {
targetX += 0.05;
}
originalTargetX = targetX;
if (targetZ < 0.05 && targetZ >= -0.05) {
targetZ = 0.0;
} else if (targetZ > 0.0) {
targetZ -= 0.05;
} else {
targetZ += 0.05;
}
}
}
// Get level tiles as bounding boxes
let boundingBoxList = this.world.getCollisionBoxes(this.boundingBox.expand(targetX, targetY, targetZ));
// Move bounding box
for (let aABB in boundingBoxList) {
targetY = boundingBoxList[aABB].clipYCollide(this.boundingBox, targetY);
}
this.boundingBox.move(0.0, targetY, 0.0);
for (let aABB in boundingBoxList) {
targetX = boundingBoxList[aABB].clipXCollide(this.boundingBox, targetX);
}
this.boundingBox.move(targetX, 0.0, 0.0);
for (let aABB in boundingBoxList) {
targetZ = boundingBoxList[aABB].clipZCollide(this.boundingBox, targetZ);
}
this.boundingBox.move(0.0, 0.0, targetZ);
this.onGround = originalTargetY !== targetY && originalTargetY < 0.0;
// Stop motion on collision
if (originalTargetX !== targetX) {
this.motionX = 0.0;
}
if (originalTargetY !== targetY) {
this.motionY = 0.0;
}
if (originalTargetZ !== targetZ) {
this.motionZ = 0.0;
}
// Update position
this.x = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0;
this.y = this.boundingBox.minY;
this.z = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0;
// Horizontal collision?
return originalTargetX !== targetX || originalTargetZ !== targetZ;
}
getEyeHeight() {
return this.sneaking ? 1.50 : 1.62;
}
updateFOVModifier() {
let value = 1.0;
if (this.sprinting) {
value += 1;
}
if (this.flying) {
value *= 1.1;
}
this.setFOVModifier((value - 1.0) * 10);
}
setFOVModifier(fov) {
this.prevFovModifier = this.fovModifier;
this.fovModifier = fov;
this.timeFovChanged = Date.now();
}
getFOVModifier() {
let timePassed = Date.now() - this.timeFovChanged;
let distance = this.prevFovModifier - this.fovModifier;
let duration = 100;
let progress = distance / duration * timePassed;
return timePassed > duration ? this.fovModifier : this.prevFovModifier - progress;
}
getBlockPosX() {
return this.x - (this.x < 0 ? 1 : 0);
}
getBlockPosY() {
return this.y - (this.y < 0 ? 1 : 0);
}
getBlockPosZ() {
return this.z - (this.z < 0 ? 1 : 0);
}
getPositionEyes(partialTicks) {
if (partialTicks === 1.0) {
return new Vector3(this.x, this.y + this.getEyeHeight(), this.z);
} else {
let x = this.prevX + (this.x - this.prevX) * partialTicks;
let y = this.prevY + (this.y - this.prevY) * partialTicks + this.getEyeHeight();
let z = this.prevZ + (this.z - this.prevZ) * partialTicks;
return new Vector3(x, y, z);
}
}
/**
* interpolated look vector
*/
getLook(partialTicks) {
// TODO interpolation
return this.getVectorForRotation(this.pitch, this.yaw);
}
/**
* Creates a Vec3 using the pitch and yaw of the entities rotation.
*/
getVectorForRotation(pitch, yaw) {
let z = Math.cos(-yaw * 0.017453292 - Math.PI);
let x = Math.sin(-yaw * 0.017453292 - Math.PI);
let xz = -Math.cos(-pitch * 0.017453292);
let y = Math.sin(-pitch * 0.017453292);
return new Vector3(x * xz, y, z * xz);
}
rayTrace(blockReachDistance, partialTicks) {
let from = this.getPositionEyes(partialTicks);
let direction = this.getLook(partialTicks);
let to = from.addVector(direction.x * blockReachDistance, direction.y * blockReachDistance, direction.z * blockReachDistance);
return this.world.rayTraceBlocks(from, to);
}
}