Files
GameStarter/src/js/net/minecraft/client/render/WorldRenderer.js
T
2022-01-31 21:18:20 +01:00

99 lines
3.2 KiB
JavaScript

window.WorldRenderer = class {
constructor(minecraft) {
this.minecraft = minecraft;
this.supportWebGL = !!WebGLRenderingContext
&& (!!document.createElement('canvas').getContext('experimental-webgl')
|| !!document.createElement('canvas').getContext('webgl'));
// Create cameras
this.camera = new THREE.PerspectiveCamera(0, 1, 0.001, 1000000);
this.camera.rotation.order = 'ZYX';
this.camera.up = new THREE.Vector3(0, 0, 1);
// Create scene
this.scene = new THREE.Scene();
// Create web renderer
this.canvasElement = document.createElement('canvas')
this.webRenderer = this.supportWebGL ? new THREE.WebGLRenderer({
canvas: this.canvasElement,
antialias: true
}) : new THREE.CanvasRenderer({
canvas: this.canvasElement,
antialias: true
});
// Settings
this.webRenderer.shadowMap.enabled = true;
this.webRenderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
this.webRenderer.autoClear = false;
this.webRenderer.setClearColor(0x000000, 0);
this.webRenderer.clear();
// Add lights
const nightLight = new THREE.AmbientLight(0x888888, 1.0);
this.scene.add(nightLight);
// Load terrain
this.terrainTexture = new THREE.TextureLoader().load( 'src/resources/terrain.png' );
this.terrainTexture.magFilter = THREE.NearestFilter;
this.terrainTexture.minFilter = THREE.LinearFilter;
// Block Renderer
this.blockRenderer = new BlockRenderer(this);
}
render(partialTicks) {
// Setup camera
this.orientCamera(partialTicks);
// Render chunks
this.renderChunks(this, partialTicks);
// Render window
this.webRenderer.render(this.scene, this.camera);
}
orientCamera(partialTicks) {
let player = this.minecraft.player;
// Rotation
this.camera.rotation.y = player.yaw * (Math.PI / 180);
this.camera.rotation.x = player.pitch * (Math.PI / 180);
// Position
let x = player.prevX + (player.x - player.prevX) * partialTicks;
let y = player.prevY + (player.y - player.prevY) * partialTicks;
let z = player.prevZ + (player.z - player.prevZ) * partialTicks;
this.camera.position.set(x, y + player.getEyeHeight(), z);
// Update FOV
this.camera.fov = 85 + player.getFOVModifier();
this.camera.updateProjectionMatrix();
}
renderChunks(renderer, partialTicks) {
let world = this.minecraft.world;
const xKeys = Object.keys(world.chunks)
for (let x = 0; x < xKeys.length; x++) {
let zArray = world.chunks[xKeys[x]];
const zKeys = Object.keys(zArray)
for (let z = 0; z < zKeys.length; z++) {
let chunk = zArray[zKeys[z]];
for (let y = 0; y < chunk.sections.length; y++) {
let section = chunk.sections[y];
if (section.dirty) {
section.rebuild(renderer);
}
}
}
}
}
}