Files
GameStarter/src/js/net/minecraft/client/world/block/Block.js
T
2022-05-05 00:04:07 +02:00

203 lines
5.3 KiB
JavaScript

import BlockRenderType from "../../../util/BlockRenderType.js";
import EnumBlockFace from "../../../util/EnumBlockFace.js";
import MovingObjectPosition from "../../../util/MovingObjectPosition.js";
import BoundingBox from "../../../util/BoundingBox.js";
export default class Block {
static blocks = new Map();
static sounds = {};
constructor(id, textureSlotId = id) {
this.id = id;
this.textureSlotId = textureSlotId;
// Bounding box
this.boundingBox = new BoundingBox(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
// Default sound
this.sound = Block.sounds.stone;
// Register block
Block.blocks.set(id, this);
}
getId() {
return this.id;
}
getRenderType() {
return BlockRenderType.BLOCK;
}
getTextureForFace(face) {
return this.textureSlotId;
}
getTransparency() {
return 0.0;
}
isTranslucent() {
return this.getTransparency() > 0.0;
}
shouldRenderFace(world, x, y, z, face) {
let typeId = world.getBlockAtFace(x, y, z, face);
return typeId === 0 || !Block.getById(typeId).isSolid();
}
getLightValue() {
return 0;
}
isSolid() {
return true;
}
getOpacity() {
return 1.0;
}
canInteract() {
return true;
}
isLiquid() {
return false;
}
getSound() {
return this.sound;
}
getBoundingBox(world, x, y, z) {
return this.boundingBox;
}
onBlockAdded(world, x, y, z) {
}
onBlockPlaced(world, x, y, z, face) {
}
collisionRayTrace(world, x, y, z, start, end) {
start = start.addVector(-x, -y, -z);
end = end.addVector(-x, -y, -z);
let vec3 = start.getIntermediateWithXValue(end, this.boundingBox.minX);
let vec31 = start.getIntermediateWithXValue(end, this.boundingBox.maxX);
let vec32 = start.getIntermediateWithYValue(end, this.boundingBox.minY);
let vec33 = start.getIntermediateWithYValue(end, this.boundingBox.maxY);
let vec34 = start.getIntermediateWithZValue(end, this.boundingBox.minZ);
let vec35 = start.getIntermediateWithZValue(end, this.boundingBox.maxZ);
if (!this.isVecInsideYZBounds(vec3)) {
vec3 = null;
}
if (!this.isVecInsideYZBounds(vec31)) {
vec31 = null;
}
if (!this.isVecInsideXZBounds(vec32)) {
vec32 = null;
}
if (!this.isVecInsideXZBounds(vec33)) {
vec33 = null;
}
if (!this.isVecInsideXYBounds(vec34)) {
vec34 = null;
}
if (!this.isVecInsideXYBounds(vec35)) {
vec35 = null;
}
let vec36 = null;
if (vec3 != null && (vec36 == null || start.squareDistanceTo(vec3) < start.squareDistanceTo(vec36))) {
vec36 = vec3;
}
if (vec31 != null && (vec36 == null || start.squareDistanceTo(vec31) < start.squareDistanceTo(vec36))) {
vec36 = vec31;
}
if (vec32 != null && (vec36 == null || start.squareDistanceTo(vec32) < start.squareDistanceTo(vec36))) {
vec36 = vec32;
}
if (vec33 != null && (vec36 == null || start.squareDistanceTo(vec33) < start.squareDistanceTo(vec36))) {
vec36 = vec33;
}
if (vec34 != null && (vec36 == null || start.squareDistanceTo(vec34) < start.squareDistanceTo(vec36))) {
vec36 = vec34;
}
if (vec35 != null && (vec36 == null || start.squareDistanceTo(vec35) < start.squareDistanceTo(vec36))) {
vec36 = vec35;
}
if (vec36 == null) {
return null;
}
let face = null;
if (vec36 === vec3) {
face = EnumBlockFace.WEST;
}
if (vec36 === vec31) {
face = EnumBlockFace.EAST;
}
if (vec36 === vec32) {
face = EnumBlockFace.BOTTOM;
}
if (vec36 === vec33) {
face = EnumBlockFace.TOP;
}
if (vec36 === vec34) {
face = EnumBlockFace.NORTH;
}
if (vec36 === vec35) {
face = EnumBlockFace.SOUTH;
}
return new MovingObjectPosition(vec36.addVector(x, y, z), face, x, y, z);
}
/**
* Checks if a vector is within the Y and Z bounds of the block.
*/
isVecInsideYZBounds(point) {
return point == null ? false : point.y >= this.boundingBox.minY
&& point.y <= this.boundingBox.maxY
&& point.z >= this.boundingBox.minZ
&& point.z <= this.boundingBox.maxZ;
}
/**
* Checks if a vector is within the X and Z bounds of the block.
*/
isVecInsideXZBounds(point) {
return point == null ? false : point.x >= this.boundingBox.minX
&& point.x <= this.boundingBox.maxX
&& point.z >= this.boundingBox.minZ
&& point.z <= this.boundingBox.maxZ;
}
/**
* Checks if a vector is within the X and Y bounds of the block.
*/
isVecInsideXYBounds(point) {
return point == null ? false : point.x >= this.boundingBox.minX
&& point.x <= this.boundingBox.maxX
&& point.y >= this.boundingBox.minY
&& point.y <= this.boundingBox.maxY;
}
static getById(typeId) {
return Block.blocks.get(typeId);
}
}