167 lines
6.4 KiB
JavaScript
167 lines
6.4 KiB
JavaScript
window.BlockRenderer = class {
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static CLASSIC_LIGHTNING = false;
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constructor(worldRenderer) {
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this.worldRenderer = worldRenderer;
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this.tessellator = new Tessellator();
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this.tessellator.bindTexture(worldRenderer.textureTerrain);
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}
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renderBlock(world, block, x, y, z) {
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let boundingBox = block.getBoundingBox(world, x, y, z);
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// Render all faces
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let values = EnumBlockFace.values();
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for (let i = 0; i < values.length; i++) {
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let face = values[i];
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// Check if face is hidden by other block
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if (block.shouldRenderFace(world, x, y, z, face)) {
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// Render face
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this.renderFace(world, block, boundingBox, face, x, y, z);
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}
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}
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}
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renderFace(world, block, boundingBox, face, x, y, z) {
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// Vertex mappings
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let minX = x + boundingBox.minX;
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let minY = y + boundingBox.minY;
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let minZ = z + boundingBox.minZ;
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let maxX = x + boundingBox.maxX;
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let maxY = y + boundingBox.maxY;
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let maxZ = z + boundingBox.maxZ;
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// UV Mapping
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let textureIndex = block.getTextureForFace(face);
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let minU = (textureIndex % 16) / 16.0;
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let maxU = minU + (16 / 256);
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let minV = Math.floor(textureIndex / 16) / 16.0;
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let maxV = minV + (16 / 256);
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// Flip V
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minV = 1 - minV;
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maxV = 1 - maxV;
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// Classic lightning
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if (BlockRenderer.CLASSIC_LIGHTNING) {
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let level = world === null ? 15 : world.getTotalLightAt(minX + face.x, minY + face.y, minZ + face.z);
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let brightness = 0.9 / 15.0 * level + 0.1;
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let color = brightness * face.getShading();
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this.tessellator.setColor(color, color, color);
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}
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if (face === EnumBlockFace.BOTTOM) {
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this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, minZ, minU, minV);
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this.addBlockCorner(world, face, maxX, minY, minZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, minY, maxZ, maxU, maxV);
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}
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if (face === EnumBlockFace.TOP) {
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this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, minX, maxY, maxZ, minU, maxV);
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}
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if (face === EnumBlockFace.NORTH) {
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this.addBlockCorner(world, face, minX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, maxX, minY, minZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, minZ, maxU, maxV);
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}
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if (face === EnumBlockFace.SOUTH) {
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this.addBlockCorner(world, face, minX, maxY, maxZ, minU, minV);
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this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, maxX, minY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, minV);
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}
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if (face === EnumBlockFace.WEST) {
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this.addBlockCorner(world, face, minX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, minX, minY, minZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, maxZ, maxU, maxV);
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}
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if (face === EnumBlockFace.EAST) {
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this.addBlockCorner(world, face, maxX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, maxX, minY, minZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, maxZ, minU, minV);
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}
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}
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addBlockCorner(world, face, x, y, z, u, v) {
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// Smooth lightning
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if (!BlockRenderer.CLASSIC_LIGHTNING) {
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this.setAverageColor(world, face, x, y, z);
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}
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this.tessellator.addVertexWithUV(x, y, z, u, v);
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}
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setAverageColor(world, face, x, y, z) {
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// Get the average light level of all 4 blocks at this corner
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let lightLevelAtThisCorner = this.getAverageLightLevelAt(world, x, y, z);
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// Convert light level from [0 - 15] to [0.1 - 1.0]
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let brightness = 0.9 / 15.0 * lightLevelAtThisCorner + 0.1;
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let color = brightness * face.getShading();
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// Set color with shading
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this.tessellator.setColor(color, color, color);
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}
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getAverageLightLevelAt(world, x, y, z) {
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if (world === null) {
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return 15;
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}
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let totalLightLevel = 0;
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let totalBlocks = 0;
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// For all blocks around this corner
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for (let offsetX = -1; offsetX <= 0; offsetX++) {
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for (let offsetY = -1; offsetY <= 0; offsetY++) {
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for (let offsetZ = -1; offsetZ <= 0; offsetZ++) {
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let typeId = world.getBlockAt(x + offsetX, y + offsetY, z + offsetZ);
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// Does it contain air?
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if (typeId === 0 || Block.getById(typeId).isTransparent()) {
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// Sum up the light levels
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totalLightLevel += world.getTotalLightAt(x + offsetX, y + offsetY, z + offsetZ);
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totalBlocks++;
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}
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}
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}
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}
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// Calculate the average light level of all surrounding blocks
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return totalBlocks === 0 ? 0 : totalLightLevel / totalBlocks;
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}
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renderGuiBlock(group, block, x, y, size) {
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this.tessellator.startDrawing();
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let boundingBox = block.getBoundingBox(null, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.TOP, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.NORTH, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.EAST, 0, 0, 0);
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let mesh = this.tessellator.draw(group);
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mesh.geometry.center();
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mesh.rotation.x = -MathHelper.toRadians(45 / 1.5);
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mesh.rotation.y = MathHelper.toRadians(45);
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mesh.position.x = x;
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mesh.position.y = -y;
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mesh.position.z = -3;
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//let scale = Math.cos(Date.now() / 1000) * 100;
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mesh.scale.x = size;
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mesh.scale.y = size;
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mesh.scale.z = size;
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}
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} |