Files
GameStarter/src/js/net/minecraft/client/network/ProtocolState.js
T

47 lines
1.0 KiB
JavaScript

export default class ProtocolState {
static HANDSHAKE = new ProtocolState(-1);
static PLAY = new ProtocolState(0);
static STATUS = new ProtocolState(1);
static LOGIN = new ProtocolState(2);
constructor(id) {
this.id = id;
}
getId() {
return this.id;
}
getName() {
switch (this) {
case ProtocolState.HANDSHAKE:
return "HANDSHAKE";
case ProtocolState.LOGIN:
return "LOGIN";
case ProtocolState.PLAY:
return "PLAY";
case ProtocolState.STATUS:
return "STATUS";
default:
return "UNKNOWN";
}
}
static fromId(id) {
for (let state of this.values()) {
if (state.getId() === id) {
return state;
}
}
}
static values() {
return [
ProtocolState.HANDSHAKE,
ProtocolState.LOGIN,
ProtocolState.PLAY,
ProtocolState.STATUS
];
}
}