Files
GameStarter/src/js/net/minecraft/client/GameWindow.js
T
2022-06-18 07:13:54 +02:00

554 lines
19 KiB
JavaScript

import Minecraft from "./Minecraft.js";
import FocusStateType from "../util/FocusStateType.js";
import GuiIngameMenu from "./gui/screens/GuiIngameMenu.js";
import Keyboard from "../util/Keyboard.js";
import GuiLoadingScreen from "./gui/screens/GuiLoadingScreen.js";
export default class GameWindow {
constructor(minecraft, canvasWrapperId) {
this.minecraft = minecraft;
this.width = 0;
this.height = 0;
this.mouseX = 0;
this.mouseY = 0;
this.mouseMotionX = 0;
this.mouseMotionY = 0;
this.mouseInsideWindow = false;
this.mouseDownInterval = null;
this.focusState = FocusStateType.EXITED;
this.lastIngameSwitchTime = 0;
this.mobileDevice = this.detectTouchDevice();
// Initialize canvas elements
this.initializeElements(canvasWrapperId);
// Register listeners
if (this.mobileDevice) {
this.registerMobileListeners();
} else {
this.registerDesktopListeners();
}
// Create keyboard
Keyboard.create();
}
initializeElements(canvasWrapperId) {
// Get canvas wrapper
this.wrapper = document.getElementById(canvasWrapperId);
// Remove all children of wrapper
while (this.wrapper.firstChild) {
this.wrapper.removeChild(this.wrapper.firstChild);
}
// Create render layers
this.canvasWorld = document.createElement('canvas');
this.canvasDebug = document.createElement('canvas');
this.canvasItems = document.createElement('canvas');
// Create canvas renderer
this.canvas = document.createElement('canvas');
this.wrapper.appendChild(this.canvas);
}
registerDesktopListeners() {
this.registerListener(window, 'resize', event => {
this.updateWindowSize();
});
this.registerListener(document, 'mousedown', event => {
// In-Game mouse click
this.minecraft.onMouseClicked(event.button);
// Start interval to repeat the mouse event
if (this.mouseDownInterval !== null) {
clearInterval(this.mouseDownInterval);
}
this.mouseDownInterval = setInterval(_ => this.minecraft.onMouseClicked(event.button), 250);
// Handle mouse click on screen
let currentScreen = this.minecraft.currentScreen;
if (currentScreen !== null) {
currentScreen.mouseClicked(
event.x / this.scaleFactor,
event.y / this.scaleFactor,
event.code
);
}
// Fix cursor lock state
this.requestCursorUpdate();
// Request lock on click
if (this.minecraft.currentScreen === null && this.focusState === FocusStateType.EXITED) {
this.updateFocusState(FocusStateType.REQUEST_LOCK);
}
this.initialSoundEngine();
});
this.registerListener(document, 'mousemove', event => {
this.mouseX = event.clientX / this.scaleFactor;
this.mouseY = event.clientY / this.scaleFactor;
this.mouseMotionX = event.movementX;
this.mouseMotionY = -event.movementY;
// Handle mouse move on screen
let currentScreen = this.minecraft.currentScreen;
if (currentScreen !== null) {
currentScreen.mouseDragged(event.x / this.scaleFactor, event.y / this.scaleFactor, event.code);
}
this.requestCursorUpdate();
});
this.registerListener(document, 'mouseup', event => {
// Handle mouse release on screen
let currentScreen = this.minecraft.currentScreen;
if (currentScreen !== null) {
currentScreen.mouseReleased(
event.x / this.scaleFactor,
event.y / this.scaleFactor,
event.code
);
}
if (this.mouseDownInterval !== null) {
clearInterval(this.mouseDownInterval);
}
});
this.registerListener(document, 'pointerlockchange', event => {
let intentState = this.focusState.getIntent(); // Get target state we want to switch into
let isCursorLocked = this.isCursorLockedToCanvas(); // Get current state of the canvas lock
let isLockIntent = intentState === FocusStateType.LOCKED; // Check if we want to lock the cursor
let lastSwitchDuration = Date.now() - this.lastIngameSwitchTime;
if (this.focusState === FocusStateType.LOCKED && !isCursorLocked && lastSwitchDuration < 200) {
// If the user exists the inventory by using the escape key, the cursor unlocks from the canvas,
// so we have to prevent that by switching immediately to the request state
this.focusState = FocusStateType.REQUEST_LOCK;
} else {
if (intentState === null) {
// The state changed unintentionally, so we have to choose a new state from the current canvas lock
this.updateFocusState(isCursorLocked ? FocusStateType.LOCKED : FocusStateType.EXITED);
} else if (isCursorLocked === isLockIntent) {
// Check if the canvas completed the lock operation like intended and change the state to its final state
this.updateFocusState(intentState);
}
}
});
this.registerListener(this.wrapper, 'mouseover', event => {
// Enable keyboard util handling
Keyboard.setEnabled(true);
this.mouseInsideWindow = true;
// Update cursor lock
this.requestCursorUpdate();
});
this.registerListener(this.wrapper, 'mouseleave', event => {
// Disable keyboard util handling
Keyboard.setEnabled(false);
this.mouseInsideWindow = false;
// Update cursor lock
this.requestCursorUpdate();
});
this.registerListener(document, 'mouseout', event => {
this.requestCursorUpdate();
});
this.registerListener(document, 'mouseenter', event => {
this.requestCursorUpdate();
});
this.registerListener(window, 'keydown', event => {
// Prevent browser functions except fullscreen
if (event.key !== 'F11') {
event.preventDefault();
}
// Ignore key input if mouse is not inside window
if (!this.mouseInsideWindow) {
return;
}
// Handle escape press if focus is still in requesting state
if (event.key === 'Escape' && this.minecraft.currentScreen === null) {
this.updateFocusState(FocusStateType.REQUEST_EXIT);
return;
}
let currentScreen = this.minecraft.currentScreen;
if (currentScreen === null) {
// Handle in-game key press
this.minecraft.onKeyPressed(event.code);
} else {
// Handle key type on screen
currentScreen.keyTyped(event.code, event.key);
}
this.requestCursorUpdate();
}, false);
this.registerListener(window, 'keyup', event => {
// Handle key release on screen
let currentScreen = this.minecraft.currentScreen;
if (currentScreen !== null) {
currentScreen.keyReleased(event.code);
}
});
this.registerListener(document, 'contextmenu');
this.registerListener(this.wrapper, 'wheel', event => {
event.stopPropagation();
// Handle mouse scroll
let delta = Math.sign(event.deltaY);
this.minecraft.onMouseScroll(delta);
});
}
registerMobileListeners() {
let touchStartTime = 0;
let prevTouched = false;
this.registerListener(window, 'resize', event => {
this.updateWindowSize();
});
this.registerListener(document, 'touchstart', event => {
for (let i = 0; i < event.touches.length; i++) {
let touch = event.touches[i];
let x = touch.pageX;
let y = touch.pageY;
// Handle mouse click on screen
let currentScreen = this.minecraft.currentScreen;
if (currentScreen !== null) {
currentScreen.mouseClicked(
x / this.scaleFactor,
y / this.scaleFactor,
0
);
}
let isRightHand = x > this.wrapper.offsetWidth / 2;
// Handle player movement
if (isRightHand) {
touchStartTime = Date.now();
} else {
let tileSize = this.wrapper.offsetWidth / 8;
let tileX = 0;
let tileY = this.wrapper.offsetHeight - tileSize * 3;
let relX = x - tileX;
let relY = y - tileY;
let tileIndex = Math.floor(relX / tileSize) + Math.floor(relY / tileSize) * 3;
// Walk buttons
switch (tileIndex) {
case 0:
case 1:
case 2:
Keyboard.setState("KeyW", true);
break;
case 3:
Keyboard.setState("KeyA", true);
break;
case 4:
Keyboard.setState("Space", true);
break;
case 5:
Keyboard.setState("KeyD", true);
break;
case 6:
case 7:
case 8:
Keyboard.setState("KeyS", true);
break;
}
}
}
}, false);
this.registerListener(document, 'touchmove', event => {
for (let i = 0; i < event.touches.length; i++) {
let touch = event.touches[i];
let x = touch.pageX;
let y = touch.pageY;
// Handle mouse move on screen
let currentScreen = this.minecraft.currentScreen;
if (currentScreen !== null) {
currentScreen.mouseDragged(
x / this.scaleFactor,
y / this.scaleFactor,
0
);
}
// Right hand
let isRightHand = x > this.wrapper.offsetWidth / 2;
// Handle player movement
if (isRightHand) {
if (prevTouched) {
this.mouseMotionX = (x - prevTouched.pageX) * 10;
this.mouseMotionY = -(y - prevTouched.pageY) * 10;
}
prevTouched = touch;
touchStartTime = Date.now();
}
}
}, false);
this.registerListener(document, 'touchend', event => {
// Break block
if (!prevTouched && touchStartTime !== 0 && (Date.now() - touchStartTime) < 1000) {
this.minecraft.onMouseClicked(2);
}
prevTouched = false;
touchStartTime = 0;
// Handle touches
for (let i = 0; i < event.changedTouches.length; i++) {
let touch = event.changedTouches[i];
let x = touch.pageX;
let y = touch.pageY;
// Handle mouse release on screen
let currentScreen = this.minecraft.currentScreen;
if (currentScreen !== null) {
currentScreen.mouseReleased(
x / this.scaleFactor,
y / this.scaleFactor,
0
);
}
// Left hand
let isLeftHand = touch.pageX < this.wrapper.offsetWidth / 2;
// Release all keys
if (isLeftHand) {
Keyboard.unPressAll();
break;
}
}
this.initialSoundEngine();
}, false);
this.registerListener(document, 'contextmenu');
// Break block listener
setInterval(() => {
if (touchStartTime !== 0 && (Date.now() - touchStartTime) > 250) {
touchStartTime = Date.now();
this.minecraft.onMouseClicked(0);
}
}, 200);
}
updateWindowSize() {
this.updateScaleFactor();
let wrapperWidth = this.width * this.scaleFactor;
let wrapperHeight = this.height * this.scaleFactor;
let worldRenderer = this.minecraft.worldRenderer;
let itemRenderer = this.minecraft.itemRenderer;
// Update world renderer size and camera
worldRenderer.camera.aspect = this.width / this.height;
worldRenderer.camera.updateProjectionMatrix();
worldRenderer.webRenderer.setSize(wrapperWidth, wrapperHeight);
// Update item renderer size and camera
itemRenderer.camera.aspect = this.width / this.height;
itemRenderer.camera.updateProjectionMatrix();
itemRenderer.webRenderer.setSize(wrapperWidth, wrapperHeight);
// Update canvas 2d size
this.canvas.style.width = wrapperWidth + "px";
this.canvas.style.height = wrapperHeight + "px";
if (this.canvasDebug.width !== this.canvas.width || this.canvasDebug.height !== this.canvas.height) {
this.canvasDebug.width = this.canvas.width;
this.canvasDebug.height = this.canvas.height;
}
// Reinitialize gui
this.minecraft.screenRenderer.initialize();
// Reinitialize current screen
if (this.minecraft.currentScreen !== null) {
this.minecraft.currentScreen.setup(this.minecraft, this.width, this.height);
}
// Render first frame
if (this.minecraft.isInGame()) {
this.minecraft.worldRenderer.render(0);
this.minecraft.onRender(0)
}
}
updateScaleFactor() {
let wrapperWidth = this.wrapper.offsetWidth;
let wrapperHeight = this.wrapper.offsetHeight;
let scale;
for (scale = 1; wrapperWidth / (scale + 1) >= 320 && wrapperHeight / (scale + 1) >= 240; scale++) {
// Empty
}
this.scaleFactor = scale;
this.width = Math.ceil(wrapperWidth / scale);
this.height = Math.ceil(wrapperHeight / scale);
}
isCursorLockedToCanvas() {
// The actual state of the browser cursor lock
return document.pointerLockElement === this.canvas;
}
isLocked() {
// The actual definition for the game if the cursor is locked or not
return this.focusState.isLock() && this.minecraft.currentScreen === null;
}
updateFocusState(state) {
if (state.getIntent() === this.focusState || state === this.focusState) {
return;
}
let prevLock = this.focusState.isLock();
let nextLock = state.isLock();
// Update state
this.focusState = state;
// Update cursor visibility
document.body.style.cursor = nextLock ? 'none' : 'default';
// Request lock state
this.requestCursorUpdate();
// Open menu on exit
if (prevLock !== nextLock) {
let currentScreen = this.minecraft.currentScreen;
// Open in-game menu
if (currentScreen === null && !nextLock) {
this.minecraft.displayScreen(new GuiIngameMenu());
}
// Close current screen
if (!(currentScreen instanceof GuiLoadingScreen) && nextLock) {
this.minecraft.displayScreen(null);
this.lastIngameSwitchTime = Date.now();
}
}
}
requestCursorUpdate() {
// Check if the current state doesn't match the canvas lock
if (this.mouseInsideWindow && this.focusState.isLock() !== this.isCursorLockedToCanvas()) {
// Request cursor lock depending on the state
if (this.focusState.isLock()) {
this.canvas.requestPointerLock();
} else {
document.exitPointerLock();
}
}
}
detectTouchDevice() {
let match = window.matchMedia || window.msMatchMedia;
if (match) {
let mq = match("(pointer:coarse)");
return mq.matches;
}
return false;
}
getMemoryLimit() {
return this.getMemoryValue("jsHeapSizeLimit", 1);
}
getMemoryAllocated() {
return this.getMemoryValue("totalJSHeapSize", 0);
}
getMemoryUsed() {
return this.getMemoryValue("usedJSHeapSize", 0);
}
getMemoryValue(key, fallbackValue = 0) {
let performance = window.performance || window.msPerformance || window.webkitPerformance || window.mozPerformance;
if (performance && performance.memory && performance.memory[key]) {
return performance.memory[key];
}
return fallbackValue;
}
getGPUName() {
let gl = this.canvasWorld.getContext("webgl2");
const debugInfo = gl.getExtension('WEBGL_debug_renderer_info');
return gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
}
openUrl(url, newTab) {
if (newTab) {
window.open(url, '_blank').focus();
} else {
window.location = url;
}
}
close() {
this.openUrl(Minecraft.URL_GITHUB);
}
async getClipboardText() {
return navigator.clipboard.readText();
}
isMobileDevice() {
return this.mobileDevice;
}
pullMouseMotionX() {
let value = this.mouseMotionX;
this.mouseMotionX = 0;
return value;
}
pullMouseMotionY() {
let value = this.mouseMotionY;
this.mouseMotionY = 0;
return value;
}
initialSoundEngine() {
// Create sound engine (It has to be created after user interaction)
if (!this.minecraft.soundManager.isCreated()) {
this.minecraft.soundManager.create(this.minecraft.worldRenderer);
}
}
registerListener(parent, event, listener = null, preventDefaults = true) {
parent.addEventListener(event, event => {
if (preventDefaults) {
event.preventDefault();
}
if (listener !== null) {
listener(event);
}
});
}
}