Files
GameStarter/src/js/net/minecraft/util/Vector3.js
T
2022-05-04 02:30:47 +02:00

90 lines
2.8 KiB
JavaScript

export default class Vector3 {
constructor(x = 0, y = 0, z = 0) {
this.x = x;
this.y = y;
this.z = z;
}
addVector(x, y, z) {
return new Vector3(this.x + x, this.y + y, this.z + z);
}
distanceTo(vec) {
return Math.sqrt(this.squareDistanceTo(vec));
}
squareDistanceTo(vec) {
let d0 = vec.x - this.x;
let d1 = vec.y - this.y;
let d2 = vec.z - this.z;
return d0 * d0 + d1 * d1 + d2 * d2;
}
/**
* Returns a new vector with x value equal to the second parameter, along the line between this vector and the
* passed in vector, or null if not possible.
*/
getIntermediateWithXValue(vec, x) {
let d0 = vec.x - this.x;
let d1 = vec.y - this.y;
let d2 = vec.z - this.z;
if (d0 * d0 < 1.0000000116860974E-7) {
return null;
} else {
let d3 = (x - this.x) / d0;
return d3 >= 0.0 && d3 <= 1.0 ? new Vector3(this.x + d0 * d3, this.y + d1 * d3, this.z + d2 * d3) : null;
}
}
/**
* Returns a new vector with y value equal to the second parameter, along the line between this vector and the
* passed in vector, or null if not possible.
*/
getIntermediateWithYValue(vec, y) {
let d0 = vec.x - this.x;
let d1 = vec.y - this.y;
let d2 = vec.z - this.z;
if (d1 * d1 < 1.0000000116860974E-7) {
return null;
} else {
let d3 = (y - this.y) / d1;
return d3 >= 0.0 && d3 <= 1.0 ? new Vector3(this.x + d0 * d3, this.y + d1 * d3, this.z + d2 * d3) : null;
}
}
/**
* Returns a new vector with z value equal to the second parameter, along the line between this vector and the
* passed in vector, or null if not possible.
*/
getIntermediateWithZValue(vec, z) {
let d0 = vec.x - this.x;
let d1 = vec.y - this.y;
let d2 = vec.z - this.z;
if (d2 * d2 < 1.0000000116860974E-7) {
return null;
} else {
let d3 = (z - this.z) / d2;
return d3 >= 0.0 && d3 <= 1.0 ? new Vector3(this.x + d0 * d3, this.y + d1 * d3, this.z + d2 * d3) : null;
}
}
/**
* Create an interpolated vector from the current vector position to the given one
*
* @param vector The end vector
* @param partialTicks Interpolation progress
* @return Interpolated vector between the two positions
*/
interpolateTo(vector, partialTicks) {
let interpolatedX = this.x + (vector.x - this.x) * partialTicks;
let interpolatedY = this.y + (vector.y - this.y) * partialTicks;
let interpolatedZ = this.z + (vector.z - this.z) * partialTicks;
return new Vector3(interpolatedX, interpolatedY, interpolatedZ);
}
}