45961bbfbb
(cherry picked from commit e7615d49a4071fe5b5f192884f142c9f3385211a)
184 lines
6.5 KiB
JavaScript
184 lines
6.5 KiB
JavaScript
import TextCoord from "./TextCoord.js";
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import Point from "./Point.js";
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import Triangle from "./Triangle.js";
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export default class IsometricRenderer {
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// http://jsfiddle.net/xzL58dha/3/
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static render(stack, triangles, callback) {
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for (let triangle of triangles) {
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IsometricRenderer.drawTriangle(
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stack,
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triangle.p0.x, triangle.p0.y,
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triangle.p1.x, triangle.p1.y,
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triangle.p2.x, triangle.p2.y,
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triangle.t0.u, triangle.t0.v,
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triangle.t1.u, triangle.t1.v,
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triangle.t2.u, triangle.t2.v,
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callback
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);
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}
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}
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static createTriangles(texture, p1, p2, p3, p4) {
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// clear triangles out
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let triangles = [];
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// generate subdivision
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let subs = 7; // vertical subdivisions
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let divs = 7; // horizontal subdivisions
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let dx1 = p4.x - p1.x;
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let dy1 = p4.y - p1.y;
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let dx2 = p3.x - p2.x;
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let dy2 = p3.y - p2.y;
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let imgW = texture.naturalWidth;
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let imgH = texture.naturalHeight;
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for (let sub = 0; sub < subs; ++sub) {
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let curRow = sub / subs;
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let nextRow = (sub + 1) / subs;
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let curRowX1 = p1.x + dx1 * curRow;
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let curRowY1 = p1.y + dy1 * curRow;
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let curRowX2 = p2.x + dx2 * curRow;
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let curRowY2 = p2.y + dy2 * curRow;
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let nextRowX1 = p1.x + dx1 * nextRow;
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let nextRowY1 = p1.y + dy1 * nextRow;
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let nextRowX2 = p2.x + dx2 * nextRow;
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let nextRowY2 = p2.y + dy2 * nextRow;
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for (let div = 0; div < divs; ++div) {
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let curCol = div / divs;
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let nextCol = (div + 1) / divs;
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let dCurX = curRowX2 - curRowX1;
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let dCurY = curRowY2 - curRowY1;
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let dNextX = nextRowX2 - nextRowX1;
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let dNextY = nextRowY2 - nextRowY1;
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let p1x = curRowX1 + dCurX * curCol;
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let p1y = curRowY1 + dCurY * curCol;
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let p2x = curRowX1 + (curRowX2 - curRowX1) * nextCol;
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let p2y = curRowY1 + (curRowY2 - curRowY1) * nextCol;
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let p3x = nextRowX1 + dNextX * nextCol;
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let p3y = nextRowY1 + dNextY * nextCol;
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let p4x = nextRowX1 + dNextX * curCol;
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let p4y = nextRowY1 + dNextY * curCol;
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let u1 = curCol * imgW;
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let u2 = nextCol * imgW;
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let v1 = curRow * imgH;
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let v2 = nextRow * imgH;
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let triangle1 = new Triangle(
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new Point(p1x - 1, p1y),
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new Point(p3x + 2, p3y + 1),
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new Point(p4x - 1, p4y + 1),
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new TextCoord(u1, v1),
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new TextCoord(u2, v2),
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new TextCoord(u1, v2)
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);
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let triangle2 = new Triangle(
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new Point(p1x - 2, p1y),
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new Point(p2x + 1, p2y),
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new Point(p3x + 1, p3y + 1),
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new TextCoord(u1, v1),
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new TextCoord(u2, v1),
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new TextCoord(u2, v2)
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);
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triangles.push(triangle1);
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triangles.push(triangle2);
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}
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}
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return triangles;
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}
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static drawTriangle(stack, x0, y0, x1, y1, x2, y2, sx0, sy0, sx1, sy1, sx2, sy2, callback) {
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stack.save();
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// Clip the output to the on-screen triangle boundaries.
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stack.beginPath();
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stack.moveTo(x0, y0);
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stack.lineTo(x1, y1);
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stack.lineTo(x2, y2);
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stack.closePath();
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//ctx.stroke();//xxxxxxx for wireframe
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stack.clip();
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/*
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ctx.transform(m11, m12, m21, m22, dx, dy) sets the context transform matrix.
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The context matrix is:
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[ m11 m21 dx ]
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[ m12 m22 dy ]
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[ 0 0 1 ]
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Coords are column vectors with a 1 in the z coord, so the transform is:
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x_out = m11 * x + m21 * y + dx;
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y_out = m12 * x + m22 * y + dy;
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From Maxima, these are the transform values that map the source
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coords to the dest coords:
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sy0 (x2 - x1) - sy1 x2 + sy2 x1 + (sy1 - sy2) x0
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[m11 = - -----------------------------------------------------,
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sx0 (sy2 - sy1) - sx1 sy2 + sx2 sy1 + (sx1 - sx2) sy0
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sy1 y2 + sy0 (y1 - y2) - sy2 y1 + (sy2 - sy1) y0
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m12 = -----------------------------------------------------,
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sx0 (sy2 - sy1) - sx1 sy2 + sx2 sy1 + (sx1 - sx2) sy0
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sx0 (x2 - x1) - sx1 x2 + sx2 x1 + (sx1 - sx2) x0
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m21 = -----------------------------------------------------,
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sx0 (sy2 - sy1) - sx1 sy2 + sx2 sy1 + (sx1 - sx2) sy0
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sx1 y2 + sx0 (y1 - y2) - sx2 y1 + (sx2 - sx1) y0
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m22 = - -----------------------------------------------------,
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sx0 (sy2 - sy1) - sx1 sy2 + sx2 sy1 + (sx1 - sx2) sy0
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sx0 (sy2 x1 - sy1 x2) + sy0 (sx1 x2 - sx2 x1) + (sx2 sy1 - sx1 sy2) x0
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dx = ----------------------------------------------------------------------,
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sx0 (sy2 - sy1) - sx1 sy2 + sx2 sy1 + (sx1 - sx2) sy0
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sx0 (sy2 y1 - sy1 y2) + sy0 (sx1 y2 - sx2 y1) + (sx2 sy1 - sx1 sy2) y0
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dy = ----------------------------------------------------------------------]
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sx0 (sy2 - sy1) - sx1 sy2 + sx2 sy1 + (sx1 - sx2) sy0
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*/
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// TODO: eliminate common subexpressions.
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let denom = sx0 * (sy2 - sy1) - sx1 * sy2 + sx2 * sy1 + (sx1 - sx2) * sy0;
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if (denom === 0) {
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return;
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}
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let m11 = -(sy0 * (x2 - x1) - sy1 * x2 + sy2 * x1 + (sy1 - sy2) * x0) / denom;
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let m12 = (sy1 * y2 + sy0 * (y1 - y2) - sy2 * y1 + (sy2 - sy1) * y0) / denom;
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let m21 = (sx0 * (x2 - x1) - sx1 * x2 + sx2 * x1 + (sx1 - sx2) * x0) / denom;
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let m22 = -(sx1 * y2 + sx0 * (y1 - y2) - sx2 * y1 + (sx2 - sx1) * y0) / denom;
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let dx = (sx0 * (sy2 * x1 - sy1 * x2) + sy0 * (sx1 * x2 - sx2 * x1) + (sx2 * sy1 - sx1 * sy2) * x0) / denom;
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let dy = (sx0 * (sy2 * y1 - sy1 * y2) + sy0 * (sx1 * y2 - sx2 * y1) + (sx2 * sy1 - sx1 * sy2) * y0) / denom;
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stack.transform(m11, m12, m21, m22, dx, dy);
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// Draw the whole image. Transform and clip will map it onto the
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// correct output triangle.
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//
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// TODO: figure out if drawImage goes faster if we specify the rectangle that
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// bounds the source coords.
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callback();
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stack.restore();
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};
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} |