663 lines
20 KiB
JavaScript
663 lines
20 KiB
JavaScript
import ChunkSection from "./ChunkSection.js";
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import WorldGenerator from "./generator/WorldGenerator.js";
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import MathHelper from "../../util/MathHelper.js";
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import BoundingBox from "../../util/BoundingBox.js";
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import EnumSkyBlock from "../../util/EnumSkyBlock.js";
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import Block from "./block/Block.js";
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import EnumBlockFace from "../../util/EnumBlockFace.js";
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import Vector3 from "../../util/Vector3.js";
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import Vector4 from "../../util/Vector4.js";
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import MetadataChunkBlock from "../../util/MetadataChunkBlock.js";
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import * as THREE from "../../../../../../libraries/three.module.js";
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import Random from "../../util/Random.js";
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export default class World {
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static TOTAL_HEIGHT = ChunkSection.SIZE * 8 - 1; // ChunkSection.SIZE * 16 - 1;
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constructor(minecraft, seed) {
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this.minecraft = minecraft;
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this.entities = [];
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this.group = new THREE.Object3D();
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this.group.matrixAutoUpdate = false;
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this.chunks = new Map();
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this.lightUpdateQueue = [];
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this.time = 0;
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this.spawn = new Vector3(0, 0, 0);
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this.setSeed(seed);
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// Update lights async
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let scope = this;
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setInterval(function () {
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let i = scope.minecraft.loadingScreen === null ? 1000 : 100000;
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while (scope.lightUpdateQueue.length >= 10 && i > 0) {
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i--;
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scope.lightUpdateQueue.shift().updateBlockLightning(scope);
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}
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}, 0);
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}
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setSeed(seed) {
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this.seed = seed;
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this.generator = new WorldGenerator(this, seed);
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this.random = new Random(seed);
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}
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getSeed() {
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return this.seed;
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}
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onTick() {
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// Update skylight subtracted (To make the night dark)
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let lightLevel = this.calculateSkylightSubtracted(1.0);
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if (lightLevel !== this.skylightSubtracted) {
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this.skylightSubtracted = lightLevel;
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// Rebuild all chunks
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this.minecraft.worldRenderer.rebuildAll();
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}
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// Update world time
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this.time++;
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}
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getChunkAt(x, z) {
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let index = x + (z << 16);
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let chunk = this.chunks.get(index);
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if (typeof chunk === 'undefined') {
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// Generate new chunk
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chunk = this.generator.newChunk(this, x, z);
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// Register and mark as loaded
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chunk.loaded = true;
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this.chunks.set(index, chunk);
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// Populate the chunk
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if (!chunk.isTerrainPopulated && this.chunkExists(x + 1, z + 1) && this.chunkExists(x, z + 1) && this.chunkExists(x + 1, z)) {
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this.populate(x, z);
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}
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if (this.chunkExists(x - 1, z) && !this.getChunkAt(x - 1, z).isTerrainPopulated && this.chunkExists(x - 1, z + 1) && this.chunkExists(x, z + 1) && this.chunkExists(x - 1, z)) {
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this.populate(x - 1, z);
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}
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if (this.chunkExists(x, z - 1) && !this.getChunkAt(x, z - 1).isTerrainPopulated && this.chunkExists(x + 1, z - 1) && this.chunkExists(x, z - 1) && this.chunkExists(x + 1, z)) {
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this.populate(x, z - 1);
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}
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if (this.chunkExists(x - 1, z - 1) && !this.getChunkAt(x - 1, z - 1).isTerrainPopulated && this.chunkExists(x - 1, z - 1) && this.chunkExists(x, z - 1) && this.chunkExists(x - 1, z)) {
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this.populate(x - 1, z - 1);
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}
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// Register in three.js
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this.group.add(chunk.group);
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}
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return chunk;
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}
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populate(x, z) {
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let chunk = this.getChunkAt(x, z);
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if (!chunk.isTerrainPopulated) {
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chunk.isTerrainPopulated = true;
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// Populate chunk
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this.generator.populateChunk(chunk.x, chunk.z);
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}
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}
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getChunkAtBlock(x, y, z) {
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return this.getChunkAt(x >> 4, z >> 4).getSection(y >> 4);
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}
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getCollisionBoxes(region) {
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let boundingBoxList = [];
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let minX = MathHelper.floor(region.minX);
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let maxX = MathHelper.floor(region.maxX + 1.0);
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let minY = MathHelper.floor(region.minY);
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let maxY = MathHelper.floor(region.maxY + 1.0);
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let minZ = MathHelper.floor(region.minZ);
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let maxZ = MathHelper.floor(region.maxZ + 1.0);
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for (let x = minX; x < maxX; x++) {
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for (let y = minY; y < maxY; y++) {
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for (let z = minZ; z < maxZ; z++) {
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if (this.isSolidBlockAt(x, y, z)) {
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boundingBoxList.push(new BoundingBox(x, y, z, x + 1, y + 1, z + 1));
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}
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}
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}
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}
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return boundingBoxList;
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}
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updateLights() {
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let scope = this;
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if (this.lightUpdateQueue.length < 10) {
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// Update lights in queue
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let i = 10;
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while (scope.lightUpdateQueue.length > 0) {
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if (i <= 0) {
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return true;
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}
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let meta = scope.lightUpdateQueue.shift();
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meta.updateBlockLightning(scope);
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i--;
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}
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}
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return false;
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}
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updateLight(sourceType, x1, y1, z1, x2, y2, z2, notifyNeighbor = true) {
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let centerX = (x2 + x1) / 2;
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let centerZ = (z2 + z1) / 2;
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if (!this.blockExists(centerX, 64, centerZ)) {
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return;
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}
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let size = this.lightUpdateQueue.length;
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if (notifyNeighbor) {
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let max = 4;
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if (max > size) {
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max = size;
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}
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for (let i = 0; i < max; i++) {
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let meta = this.lightUpdateQueue[(this.lightUpdateQueue.length - i - 1)];
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if (meta.type === sourceType && meta.isOutsideOf(x1, y1, z1, x2, y2, z2)) {
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return;
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}
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}
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}
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let centerChunk = this.getChunkAt(centerX >> 4, centerZ >> 4);
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if (!centerChunk.loaded) {
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return;
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}
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// Skip if section has no blocks
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let section1 = this.getChunkSectionAt(x1 >> 4, y1 >> 4, z1 >> 4);
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let section2 = this.getChunkSectionAt(x2 >> 4, y2 >> 4, z2 >> 4);
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if (section1 === section2 && section1.isEmpty()) {
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return;
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}
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// Add light update region to queue
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if (this.lightUpdateQueue.length < 9999) {
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this.lightUpdateQueue.push(new MetadataChunkBlock(sourceType, x1, y1, z1, x2, y2, z2));
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}
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// Max light updates in queue
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if (this.lightUpdateQueue.length > 10000) {
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this.lightUpdateQueue = [];
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}
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}
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blockExists(x, y, z) {
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if (y < 0 || y >= World.TOTAL_HEIGHT) {
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return false;
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} else {
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return this.chunkExists(x >> 4, z >> 4);
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}
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}
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chunkExists(chunkX, chunkZ) {
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let index = chunkX + (chunkZ << 16);
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let chunk = this.chunks.get(index);
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return typeof chunk !== 'undefined';
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}
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neighborLightPropagationChanged(sourceType, x, y, z, level) {
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if (!this.blockExists(x, y, z)) {
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return;
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}
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if (sourceType === EnumSkyBlock.SKY) {
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if (this.isAboveGround(x, y, z)) {
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level = 15;
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}
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} else if (sourceType === EnumSkyBlock.BLOCK) {
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let typeId = this.getBlockAt(x, y, z);
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let block = Block.getById(typeId);
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let blockLight = typeId === 0 ? 0 : block.getLightValue();
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if (blockLight > level) {
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level = blockLight;
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}
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}
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if (this.getSavedLightValue(sourceType, x, y, z) !== level) {
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this.updateLight(sourceType, x, y, z, x, y, z);
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}
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}
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/**
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* Get the first non-solid block
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*/
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getHeightAt(x, z) {
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if (!this.chunkExists(x >> 4, z >> 4)) {
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return 0;
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}
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return this.getChunkAt(x >> 4, z >> 4).getHeightAt(x & 15, z & 15);
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}
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/**
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* Get the highest solid block
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*/
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getHighestBlockAt(x, z) {
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if (!this.chunkExists(x >> 4, z >> 4)) {
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return 0;
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}
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return this.getChunkAt(x >> 4, z >> 4).getHighestBlockAt(x & 15, z & 15);
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}
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/**
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* Is the highest solid block or above
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*/
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isHighestBlock(x, y, z) {
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let chunk = this.getChunkAt(x >> 4, z >> 4)
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return chunk.isHighestBlock(x & 15, y, z & 15);
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}
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/**
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* Is above the highest solid block
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*/
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isAboveGround(x, y, z) {
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let chunk = this.getChunkAt(x >> 4, z >> 4)
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return chunk.isAboveGround(x & 15, y, z & 15);
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}
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getTotalLightAt(x, y, z) {
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if (!this.blockExists(x, y, z)) {
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return 15;
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}
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let section = this.getChunkSectionAt(x >> 4, y >> 4, z >> 4)
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return section.getTotalLightAt(x & 15, y & 15, z & 15);
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}
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getSavedLightValue(sourceType, x, y, z) {
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if (!this.blockExists(x, y, z)) {
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return 15;
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}
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let section = this.getChunkSectionAt(x >> 4, y >> 4, z >> 4)
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return section.getLightAt(sourceType, x & 15, y & 15, z & 15);
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}
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setLightAt(sourceType, x, y, z, lightLevel) {
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if (!this.chunkExists(x >> 4, z >> 4)) {
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return;
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}
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let section = this.getChunkSectionAt(x >> 4, y >> 4, z >> 4)
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section.setLightAt(sourceType, x & 15, y & 15, z & 15, lightLevel);
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// Rebuild chunk
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this.onBlockChanged(x, y, z);
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}
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isSolidBlockAt(x, y, z) {
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let typeId = this.getBlockAt(x, y, z);
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return typeId !== 0 && Block.getById(typeId).isSolid();
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}
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isTranslucentBlockAt(x, y, z) {
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let typeId = this.getBlockAt(x, y, z);
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return typeId === 0 || Block.getById(typeId).isTranslucent();
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}
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setBlockAt(x, y, z, type) {
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let chunk = this.getChunkAt(x >> 4, z >> 4);
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chunk.setBlockAt(x & 15, y, z & 15, type);
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// Rebuild chunk
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this.onBlockChanged(x, y, z);
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}
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setBlockDataAt(x, y, z, data) {
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this.getChunkAt(x >> 4, z >> 4).setBlockDataAt(x & 15, y, z & 15, data);
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}
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getBlockAt(x, y, z) {
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let chunkSection = this.getChunkAtBlock(x, y, z);
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return chunkSection == null ? 0 : chunkSection.getBlockAt(x & 15, y & 15, z & 15);
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}
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getBlockDataAt(x, y, z) {
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let chunkSection = this.getChunkAtBlock(x, y, z);
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return chunkSection == null ? 0 : chunkSection.getBlockDataAt(x & 15, y & 15, z & 15);
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}
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getBlockAtFace(x, y, z, face) {
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return this.getBlockAt(x + face.x, y + face.y, z + face.z);
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}
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getChunkSectionAt(chunkX, layerY, chunkZ) {
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return this.getChunkAt(chunkX, chunkZ).getSection(layerY);
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}
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onBlockChanged(x, y, z) {
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this.setModified(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1);
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}
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setModified(minX, minY, minZ, maxX, maxY, maxZ) {
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// To chunk coordinates
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minX = minX >> 4;
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maxX = maxX >> 4;
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minY = minY >> 4;
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maxY = maxY >> 4;
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minZ = minZ >> 4;
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maxZ = maxZ >> 4;
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// Minimum and maximum y
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minY = Math.max(0, minY);
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maxY = Math.min(15, maxY);
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for (let x = minX; x <= maxX; x++) {
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for (let y = minY; y <= maxY; y++) {
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for (let z = minZ; z <= maxZ; z++) {
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if (this.chunkExists(x, z)) {
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this.getChunkSectionAt(x, y, z).isModified = true;
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}
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}
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}
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}
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}
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rayTraceBlocks(from, to) {
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let toX = MathHelper.floor(to.x);
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let toY = MathHelper.floor(to.y);
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let toZ = MathHelper.floor(to.z);
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let x = MathHelper.floor(from.x);
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let y = MathHelper.floor(from.y);
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let z = MathHelper.floor(from.z);
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let blockId = this.getBlockAt(x, y, z);
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let block = Block.getById(blockId);
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if (block != null && block.canInteract()) {
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let hit = block.collisionRayTrace(this, x, y, z, from, to);
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if (hit != null) {
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return hit;
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}
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}
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let lastHit = null;
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let counter = 200;
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while (counter-- >= 0) {
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if (x === toX && y === toY && z === toZ) {
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return lastHit;
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}
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let hitX = true;
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let hitY = true;
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let hitZ = true;
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let nearestX1 = 999.0;
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let nearestY1 = 999.0;
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let nearestZ1 = 999.0;
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if (toX > x) {
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nearestX1 = x + 1.0;
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} else if (toX < x) {
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nearestX1 = x;
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} else {
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hitX = false;
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}
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if (toY > y) {
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nearestY1 = y + 1.0;
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} else if (toY < y) {
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nearestY1 = y;
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} else {
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hitY = false;
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}
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if (toZ > z) {
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nearestZ1 = z + 1.0;
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} else if (toZ < z) {
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nearestZ1 = z;
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} else {
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hitZ = false;
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}
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let nearestX = 999.0;
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let nearestY = 999.0;
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let nearestZ = 999.0;
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let diffX = to.x - from.x;
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let diffY = to.y - from.y;
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let diffZ = to.z - from.z;
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if (hitX) {
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nearestX = (nearestX1 - from.x) / diffX;
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}
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if (hitY) {
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nearestY = (nearestY1 - from.y) / diffY;
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}
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if (hitZ) {
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nearestZ = (nearestZ1 - from.z) / diffZ;
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}
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if (nearestX === -0.0) {
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nearestX = -1.0E-4;
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}
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if (nearestY === -0.0) {
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nearestY = -1.0E-4;
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}
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if (nearestZ === -0.0) {
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nearestZ = -1.0E-4;
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}
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let face;
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if (nearestX < nearestY && nearestX < nearestZ) {
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face = toX > x ? EnumBlockFace.WEST : EnumBlockFace.EAST;
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from = new Vector3(nearestX1, from.y + diffY * nearestX, from.z + diffZ * nearestX);
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} else if (nearestY < nearestZ) {
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face = toY > y ? EnumBlockFace.BOTTOM : EnumBlockFace.TOP;
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from = new Vector3(from.x + diffX * nearestY, nearestY1, from.z + diffZ * nearestY);
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} else {
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face = toZ > z ? EnumBlockFace.NORTH : EnumBlockFace.SOUTH;
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from = new Vector3(from.x + diffX * nearestZ, from.y + diffY * nearestZ, nearestZ1);
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}
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x = MathHelper.floor(from.x) - (face === EnumBlockFace.EAST ? 1 : 0);
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y = MathHelper.floor(from.y) - (face === EnumBlockFace.TOP ? 1 : 0);
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z = MathHelper.floor(from.z) - (face === EnumBlockFace.SOUTH ? 1 : 0);
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let blockId = this.getBlockAt(x, y, z);
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let block = Block.getById(blockId);
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if (block != null && block.canInteract()) {
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let hit = block.collisionRayTrace(this, x, y, z, from, to);
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if (hit != null) {
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return hit;
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}
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}
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}
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return lastHit;
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}
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getCelestialAngle(partialTicks) {
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return MathHelper.calculateCelestialAngle(this.time, partialTicks);
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}
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getTemperature(x, y, z) {
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return 0.75; // TODO implement biomes
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}
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getHumidity(x, y, z) {
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return 0.85; // TODO implement biomes
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}
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getSkyColor(x, z, partialTicks) {
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let angle = this.getCelestialAngle(partialTicks);
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let brightness = Math.cos(angle * 3.141593 * 2.0) * 2.0 + 0.5;
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if (brightness < 0.0) {
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brightness = 0.0;
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}
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if (brightness > 1.0) {
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brightness = 1.0;
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}
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let temperature = this.getTemperature(x, z);
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let rgb = this.getSkyColorByTemp(temperature);
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let red = (rgb >> 16 & 0xff) / 255;
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let green = (rgb >> 8 & 0xff) / 255;
|
|
let blue = (rgb & 0xff) / 255;
|
|
|
|
red *= brightness;
|
|
green *= brightness;
|
|
blue *= brightness;
|
|
|
|
return new Vector3(red, green, blue);
|
|
}
|
|
|
|
getFogColor(partialTicks) {
|
|
let angle = this.getCelestialAngle(partialTicks);
|
|
let rotation = Math.cos(angle * Math.PI * 2.0) * 2.0 + 0.5;
|
|
rotation = MathHelper.clamp(rotation, 0.0, 1.0);
|
|
|
|
let x = 0.7529412;
|
|
let y = 0.84705883;
|
|
let z = 1.0;
|
|
|
|
x = x * (rotation * 0.94 + 0.06);
|
|
y = y * (rotation * 0.94 + 0.06);
|
|
z = z * (rotation * 0.91 + 0.09);
|
|
|
|
return new Vector3(x, y, z);
|
|
}
|
|
|
|
getSunriseSunsetColor(partialTicks) {
|
|
let angle = this.getCelestialAngle(partialTicks);
|
|
let rotation = Math.cos(angle * Math.PI * 2.0);
|
|
|
|
let min = 0;
|
|
let max = 0.4;
|
|
|
|
// Check if rotation is inside of sunrise or sunset
|
|
if (rotation >= -max && rotation <= max) {
|
|
let factor = ((rotation - min) / max) * 0.5 + 0.5;
|
|
let strength = Math.pow(1.0 - (1.0 - Math.sin(factor * Math.PI)) * 0.99, 2);
|
|
|
|
// Calculate colors for sunrise and sunset
|
|
return new Vector4(
|
|
factor * 0.3 + 0.7,
|
|
factor * factor * 0.7 + 0.2,
|
|
0.2,
|
|
strength
|
|
);
|
|
} else {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
getStarBrightness(partialTicks) {
|
|
let angle = this.getCelestialAngle(partialTicks);
|
|
let rotation = 1.0 - (Math.cos(angle * Math.PI * 2.0) * 2.0 + 0.75);
|
|
rotation = MathHelper.clamp(rotation, 0.0, 1.0);
|
|
return rotation * rotation * 0.5;
|
|
}
|
|
|
|
getLightBrightnessForEntity(entity) {
|
|
let level = this.getTotalLightAt(Math.floor(entity.x), Math.floor(entity.y), Math.floor(entity.z));
|
|
return Math.max(level / 15, 0.1);
|
|
}
|
|
|
|
getLightBrightness(x, y, z) {
|
|
let level = this.getTotalLightAt(x, y, z);
|
|
return Math.max(level / 15, 0.1);
|
|
}
|
|
|
|
getSkyColorByTemp(temperature) {
|
|
temperature /= 3;
|
|
if (temperature < -1) {
|
|
temperature = -1;
|
|
}
|
|
if (temperature > 1.0) {
|
|
temperature = 1.0;
|
|
}
|
|
return MathHelper.hsbToRgb(0.6222222 - temperature * 0.05, 0.5 + temperature * 0.1, 1.0);
|
|
}
|
|
|
|
calculateSkylightSubtracted(partialTicks) {
|
|
let angle = this.getCelestialAngle(partialTicks);
|
|
let level = 1.0 - (Math.cos(angle * 3.141593 * 2.0) * 2.0 + 0.5);
|
|
if (level < 0.0) {
|
|
level = 0.0;
|
|
}
|
|
if (level > 1.0) {
|
|
level = 1.0;
|
|
}
|
|
return Math.floor(level * 11);
|
|
}
|
|
|
|
addEntity(entity) {
|
|
this.entities.push(entity);
|
|
this.group.add(entity.renderer.group);
|
|
}
|
|
|
|
removeEntityById(id) {
|
|
let entity = this.getEntityById(id);
|
|
this.entities.remove(entity);
|
|
this.group.remove(entity.renderer.group);
|
|
}
|
|
|
|
getEntityById(id) {
|
|
for (let entity of this.entities) {
|
|
if (entity.id === id) {
|
|
return entity;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
getSpawn() {
|
|
return this.spawn;
|
|
}
|
|
|
|
setSpawn(x, z) {
|
|
let y = this.getHeightAt(x, z);
|
|
this.spawn = new Vector3(x, y + 8, z);
|
|
}
|
|
|
|
findSpawn() {
|
|
if (this.spawn.y <= 0) {
|
|
this.spawn.y = 64;
|
|
}
|
|
|
|
while (this.getBlockAboveSeaLevel(this.spawn.x, this.spawn.z) === 0) {
|
|
this.spawn.x += this.random.nextInt(8) - this.random.nextInt(8);
|
|
this.spawn.z += this.random.nextInt(8) - this.random.nextInt(8);
|
|
}
|
|
}
|
|
|
|
getBlockAboveSeaLevel(x, z) {
|
|
let y = this.generator.seaLevel;
|
|
while (this.getBlockAt(x, y + 1, z) !== 0) {
|
|
y++;
|
|
}
|
|
return this.getBlockAt(x, y, z);
|
|
}
|
|
|
|
loadSpawnChunks() {
|
|
let viewDistance = this.minecraft.settings.viewDistance;
|
|
for (let x = -viewDistance; x <= viewDistance; x++) {
|
|
for (let z = -viewDistance; z <= viewDistance; z++) {
|
|
this.getChunkAt(x + this.spawn.x >> 4, z + this.spawn.z >> 4);
|
|
}
|
|
}
|
|
this.spawn.y = this.getHeightAt(this.spawn.x, this.spawn.z) + 8;
|
|
}
|
|
|
|
} |