Files
GameStarter/src/js/net/minecraft/client/world/World.js
T

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JavaScript

import ChunkSection from "./ChunkSection.js";
import WorldGenerator from "./generator/WorldGenerator.js";
import MathHelper from "../../util/MathHelper.js";
import BoundingBox from "../../util/BoundingBox.js";
import EnumSkyBlock from "../../util/EnumSkyBlock.js";
import Block from "./block/Block.js";
import EnumBlockFace from "../../util/EnumBlockFace.js";
import Vector3 from "../../util/Vector3.js";
import Vector4 from "../../util/Vector4.js";
import MetadataChunkBlock from "../../util/MetadataChunkBlock.js";
import * as THREE from "../../../../../../libraries/three.module.js";
import Random from "../../util/Random.js";
export default class World {
static TOTAL_HEIGHT = ChunkSection.SIZE * 8 - 1; // ChunkSection.SIZE * 16 - 1;
constructor(minecraft, seed) {
this.minecraft = minecraft;
this.entities = [];
this.group = new THREE.Object3D();
this.group.matrixAutoUpdate = false;
this.chunks = new Map();
this.lightUpdateQueue = [];
this.time = 0;
this.spawn = new Vector3(0, 0, 0);
this.setSeed(seed);
// Update lights async
let scope = this;
setInterval(function () {
let i = scope.minecraft.loadingScreen === null ? 1000 : 100000;
while (scope.lightUpdateQueue.length >= 10 && i > 0) {
i--;
scope.lightUpdateQueue.shift().updateBlockLightning(scope);
}
}, 0);
}
setSeed(seed) {
this.seed = seed;
this.generator = new WorldGenerator(this, seed);
this.random = new Random(seed);
}
getSeed() {
return this.seed;
}
onTick() {
// Update skylight subtracted (To make the night dark)
let lightLevel = this.calculateSkylightSubtracted(1.0);
if (lightLevel !== this.skylightSubtracted) {
this.skylightSubtracted = lightLevel;
// Rebuild all chunks
this.minecraft.worldRenderer.rebuildAll();
}
// Update world time
this.time++;
}
getChunkAt(x, z) {
let index = x + (z << 16);
let chunk = this.chunks.get(index);
if (typeof chunk === 'undefined') {
// Generate new chunk
chunk = this.generator.newChunk(this, x, z);
// Register and mark as loaded
chunk.loaded = true;
this.chunks.set(index, chunk);
// Populate the chunk
if (!chunk.isTerrainPopulated && this.chunkExists(x + 1, z + 1) && this.chunkExists(x, z + 1) && this.chunkExists(x + 1, z)) {
this.populate(x, z);
}
if (this.chunkExists(x - 1, z) && !this.getChunkAt(x - 1, z).isTerrainPopulated && this.chunkExists(x - 1, z + 1) && this.chunkExists(x, z + 1) && this.chunkExists(x - 1, z)) {
this.populate(x - 1, z);
}
if (this.chunkExists(x, z - 1) && !this.getChunkAt(x, z - 1).isTerrainPopulated && this.chunkExists(x + 1, z - 1) && this.chunkExists(x, z - 1) && this.chunkExists(x + 1, z)) {
this.populate(x, z - 1);
}
if (this.chunkExists(x - 1, z - 1) && !this.getChunkAt(x - 1, z - 1).isTerrainPopulated && this.chunkExists(x - 1, z - 1) && this.chunkExists(x, z - 1) && this.chunkExists(x - 1, z)) {
this.populate(x - 1, z - 1);
}
// Register in three.js
this.group.add(chunk.group);
}
return chunk;
}
populate(x, z) {
let chunk = this.getChunkAt(x, z);
if (!chunk.isTerrainPopulated) {
chunk.isTerrainPopulated = true;
// Populate chunk
this.generator.populateChunk(chunk.x, chunk.z);
}
}
getChunkAtBlock(x, y, z) {
return this.getChunkAt(x >> 4, z >> 4).getSection(y >> 4);
}
getCollisionBoxes(region) {
let boundingBoxList = [];
let minX = MathHelper.floor(region.minX);
let maxX = MathHelper.floor(region.maxX + 1.0);
let minY = MathHelper.floor(region.minY);
let maxY = MathHelper.floor(region.maxY + 1.0);
let minZ = MathHelper.floor(region.minZ);
let maxZ = MathHelper.floor(region.maxZ + 1.0);
for (let x = minX; x < maxX; x++) {
for (let y = minY; y < maxY; y++) {
for (let z = minZ; z < maxZ; z++) {
if (this.isSolidBlockAt(x, y, z)) {
boundingBoxList.push(new BoundingBox(x, y, z, x + 1, y + 1, z + 1));
}
}
}
}
return boundingBoxList;
}
updateLights() {
let scope = this;
if (this.lightUpdateQueue.length < 10) {
// Update lights in queue
let i = 10;
while (scope.lightUpdateQueue.length > 0) {
if (i <= 0) {
return true;
}
let meta = scope.lightUpdateQueue.shift();
meta.updateBlockLightning(scope);
i--;
}
}
return false;
}
updateLight(sourceType, x1, y1, z1, x2, y2, z2, notifyNeighbor = true) {
let centerX = (x2 + x1) / 2;
let centerZ = (z2 + z1) / 2;
if (!this.blockExists(centerX, 64, centerZ)) {
return;
}
let size = this.lightUpdateQueue.length;
if (notifyNeighbor) {
let max = 4;
if (max > size) {
max = size;
}
for (let i = 0; i < max; i++) {
let meta = this.lightUpdateQueue[(this.lightUpdateQueue.length - i - 1)];
if (meta.type === sourceType && meta.isOutsideOf(x1, y1, z1, x2, y2, z2)) {
return;
}
}
}
let centerChunk = this.getChunkAt(centerX >> 4, centerZ >> 4);
if (!centerChunk.loaded) {
return;
}
// Skip if section has no blocks
let section1 = this.getChunkSectionAt(x1 >> 4, y1 >> 4, z1 >> 4);
let section2 = this.getChunkSectionAt(x2 >> 4, y2 >> 4, z2 >> 4);
if (section1 === section2 && section1.isEmpty()) {
return;
}
// Add light update region to queue
if (this.lightUpdateQueue.length < 9999) {
this.lightUpdateQueue.push(new MetadataChunkBlock(sourceType, x1, y1, z1, x2, y2, z2));
}
// Max light updates in queue
if (this.lightUpdateQueue.length > 10000) {
this.lightUpdateQueue = [];
}
}
blockExists(x, y, z) {
if (y < 0 || y >= World.TOTAL_HEIGHT) {
return false;
} else {
return this.chunkExists(x >> 4, z >> 4);
}
}
chunkExists(chunkX, chunkZ) {
let index = chunkX + (chunkZ << 16);
let chunk = this.chunks.get(index);
return typeof chunk !== 'undefined';
}
neighborLightPropagationChanged(sourceType, x, y, z, level) {
if (!this.blockExists(x, y, z)) {
return;
}
if (sourceType === EnumSkyBlock.SKY) {
if (this.isAboveGround(x, y, z)) {
level = 15;
}
} else if (sourceType === EnumSkyBlock.BLOCK) {
let typeId = this.getBlockAt(x, y, z);
let block = Block.getById(typeId);
let blockLight = typeId === 0 ? 0 : block.getLightValue();
if (blockLight > level) {
level = blockLight;
}
}
if (this.getSavedLightValue(sourceType, x, y, z) !== level) {
this.updateLight(sourceType, x, y, z, x, y, z);
}
}
/**
* Get the first non-solid block
*/
getHeightAt(x, z) {
if (!this.chunkExists(x >> 4, z >> 4)) {
return 0;
}
return this.getChunkAt(x >> 4, z >> 4).getHeightAt(x & 15, z & 15);
}
/**
* Get the highest solid block
*/
getHighestBlockAt(x, z) {
if (!this.chunkExists(x >> 4, z >> 4)) {
return 0;
}
return this.getChunkAt(x >> 4, z >> 4).getHighestBlockAt(x & 15, z & 15);
}
/**
* Is the highest solid block or above
*/
isHighestBlock(x, y, z) {
let chunk = this.getChunkAt(x >> 4, z >> 4)
return chunk.isHighestBlock(x & 15, y, z & 15);
}
/**
* Is above the highest solid block
*/
isAboveGround(x, y, z) {
let chunk = this.getChunkAt(x >> 4, z >> 4)
return chunk.isAboveGround(x & 15, y, z & 15);
}
getTotalLightAt(x, y, z) {
if (!this.blockExists(x, y, z)) {
return 15;
}
let section = this.getChunkSectionAt(x >> 4, y >> 4, z >> 4)
return section.getTotalLightAt(x & 15, y & 15, z & 15);
}
getSavedLightValue(sourceType, x, y, z) {
if (!this.blockExists(x, y, z)) {
return 15;
}
let section = this.getChunkSectionAt(x >> 4, y >> 4, z >> 4)
return section.getLightAt(sourceType, x & 15, y & 15, z & 15);
}
setLightAt(sourceType, x, y, z, lightLevel) {
if (!this.chunkExists(x >> 4, z >> 4)) {
return;
}
let section = this.getChunkSectionAt(x >> 4, y >> 4, z >> 4)
section.setLightAt(sourceType, x & 15, y & 15, z & 15, lightLevel);
// Rebuild chunk
this.onBlockChanged(x, y, z);
}
isSolidBlockAt(x, y, z) {
let typeId = this.getBlockAt(x, y, z);
return typeId !== 0 && Block.getById(typeId).isSolid();
}
isTranslucentBlockAt(x, y, z) {
let typeId = this.getBlockAt(x, y, z);
return typeId === 0 || Block.getById(typeId).isTranslucent();
}
setBlockAt(x, y, z, type) {
let chunk = this.getChunkAt(x >> 4, z >> 4);
chunk.setBlockAt(x & 15, y, z & 15, type);
// Rebuild chunk
this.onBlockChanged(x, y, z);
}
setBlockDataAt(x, y, z, data) {
this.getChunkAt(x >> 4, z >> 4).setBlockDataAt(x & 15, y, z & 15, data);
}
getBlockAt(x, y, z) {
let chunkSection = this.getChunkAtBlock(x, y, z);
return chunkSection == null ? 0 : chunkSection.getBlockAt(x & 15, y & 15, z & 15);
}
getBlockDataAt(x, y, z) {
let chunkSection = this.getChunkAtBlock(x, y, z);
return chunkSection == null ? 0 : chunkSection.getBlockDataAt(x & 15, y & 15, z & 15);
}
getBlockAtFace(x, y, z, face) {
return this.getBlockAt(x + face.x, y + face.y, z + face.z);
}
getChunkSectionAt(chunkX, layerY, chunkZ) {
return this.getChunkAt(chunkX, chunkZ).getSection(layerY);
}
onBlockChanged(x, y, z) {
this.setModified(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1);
}
setModified(minX, minY, minZ, maxX, maxY, maxZ) {
// To chunk coordinates
minX = minX >> 4;
maxX = maxX >> 4;
minY = minY >> 4;
maxY = maxY >> 4;
minZ = minZ >> 4;
maxZ = maxZ >> 4;
// Minimum and maximum y
minY = Math.max(0, minY);
maxY = Math.min(15, maxY);
for (let x = minX; x <= maxX; x++) {
for (let y = minY; y <= maxY; y++) {
for (let z = minZ; z <= maxZ; z++) {
if (this.chunkExists(x, z)) {
this.getChunkSectionAt(x, y, z).isModified = true;
}
}
}
}
}
rayTraceBlocks(from, to) {
let toX = MathHelper.floor(to.x);
let toY = MathHelper.floor(to.y);
let toZ = MathHelper.floor(to.z);
let x = MathHelper.floor(from.x);
let y = MathHelper.floor(from.y);
let z = MathHelper.floor(from.z);
let blockId = this.getBlockAt(x, y, z);
let block = Block.getById(blockId);
if (block != null && block.canInteract()) {
let hit = block.collisionRayTrace(this, x, y, z, from, to);
if (hit != null) {
return hit;
}
}
let lastHit = null;
let counter = 200;
while (counter-- >= 0) {
if (x === toX && y === toY && z === toZ) {
return lastHit;
}
let hitX = true;
let hitY = true;
let hitZ = true;
let nearestX1 = 999.0;
let nearestY1 = 999.0;
let nearestZ1 = 999.0;
if (toX > x) {
nearestX1 = x + 1.0;
} else if (toX < x) {
nearestX1 = x;
} else {
hitX = false;
}
if (toY > y) {
nearestY1 = y + 1.0;
} else if (toY < y) {
nearestY1 = y;
} else {
hitY = false;
}
if (toZ > z) {
nearestZ1 = z + 1.0;
} else if (toZ < z) {
nearestZ1 = z;
} else {
hitZ = false;
}
let nearestX = 999.0;
let nearestY = 999.0;
let nearestZ = 999.0;
let diffX = to.x - from.x;
let diffY = to.y - from.y;
let diffZ = to.z - from.z;
if (hitX) {
nearestX = (nearestX1 - from.x) / diffX;
}
if (hitY) {
nearestY = (nearestY1 - from.y) / diffY;
}
if (hitZ) {
nearestZ = (nearestZ1 - from.z) / diffZ;
}
if (nearestX === -0.0) {
nearestX = -1.0E-4;
}
if (nearestY === -0.0) {
nearestY = -1.0E-4;
}
if (nearestZ === -0.0) {
nearestZ = -1.0E-4;
}
let face;
if (nearestX < nearestY && nearestX < nearestZ) {
face = toX > x ? EnumBlockFace.WEST : EnumBlockFace.EAST;
from = new Vector3(nearestX1, from.y + diffY * nearestX, from.z + diffZ * nearestX);
} else if (nearestY < nearestZ) {
face = toY > y ? EnumBlockFace.BOTTOM : EnumBlockFace.TOP;
from = new Vector3(from.x + diffX * nearestY, nearestY1, from.z + diffZ * nearestY);
} else {
face = toZ > z ? EnumBlockFace.NORTH : EnumBlockFace.SOUTH;
from = new Vector3(from.x + diffX * nearestZ, from.y + diffY * nearestZ, nearestZ1);
}
x = MathHelper.floor(from.x) - (face === EnumBlockFace.EAST ? 1 : 0);
y = MathHelper.floor(from.y) - (face === EnumBlockFace.TOP ? 1 : 0);
z = MathHelper.floor(from.z) - (face === EnumBlockFace.SOUTH ? 1 : 0);
let blockId = this.getBlockAt(x, y, z);
let block = Block.getById(blockId);
if (block != null && block.canInteract()) {
let hit = block.collisionRayTrace(this, x, y, z, from, to);
if (hit != null) {
return hit;
}
}
}
return lastHit;
}
getCelestialAngle(partialTicks) {
return MathHelper.calculateCelestialAngle(this.time, partialTicks);
}
getTemperature(x, y, z) {
return 0.75; // TODO implement biomes
}
getHumidity(x, y, z) {
return 0.85; // TODO implement biomes
}
getSkyColor(x, z, partialTicks) {
let angle = this.getCelestialAngle(partialTicks);
let brightness = Math.cos(angle * 3.141593 * 2.0) * 2.0 + 0.5;
if (brightness < 0.0) {
brightness = 0.0;
}
if (brightness > 1.0) {
brightness = 1.0;
}
let temperature = this.getTemperature(x, z);
let rgb = this.getSkyColorByTemp(temperature);
let red = (rgb >> 16 & 0xff) / 255;
let green = (rgb >> 8 & 0xff) / 255;
let blue = (rgb & 0xff) / 255;
red *= brightness;
green *= brightness;
blue *= brightness;
return new Vector3(red, green, blue);
}
getFogColor(partialTicks) {
let angle = this.getCelestialAngle(partialTicks);
let rotation = Math.cos(angle * Math.PI * 2.0) * 2.0 + 0.5;
rotation = MathHelper.clamp(rotation, 0.0, 1.0);
let x = 0.7529412;
let y = 0.84705883;
let z = 1.0;
x = x * (rotation * 0.94 + 0.06);
y = y * (rotation * 0.94 + 0.06);
z = z * (rotation * 0.91 + 0.09);
return new Vector3(x, y, z);
}
getSunriseSunsetColor(partialTicks) {
let angle = this.getCelestialAngle(partialTicks);
let rotation = Math.cos(angle * Math.PI * 2.0);
let min = 0;
let max = 0.4;
// Check if rotation is inside of sunrise or sunset
if (rotation >= -max && rotation <= max) {
let factor = ((rotation - min) / max) * 0.5 + 0.5;
let strength = Math.pow(1.0 - (1.0 - Math.sin(factor * Math.PI)) * 0.99, 2);
// Calculate colors for sunrise and sunset
return new Vector4(
factor * 0.3 + 0.7,
factor * factor * 0.7 + 0.2,
0.2,
strength
);
} else {
return null;
}
}
getStarBrightness(partialTicks) {
let angle = this.getCelestialAngle(partialTicks);
let rotation = 1.0 - (Math.cos(angle * Math.PI * 2.0) * 2.0 + 0.75);
rotation = MathHelper.clamp(rotation, 0.0, 1.0);
return rotation * rotation * 0.5;
}
getLightBrightnessForEntity(entity) {
let level = this.getTotalLightAt(Math.floor(entity.x), Math.floor(entity.y), Math.floor(entity.z));
return Math.max(level / 15, 0.1);
}
getLightBrightness(x, y, z) {
let level = this.getTotalLightAt(x, y, z);
return Math.max(level / 15, 0.1);
}
getSkyColorByTemp(temperature) {
temperature /= 3;
if (temperature < -1) {
temperature = -1;
}
if (temperature > 1.0) {
temperature = 1.0;
}
return MathHelper.hsbToRgb(0.6222222 - temperature * 0.05, 0.5 + temperature * 0.1, 1.0);
}
calculateSkylightSubtracted(partialTicks) {
let angle = this.getCelestialAngle(partialTicks);
let level = 1.0 - (Math.cos(angle * 3.141593 * 2.0) * 2.0 + 0.5);
if (level < 0.0) {
level = 0.0;
}
if (level > 1.0) {
level = 1.0;
}
return Math.floor(level * 11);
}
addEntity(entity) {
this.entities.push(entity);
this.group.add(entity.renderer.group);
}
removeEntityById(id) {
let entity = this.getEntityById(id);
this.entities.remove(entity);
this.group.remove(entity.renderer.group);
}
getEntityById(id) {
for (let entity of this.entities) {
if (entity.id === id) {
return entity;
}
}
return null;
}
getSpawn() {
return this.spawn;
}
setSpawn(x, z) {
let y = this.getHeightAt(x, z);
this.spawn = new Vector3(x, y + 8, z);
}
findSpawn() {
if (this.spawn.y <= 0) {
this.spawn.y = 64;
}
while (this.getBlockAboveSeaLevel(this.spawn.x, this.spawn.z) === 0) {
this.spawn.x += this.random.nextInt(8) - this.random.nextInt(8);
this.spawn.z += this.random.nextInt(8) - this.random.nextInt(8);
}
}
getBlockAboveSeaLevel(x, z) {
let y = this.generator.seaLevel;
while (this.getBlockAt(x, y + 1, z) !== 0) {
y++;
}
return this.getBlockAt(x, y, z);
}
loadSpawnChunks() {
let viewDistance = this.minecraft.settings.viewDistance;
for (let x = -viewDistance; x <= viewDistance; x++) {
for (let z = -viewDistance; z <= viewDistance; z++) {
this.getChunkAt(x + this.spawn.x >> 4, z + this.spawn.z >> 4);
}
}
this.spawn.y = this.getHeightAt(this.spawn.x, this.spawn.z) + 8;
}
}