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GameStarter/src/js/net/minecraft/client/entity/PlayerEntity.js
T

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JavaScript

import EntityLiving from "./EntityLiving.js";
import Block from "../world/block/Block.js";
import MathHelper from "../../util/MathHelper.js";
import Keyboard from "../../util/Keyboard.js";
import Vector3 from "../../util/Vector3.js";
import {BlockRegistry} from "../world/block/BlockRegistry.js";
import InventoryPlayer from "../inventory/inventory/InventoryPlayer.js";
export default class PlayerEntity extends EntityLiving {
static name = "PlayerEntity";
constructor(minecraft, world, id) {
super(minecraft, world, id);
this.inventory = new InventoryPlayer();
this.username = "Player";
this.collision = false;
this.jumpMovementFactor = 0.02;
this.speedInAir = 0.02;
this.flySpeed = 0.05;
this.stepHeight = 0.5;
this.flyToggleTimer = 0;
this.sprintToggleTimer = 0;
this.sprinting = false;
this.flying = false;
this.prevFovModifier = 0;
this.fovModifier = 0;
this.timeFovChanged = 0;
this.renderArmPitch = 0;
this.renderArmYaw = 0;
this.prevRenderArmPitch = 0;
this.prevRenderArmYaw = 0;
// For first person bobbing
this.cameraYaw = 0;
this.cameraPitch = 0;
this.prevCameraYaw = 0;
this.prevCameraPitch = 0;
this.width = 0.6;
this.height = 1.8;
}
respawn() {
let spawn = this.world.getSpawn();
this.setPosition(spawn.x, spawn.y, spawn.z);
}
turn(motionX, motionY) {
let sensitivity = this.minecraft.settings.sensitivity / 500;
this.rotationYaw = this.rotationYaw + motionX * sensitivity;
this.rotationPitch = this.rotationPitch - motionY * sensitivity;
if (this.rotationPitch < -90.0) {
this.rotationPitch = -90.0;
}
if (this.rotationPitch > 90.0) {
this.rotationPitch = 90.0;
}
}
onUpdate() {
super.onUpdate();
}
onLivingUpdate() {
super.onLivingUpdate();
}
isInWater() {
return this.world.getBlockAt(this.getBlockPosX(), this.getBlockPosY(), this.getBlockPosZ()) === BlockRegistry.WATER.getId();
}
isHeadInWater() {
let cameraPosition = this.world.minecraft.worldRenderer.camera.position;
return this.world.getBlockAt(
Math.floor(cameraPosition.x),
Math.floor(cameraPosition.y + 0.12),
Math.floor(cameraPosition.z)
) === BlockRegistry.WATER.getId()
}
jump() {
this.motionY = 0.42;
if (this.sprinting) {
let radiansYaw = MathHelper.toRadians(this.rotationYaw + 180);
this.motionX -= Math.sin(radiansYaw) * 0.2;
this.motionZ += Math.cos(radiansYaw) * 0.2;
}
}
travelFlying(forward, vertical, strafe) {
// Fly move up and down
if (this.isSneaking()) {
this.moveStrafing = strafe / 0.3;
this.moveForward = forward / 0.3;
this.motionY -= this.flySpeed * 3.0;
}
if (this.jumping) {
this.motionY += this.flySpeed * 3.0;
}
let prevMotionY = this.motionY;
let prevJumpMovementFactor = this.jumpMovementFactor;
this.jumpMovementFactor = this.flySpeed * (this.sprinting ? 2 : 1);
this.travel(forward, vertical, strafe);
this.motionY = prevMotionY * 0.6;
this.jumpMovementFactor = prevJumpMovementFactor;
if (this.onGround) {
this.flying = false;
}
}
travelInWater(forward, vertical, strafe) {
let slipperiness = 0.8;
let friction = 0.02;
this.moveRelative(forward, vertical, strafe, friction);
this.collision = this.moveCollide(-this.motionX, this.motionY, -this.motionZ);
this.motionX *= slipperiness;
this.motionY *= 0.8;
this.motionZ *= slipperiness;
this.motionY -= 0.02;
}
travel(forward, vertical, strafe) {
let isSlow = this.onGround && this.isSneaking();
let prevX = this.x;
let prevZ = this.z;
if (this === this.world.minecraft.player) {
let prevSlipperiness = this.getBlockSlipperiness() * 0.91;
let value = 0.16277136 / (prevSlipperiness * prevSlipperiness * prevSlipperiness);
let friction;
if (this.onGround) {
friction = this.getAIMoveSpeed() * value;
} else {
friction = this.jumpMovementFactor;
}
this.moveRelative(forward, vertical, strafe, friction);
// Get new speed
let slipperiness = this.getBlockSlipperiness() * 0.91;
// Move
this.collision = this.moveCollide(-this.motionX, this.motionY, -this.motionZ);
// Gravity
if (!this.flying) {
this.motionY -= 0.08;
}
// Decrease motion
this.motionX *= slipperiness;
this.motionY *= 0.98;
this.motionZ *= slipperiness;
}
// Step sound
if (!isSlow) {
let blockX = MathHelper.floor(this.x);
let blockY = MathHelper.floor(this.y - 0.2);
let blockZ = MathHelper.floor(this.z);
let typeId = this.world.getBlockAt(blockX, blockY, blockZ);
let distanceX = this.x - prevX;
let distanceZ = this.z - prevZ;
this.distanceWalked += Math.sqrt(distanceX * distanceX + distanceZ * distanceZ) * 0.6;
if (this.distanceWalked > this.nextStepDistance && typeId !== 0) {
this.nextStepDistance = this.distanceWalked + 1;
let block = Block.getById(typeId);
if (block !== null) {
let sound = block.getSound();
// Play sound
if (!block.isLiquid()) {
this.minecraft.soundManager.playSound(sound.getStepSound(), this.x, this.y, this.z, 0.15, sound.getPitch());
}
}
}
}
}
getBlockSlipperiness() {
return this.onGround ? 0.6 : 1.0;
}
getAIMoveSpeed() {
return this.sprinting ? 0.13 : 0.1;
}
moveRelative(forward, up, strafe, friction) {
let distance = strafe * strafe + up * up + forward * forward;
if (distance >= 0.0001) {
distance = Math.sqrt(distance);
if (distance < 1.0) {
distance = 1.0;
}
distance = friction / distance;
strafe = strafe * distance;
up = up * distance;
forward = forward * distance;
let yawRadians = MathHelper.toRadians(this.rotationYaw + 180);
let sin = Math.sin(yawRadians);
let cos = Math.cos(yawRadians);
this.motionX += strafe * cos - forward * sin;
this.motionY += up;
this.motionZ += forward * cos + strafe * sin;
}
}
updateKeyboardInput() {
let moveForward = 0.0;
let moveStrafe = 0.0;
let jumping = false;
let sneaking = false;
if (this.minecraft.hasInGameFocus()) {
if (Keyboard.isKeyDown("KeyR")) {
// this.respawn();
}
if (Keyboard.isKeyDown("KeyW")) {
moveForward++;
}
if (Keyboard.isKeyDown("KeyS")) {
moveForward--;
}
if (Keyboard.isKeyDown("KeyA")) {
moveStrafe++;
}
if (Keyboard.isKeyDown("KeyD")) {
moveStrafe--;
}
if (Keyboard.isKeyDown("Space")) {
jumping = true;
}
if (Keyboard.isKeyDown(this.minecraft.settings.keySprinting)) {
if (this.moveForward > 0 && !this.isSneaking() && !this.sprinting && this.motionX !== 0 && this.motionZ !== 0) {
this.sprinting = true;
this.updateFOVModifier();
}
}
if (Keyboard.isKeyDown(this.minecraft.settings.keyCrouching)) {
sneaking = true;
}
if (sneaking) {
moveStrafe = moveStrafe * 0.3;
moveForward = moveForward * 0.3;
}
}
this.moveForward = moveForward;
this.moveStrafing = moveStrafe;
this.jumping = jumping;
this.setSneaking(sneaking);
}
getEyeHeight() {
return this.isSneaking() ? 1.50 : 1.62;
}
updateFOVModifier() {
let value = 1.0;
if (this.sprinting) {
value += 1;
}
if (this.flying) {
value *= 1.1;
}
this.setFOVModifier((value - 1.0) * 10);
}
setFOVModifier(fov) {
this.prevFovModifier = this.fovModifier;
this.fovModifier = fov;
this.timeFovChanged = Date.now();
}
getFOVModifier() {
let timePassed = Date.now() - this.timeFovChanged;
let distance = this.prevFovModifier - this.fovModifier;
let duration = 100;
let progress = distance / duration * timePassed;
return timePassed > duration ? this.fovModifier : this.prevFovModifier - progress;
}
getBlockPosX() {
return this.x - (this.x < 0 ? 1 : 0);
}
getBlockPosY() {
return this.y - (this.y < 0 ? 1 : 0);
}
getBlockPosZ() {
return this.z - (this.z < 0 ? 1 : 0);
}
getPositionEyes(partialTicks) {
if (partialTicks === 1.0) {
return new Vector3(this.x, this.y + this.getEyeHeight(), this.z);
} else {
let x = this.prevX + (this.x - this.prevX) * partialTicks;
let y = this.prevY + (this.y - this.prevY) * partialTicks + this.getEyeHeight();
let z = this.prevZ + (this.z - this.prevZ) * partialTicks;
return new Vector3(x, y, z);
}
}
/**
* interpolated look vector
*/
getLook(partialTicks) {
// TODO interpolation
return this.getVectorForRotation(this.rotationPitch, this.rotationYaw);
}
/**
* Creates a Vec3 using the pitch and yaw of the entities rotation.
*/
getVectorForRotation(pitch, yaw) {
let z = Math.cos(-yaw * 0.017453292 - Math.PI);
let x = Math.sin(-yaw * 0.017453292 - Math.PI);
let xz = -Math.cos(-pitch * 0.017453292);
let y = Math.sin(-pitch * 0.017453292);
return new Vector3(x * xz, y, z * xz);
}
rayTrace(blockReachDistance, partialTicks) {
let from = this.getPositionEyes(partialTicks);
let direction = this.getLook(partialTicks);
let to = from.addVector(direction.x * blockReachDistance, direction.y * blockReachDistance, direction.z * blockReachDistance);
return this.world.rayTraceBlocks(from, to);
}
isSprinting() {
return this.sprinting;
}
}