Files
GameStarter/src/js/net/minecraft/client/gui/IngameOverlay.js
T
2022-02-04 16:09:19 +01:00

51 lines
1.5 KiB
JavaScript

window.IngameOverlay = class extends Gui {
constructor(minecraft, window) {
super();
this.minecraft = minecraft;
this.window = window;
this.textureCrosshair = Gui.loadTexture("icons.png");
this.textureHotbar = Gui.loadTexture("gui.png");
this.textureTerrain = Gui.loadTexture("terrain.png");
}
render(stack, mouseX, mouseY, partialTicks) {
if (this.minecraft.hasInGameFocus()) {
this.renderCrosshair(stack, this.window.width / 2, this.window.height / 2)
}
this.renderHotbar(stack, this.window.width / 2 - 100, this.window.height - 22);
}
renderCrosshair(stack, x, y) {
let size = 15;
this.drawSprite(stack, this.textureCrosshair, 0, 0, 15, 15, x - size / 2, y - size / 2, size, size, 0.6);
}
renderHotbar(stack, x, y) {
this.drawSprite(stack, this.textureHotbar, 0, 0, 200, 22, x, y, 200, 22)
this.drawSprite(
stack,
this.textureHotbar,
0, 22,
24, 24,
x + this.minecraft.inventory.selectedSlotIndex * 20 - 1, y - 1,
24, 24
)
for (let i = 0; i < 9; i++) {
let typeId = this.minecraft.inventory.getItemInSlot(i);
if (typeId !== 0) {
this.renderBlock(
stack,
this.textureTerrain, Block.getById(typeId),
x + i * 20 + 11,
y + 9
);
}
}
}
}