fix render glitches

This commit is contained in:
LabyStudio
2022-01-31 21:18:20 +01:00
parent af525c88fa
commit c63bf36bca
8 changed files with 66 additions and 30 deletions
@@ -9,11 +9,27 @@ window.BlockRenderer = class {
renderBlock(world, group, typeId, x, y, z) {
let boundingBox = new BoundingBox(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
for (let face = 0; face < 6; face++) {
this.renderFace(world, typeId, boundingBox, face, x, y, z);
let values = EnumBlockFace.values();
for (let i = 0; i < values.length; i++) {
let face = values[i];
if (this.shouldRenderFace(world, x, y, z, face)) {
// Start drawing
this.tessellator.startDrawing();
// Render face
this.renderFace(world, typeId, boundingBox, face, x, y, z);
// Draw
this.tessellator.draw(group);
}
}
}
shouldRenderFace(world, x, y, z, face) {
let typeId = world.getBlockAt(x + face.x, y + face.y, z + face.z);
return typeId === 0; /*|| Block.getById(typeId).isTransparent();*/
}
renderFace(world, typeId, boundingBox, face, x, y, z) {
// Vertex mappings
let minX = x + boundingBox.minX;
@@ -34,37 +50,37 @@ window.BlockRenderer = class {
minV = 1 - minV;
maxV = 1 - maxV;
if (face === 0) {
if (face === EnumBlockFace.BOTTOM) {
this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
this.addBlockCorner(world, face, minX, minY, minZ, minU, minV);
this.addBlockCorner(world, face, maxX, minY, minZ, maxU, minV);
this.addBlockCorner(world, face, maxX, minY, maxZ, maxU, maxV);
}
if (face === 1) {
if (face === EnumBlockFace.TOP) {
this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, maxV);
this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);
this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
this.addBlockCorner(world, face, minX, maxY, maxZ, minU, maxV);
}
if (face === 2) {
if (face === EnumBlockFace.EAST) {
this.addBlockCorner(world, face, minX, maxY, minZ, maxU, minV);
this.addBlockCorner(world, face, maxX, maxY, minZ, minU, minV);
this.addBlockCorner(world, face, maxX, minY, minZ, minU, maxV);
this.addBlockCorner(world, face, minX, minY, minZ, maxU, maxV);
}
if (face === 3) {
if (face === EnumBlockFace.WEST) {
this.addBlockCorner(world, face, minX, maxY, maxZ, minU, minV);
this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
this.addBlockCorner(world, face, maxX, minY, maxZ, maxU, maxV);
this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, minV);
}
if (face === 4) {
if (face === EnumBlockFace.NORTH) {
this.addBlockCorner(world, face, minX, maxY, maxZ, maxU, minV);
this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
this.addBlockCorner(world, face, minX, minY, minZ, minU, maxV);
this.addBlockCorner(world, face, minX, minY, maxZ, maxU, maxV);
}
if (face === 5) {
if (face === EnumBlockFace.SOUTH) {
this.addBlockCorner(world, face, maxX, minY, maxZ, minU, maxV);
this.addBlockCorner(world, face, maxX, minY, minZ, maxU, maxV);
this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);