implement torch on wall
This commit is contained in:
@@ -64,6 +64,14 @@ window.Block = class {
|
||||
return this.boundingBox;
|
||||
}
|
||||
|
||||
onBlockAdded(world, x, y, z) {
|
||||
|
||||
}
|
||||
|
||||
onBlockPlaced(world, x, y, z, face) {
|
||||
|
||||
}
|
||||
|
||||
collisionRayTrace(x, y, z, start, end) {
|
||||
start = start.addVector(-x, -y, -z);
|
||||
end = end.addVector(-x, -y, -z);
|
||||
|
||||
@@ -4,6 +4,14 @@ window.BlockTorch = class extends Block {
|
||||
super(id, textureSlotId);
|
||||
|
||||
this.boundingBox = new BoundingBox(0.4, 0.0, 0.4, 0.6, 0.6, 0.6);
|
||||
|
||||
this.dataFaces = [
|
||||
EnumBlockFace.WEST,
|
||||
EnumBlockFace.EAST,
|
||||
EnumBlockFace.NORTH,
|
||||
EnumBlockFace.SOUTH,
|
||||
EnumBlockFace.BOTTOM,
|
||||
]
|
||||
}
|
||||
|
||||
getLightValue() {
|
||||
@@ -17,4 +25,30 @@ window.BlockTorch = class extends Block {
|
||||
getRenderType() {
|
||||
return BlockRenderType.TORCH;
|
||||
}
|
||||
|
||||
onBlockAdded(world, x, y, z) {
|
||||
for (let i = this.dataFaces.length - 1; i >= 0; i--) {
|
||||
let dataFace = this.dataFaces[i];
|
||||
|
||||
if (world.isSolidBlockAt(x + dataFace.x, y + dataFace.y, z + dataFace.z)) {
|
||||
world.setBlockDataAt(x, y, z, i + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onBlockPlaced(world, x, y, z, face) {
|
||||
let meta = world.getBlockDataAt(x, y, z);
|
||||
|
||||
for (let i in this.dataFaces) {
|
||||
let dataFace = this.dataFaces[i];
|
||||
|
||||
if (face === dataFace.opposite() && world.isSolidBlockAt(x + dataFace.x, y + dataFace.y, z + dataFace.z)) {
|
||||
meta = parseInt(i) + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
world.getChunkSectionAt(x >> 4, y >> 4, z >> 4).setBlockDataAt(x & 15, y & 15, z & 15, meta);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user