implement world generator, frustum culling and rebuild queue

This commit is contained in:
LabyStudio
2022-02-01 10:17:03 +01:00
parent ed49c9f776
commit a3c21b3727
16 changed files with 481 additions and 35 deletions
@@ -0,0 +1,4 @@
window.EnumWorldBlockLayer = class {
static SOLID = 0;
static CUTOUT = 0;
}
+8
View File
@@ -8,4 +8,12 @@ window.MathHelper = class {
return value < i ? i - 1 : i;
}
static toDegrees(angle) {
return angle * (180 / Math.PI);
}
static toRadians(degree) {
return degree * (Math.PI / 180);
};
}
+25
View File
@@ -0,0 +1,25 @@
window.Random = class {
constructor(seed) {
this.mask = 0xffffffff;
this.m_w = (123456789 + seed) & this.mask;
this.m_z = (987654321 - seed) & this.mask;
}
nextBoolean() {
return this.nextFloat() > 0.5;
}
nextInt(max) {
return Math.floor(this.nextFloat() * (max + 1));
}
nextFloat() {
this.m_z = (36969 * (this.m_z & 65535) + (this.m_z >>> 16)) & this.mask;
this.m_w = (18000 * (this.m_w & 65535) + (this.m_w >>> 16)) & this.mask;
let result = ((this.m_z << 16) + (this.m_w & 65535)) >>> 0;
result /= 4294967296;
return result;
}
}