implement swing arm animation and entity brightness

(cherry picked from commit b9e76a3d9bd1c0c89f1ffde1a3516ff115cf3235)
This commit is contained in:
LabyStudio
2022-04-14 18:36:06 +02:00
parent 62d7ba24b9
commit 96b287bedc
14 changed files with 147 additions and 48 deletions
@@ -213,9 +213,9 @@ window.PlayerEntity = class extends EntityLiving {
// Step sound
if (!isSlow) {
let blockX = MathHelper.floor_double(this.x);
let blockY = MathHelper.floor_double(this.y - 0.2);
let blockZ = MathHelper.floor_double(this.z);
let blockX = MathHelper.floor(this.x);
let blockY = MathHelper.floor(this.y - 0.2);
let blockZ = MathHelper.floor(this.z);
let typeId = this.world.getBlockAt(blockX, blockY, blockZ);
let distanceX = this.x - prevX;