implement video settings, implement slider and switch button, fix torch block light
This commit is contained in:
@@ -6,18 +6,16 @@ import Block from "../world/block/Block.js";
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export default class BlockRenderer {
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static CLASSIC_LIGHTNING = false;
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constructor(worldRenderer) {
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this.worldRenderer = worldRenderer;
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this.tessellator = new Tessellator();
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this.tessellator.bindTexture(worldRenderer.textureTerrain);
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}
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renderBlock(world, block, x, y, z) {
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renderBlock(world, block, ambientOcclusion, x, y, z) {
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switch (block.getRenderType()) {
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case BlockRenderType.BLOCK:
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this.renderSolidBlock(world, block, x, y, z);
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this.renderSolidBlock(world, block, ambientOcclusion, x, y, z);
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break;
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case BlockRenderType.TORCH:
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this.renderTorch(world, block, x, y, z);
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@@ -25,7 +23,7 @@ export default class BlockRenderer {
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}
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}
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renderSolidBlock(world, block, x, y, z) {
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renderSolidBlock(world, block, ambientOcclusion, x, y, z) {
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let boundingBox = block.getBoundingBox(world, x, y, z);
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// Render all faces
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@@ -37,12 +35,12 @@ export default class BlockRenderer {
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if (world === null || block.shouldRenderFace(world, x, y, z, face)) {
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// Render face
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this.renderFace(world, block, boundingBox, face, x, y, z);
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this.renderFace(world, block, boundingBox, face, ambientOcclusion, x, y, z);
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}
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}
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}
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renderFace(world, block, boundingBox, face, x, y, z) {
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renderFace(world, block, boundingBox, face, ambientOcclusion, x, y, z) {
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// Vertex mappings
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let minX = x + boundingBox.minX;
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let minY = y + boundingBox.minY;
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@@ -63,7 +61,7 @@ export default class BlockRenderer {
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maxV = 1 - maxV;
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// Classic lightning
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if (BlockRenderer.CLASSIC_LIGHTNING) {
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if (!ambientOcclusion) {
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let level = world === null ? 15 : world.getTotalLightAt(minX + face.x, minY + face.y, minZ + face.z);
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let brightness = 0.9 / 15.0 * level + 0.1;
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let color = brightness * face.getShading();
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@@ -71,51 +69,51 @@ export default class BlockRenderer {
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}
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// Add face to tessellator
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this.addFace(world, face, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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this.addFace(world, face, ambientOcclusion, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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}
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addFace(world, face, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV) {
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addFace(world, face, ambientOcclusion, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV) {
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if (face === EnumBlockFace.BOTTOM) {
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this.addBlockCorner(world, face, maxX, minY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, minY, minZ, maxU, minV);
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this.addBlockCorner(world, face, minX, minY, minZ, minU, minV);
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this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, minY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, minY, minZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, minY, minZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, minY, maxZ, minU, maxV);
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}
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if (face === EnumBlockFace.TOP) {
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this.addBlockCorner(world, face, minX, maxY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, maxZ, maxU, maxV);
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}
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if (face === EnumBlockFace.NORTH) {
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this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, minX, minY, minZ, minU, maxV);
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this.addBlockCorner(world, face, maxX, minY, minZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, minY, minZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, minY, minZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, minZ, maxU, minV);
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}
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if (face === EnumBlockFace.SOUTH) {
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this.addBlockCorner(world, face, minX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, maxZ, minU, minV);
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this.addBlockCorner(world, face, maxX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, maxZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, minY, maxZ, maxU, maxV);
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}
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if (face === EnumBlockFace.WEST) {
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this.addBlockCorner(world, face, minX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, minX, minY, minZ, maxU, maxV);
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this.addBlockCorner(world, face, minX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, minX, maxY, maxZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, minY, maxZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, minY, minZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, maxZ, minU, minV);
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}
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if (face === EnumBlockFace.EAST) {
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this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, maxX, minY, minZ, minU, maxV);
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this.addBlockCorner(world, face, maxX, minY, maxZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, minY, minZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, minY, maxZ, maxU, maxV);
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}
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}
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addBlockCorner(world, face, x, y, z, u, v) {
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addBlockCorner(world, face, ambientOcclusion, x, y, z, u, v) {
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// Smooth lightning
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if (!BlockRenderer.CLASSIC_LIGHTNING) {
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if (ambientOcclusion) {
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this.setAverageColor(world, face, x, y, z);
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}
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@@ -147,10 +145,10 @@ export default class BlockRenderer {
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for (let offsetY = -1; offsetY <= 0; offsetY++) {
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for (let offsetZ = -1; offsetZ <= 0; offsetZ++) {
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let typeId = world.getBlockAt(x + offsetX, y + offsetY, z + offsetZ);
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let block = typeId === 0 ? null : Block.getById(typeId);
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// Does it contain air?
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if (typeId === 0 || !Block.getById(typeId).isSolid()) {
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if (block === null || !block.isSolid()) {
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// Sum up the light levels
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totalLightLevel += world.getTotalLightAt(x + offsetX, y + offsetY, z + offsetZ);
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totalBlocks++;
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@@ -231,37 +229,37 @@ export default class BlockRenderer {
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this.tessellator.setColor(1, 1, 1);
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// Add faces to tessellator
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this.addDistortFace(world, EnumBlockFace.NORTH, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ);
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this.addDistortFace(world, EnumBlockFace.EAST, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ);
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this.addDistortFace(world, EnumBlockFace.SOUTH, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ);
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this.addDistortFace(world, EnumBlockFace.WEST, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ);
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this.addFace(world, EnumBlockFace.TOP, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV + 8 / 256);
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this.addDistortFace(world, EnumBlockFace.NORTH, false, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ);
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this.addDistortFace(world, EnumBlockFace.EAST, false, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ);
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this.addDistortFace(world, EnumBlockFace.SOUTH, false, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ);
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this.addDistortFace(world, EnumBlockFace.WEST, false, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ);
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this.addFace(world, EnumBlockFace.TOP, false, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV + 8 / 256);
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}
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addDistortFace(world, face, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ) {
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addDistortFace(world, face, ambientOcclusion, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV, distortX, distortZ) {
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if (face === EnumBlockFace.NORTH) {
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this.addBlockCorner(world, face, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, minX + distortX, minY, minZ + distortZ, minU, maxV);
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this.addBlockCorner(world, face, maxX + distortX, minY, minZ + distortZ, maxU, maxV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX + distortX, minY, minZ + distortZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX + distortX, minY, minZ + distortZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, minZ, maxU, minV);
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}
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if (face === EnumBlockFace.SOUTH) {
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this.addBlockCorner(world, face, minX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, maxZ, minU, minV);
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this.addBlockCorner(world, face, maxX + distortX, minY, maxZ + distortZ, minU, maxV);
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this.addBlockCorner(world, face, minX + distortX, minY, maxZ + distortZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, maxZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX + distortX, minY, maxZ + distortZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX + distortX, minY, maxZ + distortZ, maxU, maxV);
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}
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if (face === EnumBlockFace.WEST) {
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this.addBlockCorner(world, face, minX + distortX, minY, maxZ + distortZ, minU, maxV);
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this.addBlockCorner(world, face, minX + distortX, minY, minZ + distortZ, maxU, maxV);
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this.addBlockCorner(world, face, minX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, minX, maxY, maxZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX + distortX, minY, maxZ + distortZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX + distortX, minY, minZ + distortZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, minZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, minX, maxY, maxZ, minU, minV);
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}
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if (face === EnumBlockFace.EAST) {
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this.addBlockCorner(world, face, maxX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, maxX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, maxX + distortX, minY, minZ + distortZ, minU, maxV);
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this.addBlockCorner(world, face, maxX + distortX, minY, maxZ + distortZ, maxU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, maxZ, maxU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX, maxY, minZ, minU, minV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX + distortX, minY, minZ + distortZ, minU, maxV);
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this.addBlockCorner(world, face, ambientOcclusion, maxX + distortX, minY, maxZ + distortZ, maxU, maxV);
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}
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}
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@@ -269,7 +267,7 @@ export default class BlockRenderer {
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this.tessellator.startDrawing();
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// Render block
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this.renderBlock(null, block, 0, 0, 0);
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this.renderBlock(null, block, false, 0, 0, 0);
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// Change brightness
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this.tessellator.transformBrightness(brightness);
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@@ -296,7 +294,7 @@ export default class BlockRenderer {
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this.tessellator.startDrawing();
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// Render block
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this.renderBlock(null, block, 0, 0, 0);
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this.renderBlock(null, block, false, 0, 0, 0);
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// Change brightness
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this.tessellator.transformBrightness(brightness);
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@@ -313,15 +311,16 @@ export default class BlockRenderer {
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renderGuiBlock(group, block, x, y, size, brightness) {
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this.tessellator.startDrawing();
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this.tessellator.setColor(1, 1, 1);
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let boundingBox = block.getBoundingBox(null, 0, 0, 0);
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// Render block by type
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switch (block.getRenderType()) {
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case BlockRenderType.BLOCK:
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this.renderFace(null, block, boundingBox, EnumBlockFace.TOP, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.NORTH, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.EAST, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.TOP, false, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.NORTH, false, 0, 0, 0);
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this.renderFace(null, block, boundingBox, EnumBlockFace.EAST, false, 0, 0, 0);
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break;
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default:
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this.renderGuiItem(block);
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@@ -379,6 +378,6 @@ export default class BlockRenderer {
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maxV = 1 - maxV;
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// Render item
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this.addFace(null, EnumBlockFace.NORTH, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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this.addFace(null, EnumBlockFace.NORTH, false, minX, minY, minZ, maxX, maxY, maxZ, minU, minV, maxU, maxV);
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}
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}
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Block a user