implement packet compression, implement player controller, implement join server authentication, add cobblestone, implement chunk provider, implement block position, implement session, implement movement, chunk, chat and block update packets, version 1.1.5

This commit is contained in:
LabyStudio
2022-06-19 14:25:40 +02:00
parent 2e42d482ed
commit 7266a89f5a
67 changed files with 11831 additions and 2761 deletions
@@ -6,6 +6,20 @@ import StatusResponsePacket from "./packet/status/server/StatusResponsePacket.js
import EncryptionRequestPacket from "./packet/login/server/EncryptionRequestPacket.js";
import EncryptionResponsePacket from "./packet/login/client/EncryptionResponsePacket.js";
import LoginDisconnectPacket from "./packet/login/server/LoginDisconnectPacket.js";
import LoginSuccessPacket from "./packet/login/server/LoginSuccessPacket.js";
import EnableCompressionPacket from "./packet/login/server/EnableCompressionPacket.js";
import ServerKeepAlivePacket from "./packet/play/server/ServerKeepAlivePacket.js";
import ServerJoinGamePacket from "./packet/play/server/ServerJoinGamePacket.js";
import ClientKeepAlivePacket from "./packet/play/client/ClientKeepAlivePacket.js";
import ClientChatPacket from "./packet/play/client/ClientChatPacket.js";
import ClientPlayerMovementPacket from "./packet/play/client/ClientPlayerMovementPacket.js";
import ClientPlayerRotationPacket from "./packet/play/client/ClientPlayerRotationPacket.js";
import ClientPlayerPositionPacket from "./packet/play/client/ClientPlayerPositionPacket.js";
import ClientPlayerPositionRotationPacket from "./packet/play/client/ClientPlayerPositionRotationPacket.js";
import ServerChunkDataPacket from "./packet/play/server/ServerChunkDataPacket.js";
import ServerMultiChunkDataPacket from "./packet/play/server/ServerMultiChunkDataPacket.js";
import ServerBlockChangePacket from "./packet/play/server/ServerBlockChangePacket.js";
import ServerChatPacket from "./packet/play/server/ServerChatPacket.js";
export default class PacketRegistry {
@@ -23,9 +37,26 @@ export default class PacketRegistry {
// Register login
this.registerServer(ProtocolState.LOGIN, 0x00, LoginDisconnectPacket);
this.registerServer(ProtocolState.LOGIN, 0x01, EncryptionRequestPacket);
this.registerServer(ProtocolState.LOGIN, 0x02, LoginSuccessPacket);
this.registerServer(ProtocolState.LOGIN, 0x03, EnableCompressionPacket);
this.registerClient(ProtocolState.LOGIN, 0x00, LoginStartPacket);
this.registerClient(ProtocolState.LOGIN, 0x01, EncryptionResponsePacket);
// Register play
this.registerServer(ProtocolState.PLAY, 0x00, ServerKeepAlivePacket);
this.registerServer(ProtocolState.PLAY, 0x01, ServerJoinGamePacket);
this.registerServer(ProtocolState.PLAY, 0x02, ServerChatPacket);
this.registerServer(ProtocolState.PLAY, 0x21, ServerChunkDataPacket);
this.registerServer(ProtocolState.PLAY, 0x23, ServerBlockChangePacket);
this.registerServer(ProtocolState.PLAY, 0x26, ServerMultiChunkDataPacket);
this.registerClient(ProtocolState.PLAY, 0x00, ClientKeepAlivePacket);
this.registerClient(ProtocolState.PLAY, 0x01, ClientChatPacket);
this.registerClient(ProtocolState.PLAY, 0x03, ClientPlayerMovementPacket);
this.registerClient(ProtocolState.PLAY, 0x04, ClientPlayerPositionPacket);
this.registerClient(ProtocolState.PLAY, 0x05, ClientPlayerRotationPacket);
this.registerClient(ProtocolState.PLAY, 0x06, ClientPlayerPositionRotationPacket);
}
registerClient(state, id, packet) {
@@ -37,29 +68,29 @@ export default class PacketRegistry {
}
_register(registry, state, id, packet) {
if (typeof registry[state] === "undefined") {
registry[state] = [];
if (typeof registry[state.getId()] === "undefined") {
registry[state.getId()] = [];
}
registry[state][id] = packet;
registry[state.getId()][id] = packet;
}
getServerBoundById(state, id) {
if (typeof this.packetsServer[state][id] === "undefined") {
if (typeof this.packetsServer[state.getId()][id] === "undefined") {
return null;
}
return this.packetsServer[state][id];
return this.packetsServer[state.getId()][id];
}
getClientBoundById(state, id) {
if (typeof this.packetsClient[state][id] === "undefined") {
if (typeof this.packetsClient[state.getId()][id] === "undefined") {
return null;
}
return this.packetsClient[state][id];
return this.packetsClient[state.getId()][id];
}
getClientBoundPacketId(state, packet) {
for (let id in this.packetsClient[state]) {
if (this.packetsClient[state][id] === packet.constructor) {
for (let id in this.packetsClient[state.getId()]) {
if (this.packetsClient[state.getId()][id] === packet.constructor) {
return id;
}
}
@@ -68,7 +99,7 @@ export default class PacketRegistry {
getServerBoundPacketId(state, packet) {
for (let id in this.packetsServer[state]) {
if (this.packetsServer[state][id] === packet.constructor) {
if (this.packetsServer[state.getId()][id] === packet.constructor) {
return id;
}
}
@@ -79,14 +110,14 @@ export default class PacketRegistry {
for (const [state, value] of Object.entries(this.packetsClient)) {
for (let id in value) {
if (value[id] === packet.constructor) {
return parseInt(state);
return ProtocolState.fromId(parseInt(state));
}
}
}
for (const [state, value] of Object.entries(this.packetsServer)) {
for (let id in value) {
if (value[id] === packet.constructor) {
return parseInt(state);
return ProtocolState.fromId(parseInt(state));
}
}
}