implement packet compression, implement player controller, implement join server authentication, add cobblestone, implement chunk provider, implement block position, implement session, implement movement, chunk, chat and block update packets, version 1.1.5

This commit is contained in:
LabyStudio
2022-06-19 14:25:40 +02:00
parent 2e42d482ed
commit 7266a89f5a
67 changed files with 11831 additions and 2761 deletions
@@ -0,0 +1,69 @@
import PlayerEntity from "./PlayerEntity.js";
import ClientPlayerMovementPacket from "../network/packet/play/client/ClientPlayerMovementPacket.js";
import ClientPlayerRotationPacket from "../network/packet/play/client/ClientPlayerRotationPacket.js";
import ClientPlayerPositionPacket from "../network/packet/play/client/ClientPlayerPositionPacket.js";
import ClientPlayerPositionRotationPacket from "../network/packet/play/client/ClientPlayerPositionRotationPacket.js";
export default class PlayerEntityMultiplayer extends PlayerEntity {
constructor(minecraft, world, networkHandler) {
super(minecraft, world);
this.networkHandler = networkHandler;
this.positionUpdateTicks = 0;
this.lastReportedX = 0;
this.lastReportedY = 0;
this.lastReportedZ = 0;
this.lastReportedYaw = 0;
this.lastReportedPitch = 0;
}
onUpdate() {
super.onUpdate();
this.onUpdateWalkingPlayer();
}
onUpdateWalkingPlayer() {
let movementX = this.x - this.lastReportedX;
let movementY = this.y - this.lastReportedY;
let movementZ = this.z - this.lastReportedZ;
let movementYaw = this.rotationYaw - this.lastReportedYaw;
let movementPitch = this.rotationPitch - this.lastReportedPitch;
let reportPosition = movementX * movementX + movementY * movementY + movementZ * movementZ > 9.0E-4 || this.positionUpdateTicks >= 20;
let reportRotation = movementYaw !== 0.0 || movementPitch !== 0.0;
if (reportPosition && reportRotation) {
this.networkHandler.sendPacket(new ClientPlayerPositionRotationPacket(this.onGround, this.x, this.y, this.z, this.rotationYaw, this.rotationPitch));
} else if (reportPosition) {
this.networkHandler.sendPacket(new ClientPlayerPositionPacket(this.onGround, this.x, this.y, this.z));
} else if (reportRotation) {
this.networkHandler.sendPacket(new ClientPlayerRotationPacket(this.onGround, this.rotationYaw, this.rotationPitch));
} else {
this.networkHandler.sendPacket(new ClientPlayerMovementPacket(this.onGround));
}
this.positionUpdateTicks++;
if (reportPosition) {
this.lastReportedX = this.x;
this.lastReportedY = this.y;
this.lastReportedZ = this.z;
this.positionUpdateTicks = 0;
}
if (reportRotation) {
this.lastReportedYaw = this.rotationYaw;
this.lastReportedPitch = this.rotationPitch;
}
}
getNetworkHandler() {
return this.networkHandler;
}
}