implement packet compression, implement player controller, implement join server authentication, add cobblestone, implement chunk provider, implement block position, implement session, implement movement, chunk, chat and block update packets, version 1.1.5

This commit is contained in:
LabyStudio
2022-06-19 14:25:40 +02:00
parent 2e42d482ed
commit 7266a89f5a
67 changed files with 11831 additions and 2761 deletions
+24 -108
View File
@@ -157,158 +157,74 @@ export function flatten(component) {
}
/** Converts a `StringComponent` to plain text and can format it using ANSI codes. */
export function formatString(component, useAnsiCodes = false) {
let text = flatten(component).map((c) => {
if (!useAnsiCodes)
return c.text;
export function formatString(component) {
return flatten(component).map((c) => {
let codes = colorToAnsiCode(c.color);
if (c.bold)
codes += "\x1b[1m";
codes += "\u00a7l";
if (c.italic)
codes += "\x1b[3m";
codes += "\u00a7o";
if (c.underlined)
codes += "\x1b[4m";
codes += "\u00a7n";
if (c.strikethrough)
codes += "\x1b[9m";
return codes ? codes + c.text + "\x1b[0m" : c.text;
codes += "\u00a7m";
return codes ? codes + c.text + "\u00a7r" : c.text;
}).join("");
if (!useAnsiCodes)
return text;
const resetCodes = new Set();
text = text.split(/ยง(.)/).map((t, i) => {
if (i % 2 === 0)
return t;
else
switch (t) {
case "l":
resetCodes.add("\x1b[22m");
return "\x1b[1m";
case "m":
resetCodes.add("\x1b[29m");
return "\x1b[9m";
case "n":
resetCodes.add("\x1b[24m");
return "\x1b[4m";
case "o":
resetCodes.add("\x1b[23m");
return "\x1b[3m";
case "r":
resetCodes.clear();
return "\x1b[0m";
case "k":
t = "";
break;
case "0":
t = "\x1b[38;2;0;0;0m";
break;
case "1":
t = "\x1b[38;2;0;0;170m";
break;
case "2":
t = "\x1b[38;2;0;170;0m";
break;
case "3":
t = "\x1b[38;2;0;170;170m";
break;
case "4":
t = "\x1b[38;2;170;0;0m";
break;
case "5":
t = "\x1b[38;2;170;0;170m";
break;
case "6":
t = "\x1b[38;2;255;170;0m";
break;
case "7":
t = "\x1b[38;2;170;170;170m";
break;
case "8":
t = "\x1b[38;2;85;85;85m";
break;
case "9":
t = "\x1b[38;2;85;85;255m";
break;
case "a":
t = "\x1b[38;2;85;255;85m";
break;
case "b":
t = "\x1b[38;2;85;255;255m";
break;
case "c":
t = "\x1b[38;2;255;85;85m";
break;
case "d":
t = "\x1b[38;2;255;85;255m";
break;
case "e":
t = "\x1b[38;2;255;255;85m";
break;
case "f":
t = "\x1b[38;2;255;255;255m";
break;
}
return t + [...resetCodes.values()].join("");
}).join("");
const index = text.lastIndexOf("\x1b[");
if (index === -1)
return text;
const code = text.slice(index + 2).match(/(.+)m/)[1];
return code === "0" ? text : text + "\x1b[0m";
}
function colorToAnsiCode(color) {
let code = "";
switch (color) {
case "black":
code += "0;0;0";
code += "0";
break;
case "dark_blue":
code += "0;0;170";
code += "1";
break;
case "dark_green":
code += "0;170;0";
code += "2";
break;
case "dark_aqua":
code += "0;170;170";
code += "3";
break;
case "dark_red":
code += "170;0;0";
code += "4";
break;
case "dark_purple":
code += "170;0;170";
code += "5";
break;
case "gold":
code += "255;170;0";
code += "6";
break;
case "gray":
code += "170;170;170";
code += "7";
break;
case "dark_gray":
code += "85;85;85";
code += "8";
break;
case "blue":
code += "85;85;255";
code += "9";
break;
case "green":
code += "85;255;85";
code += "a";
break;
case "aqua":
code += "85;255;255";
code += "b";
break;
case "red":
code += "255;85;85";
code += "c";
break;
case "light_purple":
code += "255;85;255";
code += "d";
break;
case "yellow":
code += "255;255;85";
code += "e";
break;
case "white":
code += "255;255;255";
code += "f";
break;
}
return code && "\x1b[38;2;" + code + "m";
return code && "\u00a7" + code;
}
function flattenArray(array) {