implement character limb swing animation
(cherry picked from commit 19c59e38feff562ccbaade8e38fdd303bba784a5)
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@@ -10,14 +10,8 @@ window.ModelBase = class {
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}
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/**
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* Render the model
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*
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* @param group Group to render
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* @param time Animation offset
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*/
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render(group, time) {
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group.updateMatrix();
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render(entity, limbSwingAmount, limbSwing, timeAlive, yaw, pitch) {
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entity.group.updateMatrix();
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}
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}
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