render proper character with test animation
(cherry picked from commit 0f3b3a0d6ff8be5e3b1ad47a25943cf1d62cc6eb)
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@@ -17,7 +17,7 @@ window.ModelBase = class {
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* @param time Animation offset
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*/
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render(group, time) {
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group.updateMatrix();
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}
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}
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